

Petition To Include 'filler' Weapons
#1
Posted 06 August 2016 - 04:11 PM
I believe this has been a contributing factor to continued problems with balancing IS/Clans in a way that allows them to both be fun but still different from one another (even if only slightly in certain cases).
I also believe that with the inclusion of filler weaponry, it would make it easier to introduce new weapon systems without worrying about imbalancing as badly as it could potentially do so with the current balance.
So if you'd like to see this come to pass as well (something that wouldn't even require new weapon mechanics) please post below acknowledging your support.
#2
Posted 06 August 2016 - 04:29 PM
#4
Posted 06 August 2016 - 05:45 PM
El Bandito, on 06 August 2016 - 05:43 PM, said:
He already gave the examples. Basically the IS versions of current Clan weapons that the IS had developed later on.
Wouldnt Russ say that is too hard to balance or that it is impossible to fit in with their hectic work load?
#7
Posted 06 August 2016 - 06:35 PM
#8
Posted 06 August 2016 - 06:39 PM
Answer that and stay fashionable.
#9
Posted 06 August 2016 - 07:54 PM
#10
Posted 06 August 2016 - 08:53 PM
Edited by Ace Selin, 06 August 2016 - 08:53 PM.
#11
Posted 06 August 2016 - 09:04 PM
Mole, on 06 August 2016 - 07:54 PM, said:
You might have that confused... the referenced exchange was regarding the possibility of including other mechs that usually rely on updated tech - specifically the Mad Cat MkII. Russ was saying we'd expect to get the MkII in 2017. No mention of the tech itself.
Bit realistically, we need to go right to the next level for both tech lines. Only way you'll have a chance at balance in tech 2 is to include all items and drop the current pretense of parity. You can stop trying to balance Clan ER lasers against IS standard lasers - and instead give both a version of the ER laser and each a different type of laser (standard for IS and heavy for Clan). IS gets MRMs, Clans get ATM's. IS gets light Gauss, Clans get HAGs. And so on.
We can start differentiating the tech lines because we no longer have to balance a superior Clan tech line against the weak IS line. If you do the "filler" stuff only, you'll never get balance.
#12
Posted 06 August 2016 - 09:12 PM
im generally for any new weapons, even if its just filler. but i would love me some hags, atms, heavy gauss, racs, mrms, and ammo switching that works.
Edited by LordNothing, 06 August 2016 - 09:12 PM.
#13
Posted 06 August 2016 - 09:29 PM
Mole, on 06 August 2016 - 07:54 PM, said:
lol...
optimists... they create what is not there in their head.
What Russ was saying that he was going to be surprised if he does not see the MADCAT MKII in 2017... not new tech.
lol... they will invent variants with weapons already in the game.
I'm sorry to burst the bubble but... its over... this is MWO in its final form... you are expecting too much.
NO. NEW. TECH... period!
They hate new tech.... it requires coding... and balancing.
Edited by Navid A1, 06 August 2016 - 09:31 PM.
#14
Posted 06 August 2016 - 09:36 PM
Navid A1, on 06 August 2016 - 09:29 PM, said:
optimists... they create what is not there in their head.
What Russ was saying that he was going to be surprised if he does not see the MADCAT MKII in 2017... not new tech.
lol... they will invent variants with weapons already in the game.
I'm sorry to burst the bubble but... its over... this is MWO in its final form... you are expecting too much.
NO. NEW. TECH... period!
They hate new tech.... it requires coding... and balancing.
Dude. They will add new tech. It will take longer than we want.
Eat a cookie.
#16
Posted 06 August 2016 - 10:23 PM
But please keep things with canon timeframes.
If you don't like the tech level of the clan invasion, then we shouldn't be playing in the clan invasion.
We could have Chemical Lasers, Snub-Nosed PPCs with Capacitors, LRMs with iSwarm rounds, High Velocity Autocannons, Plasma Cannons, Stealth armor, and TSEMP cannons.

...but those don't belong in the early 3050s.
#17
Posted 06 August 2016 - 11:53 PM
what would you ask for? snub nose ppc? medium range missile? heavy ppc? ER large pulse laser?
why? what would that add. how would you make it work? first of all - dont make a post without a clear idea of what it is you're asking. so please do mention what you had in mind.
in my opinion these don't add that much difference to the game at all. it would be very lackluster as a new weapon.
to ME the most promising ideas for a new weapon are the inferno LRMS which would be launchers that spike the heat up the same as a flamer but at long range.
if you like this idea, i am on board we can make a well presented proposition i am happy to help.
another idea that i am on board with adding as i think it adds a lot is the arrow 4 missile. as missile launcher.
it would be able to bomb an area like the artillery consumable every 10 seconds or so? ammo per ton should be fairly low.
and of course. i think a much better more needed thing in the game than any of these things is melee.
just melee so mechs can punch each other and use axes and swords like the axeman and the hatamoto chi.
#18
Posted 07 August 2016 - 07:04 AM
#19
Posted 07 August 2016 - 08:05 AM
Kaeb Odellas, on 07 August 2016 - 07:04 AM, said:
Rifles are obsolete technology, practically unused in BattleTech universe of this era.
What about Light Autocannons?
#20
Posted 07 August 2016 - 08:30 AM
ice trey, on 06 August 2016 - 10:23 PM, said:
But please keep things with canon timeframes.
If you don't like the tech level of the clan invasion, then we shouldn't be playing in the clan invasion.
We could have Chemical Lasers, Snub-Nosed PPCs with Capacitors, LRMs with iSwarm rounds, High Velocity Autocannons, Plasma Cannons, Stealth armor, and TSEMP cannons.
...but those don't belong in the early 3050s.
The Clan Invasion lasted until 3060. We're currently playing only the first part, Operation Revival (3050-3053) which ended in the Truce of Tukayyid.
Most of the next level weapons players want came in before the end of Operation Bulldog and the Great Refusal (3059-3060) that ended the Clan Invasion.
Truth be told, we already have a lot of weapons and equipment that are considered, in Battletech, as belonging in the next level of tech - on the IS side, anyway. Certain weapons used on mechs like the Marauder IIC or Mad Cat MkII, to make those mechs proper in MWO, would require some tech that came in later (like HAGs). But these are all weapons that come in either late in the Clan Invasion, or during the FedCom Civil war. We don't need to skip well into Jihad territory to get what most people want to see.
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