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Review My On1-Va Loadout?


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#1 NTrippy

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Posted 08 August 2016 - 04:28 PM

Here is the URL to my "Fight Dirty" loadout! Let me know what you think, and give suggestions/critiques.

INB4 AMS, I really hate getting slammed with LRM, and I had the room. All that I would replace it with is ammo, which I feel I have just enough of.

Edited by Apsyc, 08 August 2016 - 05:00 PM.


#2 Zoeff

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Posted 08 August 2016 - 04:32 PM

Not a bad brawler, though the orion's aren't generally considered very good mechs so your milage may vary. :)

#3 S 0 L E N Y A

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Posted 08 August 2016 - 04:37 PM

Not bad, not great.
I prefer to use Srm racks that are all the same size so 1) they all behave the same 2) they will both benefit from a single module.

Also consider
4x SRM4
1x AC20
-no lasers-

#4 Prof RJ Gumby

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Posted 08 August 2016 - 04:42 PM

Thoughts:
a) 1 ton of LBX ammo? That's like 200 dmg potential for 12 tons of equipment (gun+ammo)...
B) why 2x srm6+ 2xsrm2? You could go quad srm 4 for identical alpha and uniform refire rate, or quad srms2 for dps brawler (lbx10 can work in that role)
c) I'm not a fan of using beagle without having any lock-on weapons.

#5 NTrippy

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Posted 08 August 2016 - 04:48 PM

View PostProf RJ Gumby, on 08 August 2016 - 04:42 PM, said:

Thoughts:
a) 1 ton of LBX ammo? That's like 200 dmg potential for 12 tons of equipment (gun+ammo)...
Posted Image why 2x srm6+ 2xsrm2? You could go quad srm 4 for identical alpha and uniform refire rate, or quad srms2 for dps brawler (lbx10 can work in that role)
c) I'm not a fan of using beagle without having any lock-on weapons.


A) It lasts me all match unless I miss a ton, but as a brawler I'm usually 2close2miss.
B ) I um... Well **** look at that. Going to change that now.
C) I like to know where to hit asap. Plus I only ditched 1/2 AMS ammo for it so, no loss.

Thanks for that, going to go fix my mech.

Edited by Apsyc, 08 August 2016 - 04:48 PM.


#6 LT. HARDCASE

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Posted 08 August 2016 - 04:48 PM

Opinion on the viability of Orions aside....

1. Do you really run your rear armor that high? That's literally 30 points too high on the CT, and 20 something too high on the STs.

2. The BAP is worthless for this build. Drop it, and a half ton of AMS ammo (2000 rounds is enough), and upgrade your SRM2s to SRM4s. Putting out more damage, when we have actually (thank you mech Jesus) made it into brawling range, is way more important than getting faster paper dolls.

3. 1 ton of LBX ammo is kinda a joke. That is why you need to drop the AMS. Or revise what I said in #2, and spend the BAP weight on more LBX ammo instead.

Edited by LT. HARDCASE, 08 August 2016 - 04:50 PM.


#7 NTrippy

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Posted 08 August 2016 - 04:56 PM

View PostLT. HARDCASE, on 08 August 2016 - 04:48 PM, said:

Opinion on the viability of Orions aside....

1. Do you really run your rear armor that high? That's literally 30 points too high on the CT, and 20 something too high on the STs.

2. The BAP is worthless for this build. Drop it, and a half ton of AMS ammo (2000 rounds is enough), and upgrade your SRM2s to SRM4s. Putting out more damage, when we have actually (thank you mech Jesus) made it into brawling range, is way more important than getting faster paper dolls.

3. 1 ton of LBX ammo is kinda a joke. That is why you need to drop the AMS. Or revise what I said in #2, and spend the BAP weight on more LBX ammo instead.


Dropped BAP, tossed LBX ammo in RT, dropped CASE in RT to prevent explosion since there is no space in CT, Legs, or Head. Will reroll armor and try that, but I tend to need that since PUGs don't deal with lights.

Edited by Apsyc, 08 August 2016 - 04:57 PM.


#8 ImperialKnight

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Posted 08 August 2016 - 06:30 PM

http://mwo.smurfy-ne...51ff387975ba083

#9 Koniving

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Posted 08 August 2016 - 06:35 PM

View PostApsyc, on 08 August 2016 - 04:28 PM, said:

Here is the URL to my "Fight Dirty" loadout! Let me know what you think, and give suggestions/critiques.

INB4 AMS, I really hate getting slammed with LRM, and I had the room. All that I would replace it with is ammo, which I feel I have just enough of.

I like it.
Btw AMS can also shoot down SRMs if you're at 250 meters. If you want it to be really effective, AMS overload will practically double its missile killing rate. Twin AMS + overload.... heh. Super Effective.

No ghost heat issues.
That CASE isn't doing much of anything unless most of your ammo is in there. If it's just protecting you from one ton (and a right leg explosion), the rest of the ammo can still fry you.

#10 Tesunie

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Posted 08 August 2016 - 06:46 PM

Very similar weapons payload to my Atlas, which (when hits register properly) can drop another assault mech in 3 to 4 volleys. (But yet Stormcrows, Maruaders and a couple other mechs require 8 visual hits to just get through their armor...)

If you can get the drop on them, you should do fine. Unlike my Atlas, if you get caught at range... Might as well not think of that...

Of course, I'm not going into the finites of your build. Just the overall weapon payload concept.


(Edit: Fixed a word.)
Note: Armor Values are not exact!

