dervishx5, on 10 August 2016 - 01:23 PM, said:
In this case I meant Team = teamplay. Not solo que.
And this isn't exclusive to MWO. I brought up Team Fortress 2 as an example. Most snipers on there aren't interested in winning the game but more-so in shooting people. They're in it for themselves.
Snipers in solo que can make a difference. They can pick people off or distract. In solo que they can be an asset or hindrance based on the individual's performance.
In teamplay, especially organized teamplay, a lone sniper is a burden much more often than not for reasons I've explained thrice already.
Yea sure i am ok with this but you have to notice that more of 80% matchs played in this game are in solo QP ...
I guess OP wasn't talking only about group queue or like you only about competitive scene.
Me i have to say it's the first team-based game where i play only solo queue cause, not because i have no friends, i have enough i am invited every day but even in FW i dont find lots of advantage to play in group queue, match are too quick, soo soo easy or soo soo hard, MM is inexistant also it mean only stomp from a side, winning or lose no matter isnt interesting IMO no challenge...
But i know why .. it becose this game is really average, the only advantage of MWO is to play in battletech universe all others aspects aren't enough interesting. Ok it's a nice point & click BT adventure game.
dervishx5, on 10 August 2016 - 01:23 PM, said:
Why talk about a Lone sniper there is lone brawlers, lone lrms or lone light skirmisher...
If a guy play "lone" in a teamplay match, he is obviously a weight for his team more than anything else no matter if he is a sniper, brawler or anything else...
A good sniper IMO have to assum scout, mid-harrasser and long range snipe in same time and they have to assume and switch between each role depending of map situation.
Like i said before snipers weapons are the lowest DPS in the whole game also if the sniper don't shoot from early beginning of the fight to the end of match well he play his sniper role in bad way.
A gauss dire who wait at base can't really assume a true warefare role of a sniper o, battlefield IMO... He just deny his team one assaut mech but if people were smart they would use him as shield, playing behind this 100tonns gauss turret instead cry at end of match that this guy is full armor and still at same place than beginning.
And again i am not talking about competitive scene.
I am talking about MWO in overall which isn't really team based anymore because maps aren't well designed for team play, lots of basics team features like Voice IP, LFG or command wheel ( a nice one not the wheel we have now ) weren't release day one with the game but years after.
Release in poor minor version and we see that majority of players who play without it since beginning, don't really use after release cause it don't add a real advantage to use it ( not polished enough, not deep enough or maybe still not functionnal like command wheel.. simply useless for this game which isn't deep enought in same time )..
Edited by Idealsuspect, 10 August 2016 - 02:19 PM.