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How To Kill/survive A Dakka Dakka Assault (Direwolf/kodiak,etc)


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#1 Gaden Phoenix

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Posted 08 August 2016 - 05:49 PM

Dear all,

Simple question. How to kill or survive (but really kill) a dakka dakka assault?

Especially when team wants to play peek a boo (aka afraid of it) and/or when flanking is hard/not viable. Or if their firepower is so zzzz(darn them) that we cannot push pass.

Dakka Dakka Assaults can be game changers in matches and I (myself) cannot figure how how to KILL them. Other then flank and pray which is not always possible/fail.

Please help. Preferable something that takes as little people as possible, as trusting pugs in pugs is not always viable.

#2 Steel Raven

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Posted 08 August 2016 - 09:54 PM

If you can't flank or trust your team mates to cover you, your going to have a bad day regardless.

#3 Sunstruck

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Posted 11 September 2016 - 02:49 AM

With a Jaeger, using ACs that don't jam.

#4 MechWarrior414712

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Posted 11 September 2016 - 03:59 AM

View PostSunstruck, on 11 September 2016 - 02:49 AM, said:

With a Jaeger, using ACs that don't jam.

And you think you won't melt in 2 seconds yourself? :D

#5 Fox With A Shotgun

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Posted 11 September 2016 - 08:08 PM

View PostGaden Phoenix, on 08 August 2016 - 05:49 PM, said:

Dear all,

Simple question. How to kill or survive (but really kill) a dakka dakka assault?

Especially when team wants to play peek a boo (aka afraid of it) and/or when flanking is hard/not viable. Or if their firepower is so zzzz(darn them) that we cannot push pass.

Dakka Dakka Assaults can be game changers in matches and I (myself) cannot figure how how to KILL them. Other then flank and pray which is not always possible/fail.

Please help. Preferable something that takes as little people as possible, as trusting pugs in pugs is not always viable.


First question; weight class?

If you're in a light with short range weapons, catching them unaware and drilling their fat behinds.
If you're in a light with PPC/ERPPC; poke until you get their attention and then get the hell out. Rinse and repeat till they melt.
If you're in an assault with the same loadout, it comes down to better aim and better armour.

Note that many of the big dakka boats (DWF, KDK) have most of their guns in the side torsi. If you sit in a depression below 30 degrees and use your arms to shoot up, or are above them and you can shoot lower than 30 degrees and not smack the ground, you can hit them without taking any return fire. Marking them with a NARC also tends to get them to hide; and if they don't hide, at least you can then find out which way they're moving, and thus be able to attack them safely.

Also note that big ACs have poor range. Outranging them is always a good idea. Clan ACs tend to spray, so moving erratically tends to make them drop a lot of damage and/or spread it.

Edited by Fox With A Shotgun, 11 September 2016 - 08:09 PM.


#6 Aleksandr Sergeyevich Kerensky

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Posted 11 September 2016 - 10:11 PM

Peak-a-boo with hitscan weapons like lasers that deal their damage instantaneously. Go for core and call your target so others can help too.

Remember, dakka requires projectile flight time.

If you try and stand and deliver approach, so will they... Because thats the fire fight they are looking for.

(Gauss rounds fly pretty quickly so i am guessing that works too)

(Im also guessing indirrect fire might work too, but I cannot confirm this because I dont use LRMs?)

#7 762 NATO

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Posted 11 September 2016 - 10:23 PM

Take the legs off. Or side torsos if legs are not an option. A side torso drops the arm on that side too, so either way is a win. A combination of MPL and ML (to avoid ghost heat) focused on sides or legs is the best answer IMO (Heavies). Ammo is very likely in legs as there is nowhere else to put it when running 9 tons. When playing pokewarrioronline, dual guass to a side and hit it over and over (Heavies again). You can peek for 3 seconds to line up the shot (precharge as you clear a corner) and the most you will likely take is 15-20 damage depending on the build and assuming you are at range. Their damage will spread as you move. Twist immediately after the shot to increase spread. Your 30 points beats their damage every time. Alternatively you can poptart dual PPCs and win those trades (Some rare lights and several mediums even a couple heavies). Move between jumps so they don't know where you are next. Best of luck to you. Lurms can make them back off but I would only recommend Mad Dogs or Hunchback 2c for this, for the mobility's sake.

#8 Zplayer

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Posted 12 September 2016 - 06:48 AM

View Post762 NATO, on 11 September 2016 - 10:23 PM, said:

A side torso drops the arm on that side too, so either way is a win.


I always tend to go for the side torso's; Ct on Assaults takes too long to Core with a dakka dakka assault, at least going for side Rt / Lt you can help disable the ********!

oh and get the correct torso!! I used to rock a BNC with 3 x AC/5 in Lt so I know when I see one he's getting hit exactly there. The Kodiac KDK-3 is the daddy now though :) although you don't want to stand in front of my 6 x AC/5 DWF for too long. . .

