How To Kill/survive A Dakka Dakka Assault (Direwolf/kodiak,etc)
#1
Posted 08 August 2016 - 05:49 PM
Simple question. How to kill or survive (but really kill) a dakka dakka assault?
Especially when team wants to play peek a boo (aka afraid of it) and/or when flanking is hard/not viable. Or if their firepower is so zzzz(darn them) that we cannot push pass.
Dakka Dakka Assaults can be game changers in matches and I (myself) cannot figure how how to KILL them. Other then flank and pray which is not always possible/fail.
Please help. Preferable something that takes as little people as possible, as trusting pugs in pugs is not always viable.
#2
Posted 08 August 2016 - 09:54 PM
#3
Posted 11 September 2016 - 02:49 AM
#5
Posted 11 September 2016 - 08:08 PM
Gaden Phoenix, on 08 August 2016 - 05:49 PM, said:
Simple question. How to kill or survive (but really kill) a dakka dakka assault?
Especially when team wants to play peek a boo (aka afraid of it) and/or when flanking is hard/not viable. Or if their firepower is so zzzz(darn them) that we cannot push pass.
Dakka Dakka Assaults can be game changers in matches and I (myself) cannot figure how how to KILL them. Other then flank and pray which is not always possible/fail.
Please help. Preferable something that takes as little people as possible, as trusting pugs in pugs is not always viable.
First question; weight class?
If you're in a light with short range weapons, catching them unaware and drilling their fat behinds.
If you're in a light with PPC/ERPPC; poke until you get their attention and then get the hell out. Rinse and repeat till they melt.
If you're in an assault with the same loadout, it comes down to better aim and better armour.
Note that many of the big dakka boats (DWF, KDK) have most of their guns in the side torsi. If you sit in a depression below 30 degrees and use your arms to shoot up, or are above them and you can shoot lower than 30 degrees and not smack the ground, you can hit them without taking any return fire. Marking them with a NARC also tends to get them to hide; and if they don't hide, at least you can then find out which way they're moving, and thus be able to attack them safely.
Also note that big ACs have poor range. Outranging them is always a good idea. Clan ACs tend to spray, so moving erratically tends to make them drop a lot of damage and/or spread it.
Edited by Fox With A Shotgun, 11 September 2016 - 08:09 PM.
#6
Posted 11 September 2016 - 10:11 PM
Remember, dakka requires projectile flight time.
If you try and stand and deliver approach, so will they... Because thats the fire fight they are looking for.
(Gauss rounds fly pretty quickly so i am guessing that works too)
(Im also guessing indirrect fire might work too, but I cannot confirm this because I dont use LRMs?)
#7
Posted 11 September 2016 - 10:23 PM
#8
Posted 12 September 2016 - 06:48 AM
762 NATO, on 11 September 2016 - 10:23 PM, said:
I always tend to go for the side torso's; Ct on Assaults takes too long to Core with a dakka dakka assault, at least going for side Rt / Lt you can help disable the ********!
oh and get the correct torso!! I used to rock a BNC with 3 x AC/5 in Lt so I know when I see one he's getting hit exactly there. The Kodiac KDK-3 is the daddy now though although you don't want to stand in front of my 6 x AC/5 DWF for too long. . .
#9
Posted 28 September 2016 - 10:16 PM
Edit: devil's in the details. Aim for the cockpit to blind the pilot and ensure their return fire will be wildly inaccurate. I like to aim for the chest at first then move my aim to the cockpit for a little extra armor melting face time before they decide to twist and duck for cover. A fast rate of fire is also important. Without fancy macros or game mouse, I fire once from chain fire then click click click simultaneous fire to produce some extreme dakka after a bit of practice.
Peekaboo tactics work but can take far too long to be much help to your team. Those assaults have a lot or armor to chew through. Use that assault's over-confidence against it. Laying in to that big bad assault with dakka from a distance and stripping most of their ct armor early in the match is much more helpful to you team imo
Edited by Dick Shipley, 29 September 2016 - 07:16 AM.
#10
Posted 29 September 2016 - 12:14 AM
Aleksandr Sergeyevich Kerensky, on 11 September 2016 - 10:11 PM, said:
Remember, dakka requires projectile flight time.
If you try and stand and deliver approach, so will they... Because thats the fire fight they are looking for.
(Gauss rounds fly pretty quickly so i am guessing that works too)
(Im also guessing indirrect fire might work too, but I cannot confirm this because I dont use LRMs?)
^^That plus try and attack them from two different angles. Make a Dakka mech (especially clan assault dakka mechs) re-aquire targets horizontally gives you time to get your damage off and duck back into cover.
#11
Posted 02 November 2016 - 12:43 PM
#12
Posted 02 November 2016 - 12:49 PM
#13
Posted 02 November 2016 - 04:12 PM
NARC + LRM.
Either they take cover and can't fire, or they eat the LRM rain in which case you should avoid them until they do (or die trying to get to you in the rain).
#14
Posted 05 November 2016 - 01:03 AM
A weakened dakka mech or one that's distracted can also be very vulnerable to splat mech with jump jets. What, an srm6 timber. The key is to use terrain to protect yourself and attack at moment of your choosing.
Lastly, the Kdk cockpit is actually relatively easy to hit. So if the situation is really desperate, shoot it right in the bear snout. A few weeks ago I had a game where I one shotted both kdks on the enemy team at point blank using my Gauss eerppc timber by this method.
In a cruel twist of fate this method also works well as yet another way to kill hunchies.
https://youtu.be/9_D8oCt5Hcs
Edited by JigglyMoobs, 05 November 2016 - 01:20 AM.
#15
Posted 05 November 2016 - 02:23 AM
Edited by Vlad Striker, 05 November 2016 - 02:26 AM.
#16
Posted 17 November 2016 - 11:59 AM
Gaden Phoenix, on 08 August 2016 - 05:49 PM, said:
Simple question. How to kill or survive (but really kill) a dakka dakka assault?
Especially when team wants to play peek a boo (aka afraid of it) and/or when flanking is hard/not viable. Or if their firepower is so zzzz(darn them) that we cannot push pass.
Dakka Dakka Assaults can be game changers in matches and I (myself) cannot figure how how to KILL them. Other then flank and pray which is not always possible/fail.
Please help. Preferable something that takes as little people as possible, as trusting pugs in pugs is not always viable.
SImple, dakka assaults you snipe from range, for the gauss/erppc assaults, you brawl them
JigglyMoobs, on 05 November 2016 - 01:03 AM, said:
A weakened dakka mech or one that's distracted can also be very vulnerable to splat mech with jump jets. What, an srm6 timber. The key is to use terrain to protect yourself and attack at moment of your choosing.
Lastly, the Kdk cockpit is actually relatively easy to hit. So if the situation is really desperate, shoot it right in the bear snout. A few weeks ago I had a game where I one shotted both kdks on the enemy team at point blank using my Gauss eerppc timber by this method.
In a cruel twist of fate this method also works well as yet another way to kill hunchies.
https://youtu.be/9_D8oCt5Hcs
battlemasters seem to be easy to hit right in the ol' cockpit also
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