I love it, You ask an open ended question about what others PERSONAL roadmaps would be and instead of people answering them you get your idea stomped. "Your idea sucks, there isn't the resources, the devs do not have the time".
"So if you won the lottery what would your dream car be? I would really like a Ford gt."
"Thats stuipid! Ford doesnt make enough of them, you can't afford the insurance or the gas, and it only fits 2 people! PFF!!!!!"
My roadmap? Or at least my wandering trail of ideas.
Cancel the twitter account. Its stupid and undermines the game.
I really like the previous guys PTS idea. Id either use the PTS or for a month strait, I'd change weapon balance every week live. You could learn alot with those changes i think. At the end, go through your notes and tweak from there. maybe once a month?
I'd like to see the mech train stop for a bit and concentrate on game dev.
I'd love to see a dedicated city map. One that doesn't have a 300meter view range anywhere. One without a stupid anything directly in the middle. Seems there is either a hole or a mountain in the middle of every map.
Things I would like to try. Either pts or live and see how it goes
I'd love to see some real dedication put into non combat class balance. Role warfare and the payout for sure.
Things like making lights harder to detect, with better view ranges then there assault counterparts, I'd like assaults to see some solid structure buffs. Maybe not armor, but at least structure.
Payout increases for non combat roles. spotting, payout for haveing the same mech targeted as your team or better yet lance mate while damage is done, countdown speed increase on domination for the number of mechs in the circle (your team rushes the circle with all 12, the other team with 3, your team still gets a count down, no more ACH in the radar dish while everyone else on the other team stands back and snipes at you) Domination was supposed to encourage brawling (at least I think it was) Its a blender, lets put it on liquify. I think its worth a try.
Cap countdown speed based on mech weight. You fought through the entire enemy team with your assault lance, it should count down faster then a few lights capping. They are after all ASSAULT mechs.
I'd like to try los LRMS work like SRM's or something like it. I see him, no arc required, fast travel time.
Maybe its just me, but i struggle with ppc's. I'd love to see an iconic game weapon be more relevant.
I'd definitely redo the skill tree. Its a mess that makes no sense.
If i had keys to the castle, id like to see a contest that involves the players and how they would balance weapons. Let the players mod the weapons spread sheet for a few drops, we all play, we vote on how it worked we use what we learned to effect the game play.
Maybe do the same with mech quirks to a certain degree.
Involving the player base in the game dev is important IMHO. And in all fairness, it seems like other then the art guy, all pgi does is fuss with spreadsheet files and calls it "balance" and while i know next to nothing about spreadsheets, it seams that alot of you do and for the most part I trust your judgment at least as much as PGI's
Edited by fastspec2, 09 August 2016 - 07:53 AM.