#9 Dick Shipley

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Posted 28 September 2016 - 10:16 PM

It may sound suicidal but it had quite a bit of success going fighting fire with fire in my enforcer 5p. The dual uac5's, with cool down and reduced jam quirks, lay down a withering hail of fire which must shake the cockpit something fierce. If I engage at a fair distance, get the initial shots in (easy to do in a faster mech with arm mounted weapons), and keep moving while firing, I can generally strip most if not all ct armor in a single pass. If I don't jam. It's a good idea to move from one point with cover to another. Once you light them up they basically have no way of returning fire with a smaller faster opponent that's outside their optimal range. It's the best thing ever to watch a Dakka (kdk3 in particular) assault attitude go from overconfidence to mistakes-were-made in a matter of seconds.

Edit: devil's in the details. Aim for the cockpit to blind the pilot and ensure their return fire will be wildly inaccurate. I like to aim for the chest at first then move my aim to the cockpit for a little extra armor melting face time before they decide to twist and duck for cover. A fast rate of fire is also important. Without fancy macros or game mouse, I fire once from chain fire then click click click simultaneous fire to produce some extreme dakka after a bit of practice.

Peekaboo tactics work but can take far too long to be much help to your team. Those assaults have a lot or armor to chew through. Use that assault's over-confidence against it. Laying in to that big bad assault with dakka from a distance and stripping most of their ct armor early in the match is much more helpful to you team imo



Edited by Dick Shipley, 29 September 2016 - 07:16 AM.


#10 Vxheous

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Posted 29 September 2016 - 12:14 AM

View PostAleksandr Sergeyevich Kerensky, on 11 September 2016 - 10:11 PM, said:

Peak-a-boo with hitscan weapons like lasers that deal their damage instantaneously. Go for core and call your target so others can help too.

Remember, dakka requires projectile flight time.

If you try and stand and deliver approach, so will they... Because thats the fire fight they are looking for.

(Gauss rounds fly pretty quickly so i am guessing that works too)

(Im also guessing indirrect fire might work too, but I cannot confirm this because I dont use LRMs?)


^^That plus try and attack them from two different angles. Make a Dakka mech (especially clan assault dakka mechs) re-aquire targets horizontally gives you time to get your damage off and duck back into cover.

#11 Rear Admiral Tier 6

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Posted 02 November 2016 - 12:43 PM

poptarting with a mech that has a small profile,panther or similar ppc carrier

#12 process

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Posted 02 November 2016 - 12:49 PM

Dakka boats tend to have trouble when facing multiple targets, due to mech agility and pilot ADHD. If you're alone, run. If you are sneaky, poke them. If you have friends, focus fire.

#13 Fox With A Shotgun

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Posted 02 November 2016 - 04:12 PM

Let's add one more way to deal with them:

NARC + LRM.

Either they take cover and can't fire, or they eat the LRM rain in which case you should avoid them until they do (or die trying to get to you in the rain).

#14 JigglyMoobs

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Posted 05 November 2016 - 01:03 AM

A dakka mech is significantly less effective at ranges greater than 600m, so any that can put out decent pin point fire power while using terrain for cover at those ranges are good.

A weakened dakka mech or one that's distracted can also be very vulnerable to splat mech with jump jets. What, an srm6 timber. The key is to use terrain to protect yourself and attack at moment of your choosing.

Lastly, the Kdk cockpit is actually relatively easy to hit. So if the situation is really desperate, shoot it right in the bear snout. A few weeks ago I had a game where I one shotted both kdks on the enemy team at point blank using my Gauss eerppc timber by this method.

In a cruel twist of fate this method also works well as yet another way to kill hunchies.

https://youtu.be/9_D8oCt5Hcs

Edited by JigglyMoobs, 05 November 2016 - 01:20 AM.


#15 Vlad Striker

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Posted 05 November 2016 - 02:23 AM

Don't get close to dakka. Run away when close. Move every second at different direction.

Edited by Vlad Striker, 05 November 2016 - 02:26 AM.


#16 Bulletsponge0

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Posted 17 November 2016 - 11:59 AM

View PostGaden Phoenix, on 08 August 2016 - 05:49 PM, said:

Dear all,

Simple question. How to kill or survive (but really kill) a dakka dakka assault?

Especially when team wants to play peek a boo (aka afraid of it) and/or when flanking is hard/not viable. Or if their firepower is so zzzz(darn them) that we cannot push pass.

Dakka Dakka Assaults can be game changers in matches and I (myself) cannot figure how how to KILL them. Other then flank and pray which is not always possible/fail.

Please help. Preferable something that takes as little people as possible, as trusting pugs in pugs is not always viable.

SImple, dakka assaults you snipe from range, for the gauss/erppc assaults, you brawl them

View PostJigglyMoobs, on 05 November 2016 - 01:03 AM, said:

A dakka mech is significantly less effective at ranges greater than 600m, so any that can put out decent pin point fire power while using terrain for cover at those ranges are good.

A weakened dakka mech or one that's distracted can also be very vulnerable to splat mech with jump jets. What, an srm6 timber. The key is to use terrain to protect yourself and attack at moment of your choosing.

Lastly, the Kdk cockpit is actually relatively easy to hit. So if the situation is really desperate, shoot it right in the bear snout. A few weeks ago I had a game where I one shotted both kdks on the enemy team at point blank using my Gauss eerppc timber by this method.

In a cruel twist of fate this method also works well as yet another way to kill hunchies.

https://youtu.be/9_D8oCt5Hcs

battlemasters seem to be easy to hit right in the ol' cockpit also





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