Edited by Tesunie, 08 August 2016 - 06:49 PM.


#11 Void Angel

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Posted 08 August 2016 - 07:11 PM

View PostApsyc, on 08 August 2016 - 04:28 PM, said:

Here is the URL to my "Fight Dirty" loadout! Let me know what you think, and give suggestions/critiques.

INB4 AMS, I really hate getting slammed with LRM, and I had the room. All that I would replace it with is ammo, which I feel I have just enough of.

Don't let the haters discourage you from using AMS. The same people who constantly whine about LRM balance almost always refuse to vaccinate their dang 'mechs. The amount of damage reduction AMS provides for a small investment makes it worth keeping, but not vital equipment. Put it into everything that can fit it, but don't sacrifice performance. =)

For the build, I'd actually do This Right Here. Your slow speed will be more than offset by the simple expedient of having greater firepower than most Atlases, and while the build -looks- hot, you're only using your Medium Lasers to discourage lights and dump in extra damage in situations where a bit more DPS is more important than combat sustainability. Simply keep just behind the main hitters at the front (preferably find an Assault brawler to backstop,) punish people who try and harass your primary, and then plaster people when the time comes to engage the enemy at close range.

Edited by Void Angel, 09 August 2016 - 01:58 PM.


#12 Kali Rinpoche

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Posted 08 August 2016 - 08:48 PM

Not bad at all. I do think you could benefit from rearranging your ammo load out. put all SRM ammo in the legs, move the lbx ammo to right torso, and put AMS ammo in head and left. CT are chewed up in Orions pretty easily.

#13 Aleksandr Sergeyevich Kerensky

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Posted 08 August 2016 - 08:48 PM

Not a fan of the LB10. Thats my 2 cents.

(And not a fan of the ams... But you said you like it... So... Yah... Hopefully someday you can trade that out for a radar derp and an upgrade to an ac20)

#14 Void Angel

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Posted 08 August 2016 - 09:04 PM

Vaccinate your @#$@%^ Battlemechs.

Posted Image

#15 Prof RJ Gumby

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Posted 09 August 2016 - 05:44 AM

As to AMS - please note that this is a relatively new player, tier 5-3 probably. LRM handling and counterhandling aside, LRMs are quite popular on those tiers.

#16 Roughneck45

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Posted 09 August 2016 - 01:09 PM

View PostProf RJ Gumby, on 09 August 2016 - 05:44 AM, said:

As to AMS - please note that this is a relatively new player, tier 5-3 probably. LRM handling and counterhandling aside, LRMs are quite popular on those tiers.

^^^
If you want to keep the AMS the build is looking pretty good. I'd still drop a ton of armor from the legs for another heatsink but that's up to you. Even if you don't want another heatsink max leg armor is a waste unless you are a light.

Once you get better at the game though you should get rid of it and use that tonnage for something better. Speed, heatsinks, or firepower.

Id probably run it like this using your equipment.

Edited by Roughneck45, 09 August 2016 - 01:23 PM.


#17 NTrippy

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Posted 09 August 2016 - 01:34 PM

View PostKoniving, on 08 August 2016 - 06:35 PM, said:

I like it.
Btw AMS can also shoot down SRMs if you're at 250 meters. If you want it to be really effective, AMS overload will practically double its missile killing rate. Twin AMS + overload.... heh. Super Effective.

No ghost heat issues.
That CASE isn't doing much of anything unless most of your ammo is in there. If it's just protecting you from one ton (and a right leg explosion), the rest of the ammo can still fry you.

Going to move the LBX-10 ammo into the RT, so the CASE will still help. Not sure what AMS overload is O_o

View PostVoid Angel, on 08 August 2016 - 07:11 PM, said:

For the build, I'd actually do This Right Here.

Posted Image No hyperlink! Posted Image

#18 Void Angel

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Posted 09 August 2016 - 01:50 PM

Durr, linking is hard. Lemme hunt it up.

Edited by Void Angel, 09 August 2016 - 01:58 PM.


#19 Tesunie

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Posted 09 August 2016 - 01:50 PM

View PostRoughneck45, on 09 August 2016 - 01:09 PM, said:

^^^
If you want to keep the AMS the build is looking pretty good. I'd still drop a ton of armor from the legs for another heatsink but that's up to you. Even if you don't want another heatsink max leg armor is a waste unless you are a light.

Once you get better at the game though you should get rid of it and use that tonnage for something better. Speed, heatsinks, or firepower.

Id probably run it like this using your equipment.


Actually... if you are storing ammo in the legs... You should keep them well armored. If someone suspects you of having ammo there, they will aim for it. Having my ammo in other locations of my mech has come in handy sometimes, as people aimed for my legs hoping to get that ammo to explode.

Just my 2 C-bills worth. (And I'm not saying it needs to be maxed armor either, just keep it well armored.)

View PostApsyc, on 09 August 2016 - 01:34 PM, said:

Going to move the LBX-10 ammo into the RT, so the CASE will still help. Not sure what AMS overload is O_o


Posted Image No hyperlink! Posted Image


AMS Overload is a module, much like LRM5 Cooldown or Med Laser Range modules.

#20 Void Angel

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Posted 09 August 2016 - 02:00 PM

AMS Overload is a weapon module that affects AMS. Modules are important customization options, but you shouldn't worry about them too much until you get enough GXP to buy Seismic Sensor and Radar Deprivation from the general pilot skill unlocks.





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