El Bandito, on 08 August 2016 - 01:27 AM, said:
Nah, LRMs will simply cease to be played. They are too situational as is, currently. So unless PGI is wiling to invalidate an entire weapon system, they better rework LRMs if passive radar is introduced. LRMs should be fire-and-forget, just like in other Mechwarrior games.
I could be wrong or not remembering correctly. But the Lrm's in this game are still similar to how MW2 played out. i am not sure about the other games. I barely played 3 and 4
I think the OP might have gotten active and passive mixed. The radars just use differnt methods to pinpoint location. With active radar, you are bouncing a signal off a object and then that signal comes back to you and from that you can calculate the cords, there is mathmatics for both but that is an aside. With passive you are using signals from seperate locations to try to pinpoint or calculate a targets location.
I dont know how MWLL did it or even if they did it right. what i do know is that the current method for receiving data Is good enough.
Right now were are near active radar engagements. meaning mechs bounce signals off each other. So the Op stated that both are not a thing. I contend that we have a system similar to active but as for passive. I dont see how that would work within the context of the game, and be useful. in other words it needs to be a viable tool that can get information as well as other methods of gaining info, such as tag, narc, LOS, beagle.
I am not saying you can not design a useful and meaningful system and which it is engaging. For now i dont see it contending with anything that your team shouldn't already be helping you do.
sorry el bandito, I quoted you but was actually addressing someone else. Weird that i did that.
Edited by BLOOD WOLF, 08 August 2016 - 01:43 AM.