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Light Mechs Within The Timeline

BattleMechs

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#1 Mad Dog Morgan

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Posted 09 August 2016 - 04:18 PM

20 Tonners

-Fire Moth
  • Has many variants within timeline.
-Fireball? (3053 production date. Are we in 3053 or 3052? I can't tell anymore. Either way, it'll be probable next year Posted Image )
  • Has enough variants and a hero variant, but not within timeline. Built to counter elementals.
-Flea
  • 6 variants plus a hero variant. Should be put in the game next. Really.
-Hornet
  • 6 variants available. Highly probable addition. Anemic engine cap.
-Howler
  • 3 total variants. Won't happen as a result, but within timeline.
-Mercury
  • 5 variants and well within timeline. Old, though.
-Piranha
  • 4 variants and requires new weapons and tech. Won't happen.
-Stinger
  • Star League tech - old, but with lots of variants. Highly probable.
-Thorn
  • Plenty of variants and within timeline. Highly probable.
-Wasp
  • Plenty of variants and within timeline. Highly probable.
25 Tonners

-Commando IIC
  • No additional variants since it is a variant of the Commando.
-Dart
  • 3 variants within timeline. 1 Jihad-era variant. Extremely fast by default.
-Fire Falcon
  • 2 variants are out of the question, but otherwise is very probable.
-Icestorm
  • Not enough variants within timeline and not enough variants period. Not gonna happen. Ludicrously fast, though.
-Jackrabbit
  • Two variants within timeline and one out of timeline. Not going to happen.
-Locust IIC
  • Too few variants within timeline (if they follow the 5 minimum variants + hero) and all the others use tech that isn't present in the game.
-Mongoose
  • Many variants and most within timeline. Highly probable.
-Raptor
  • One of the early IS Omnimechs. Variants A through D use available tech within the timeline. Highly probable.
-Sling
  • Only 2 variants. Not enough and will not happen thanks to that.
-Super Wasp
  • Never entered production.
30 Tonners

-Battle Hawk (3053)
  • 2 variants, 1 uses tech out of timeline. Won't happen.
-Falcon
  • Most variants use unavailable weapons. Won't happen. Its cockpit looks like a degenerate mouse chuckling to itself.
-Firefly
  • Many variants within timeline. Has ECM. Highly probable.
-Hammer (3053)
  • 4 total variants. Uses lostech. Pretty improbable.
-Hermes
  • Many variants, goes ludicrously fast. Sarna artwork is ugly. Probable.
-Hussar
  • Many variants, some out of timeline. Highly probable. Will require a redesign.
-Incubus
  • Light clan mech. Most variants use weapons not available in the game yet. Highly improbable.
-Jackal
  • Solaris VII mech. Enough variants within timeline though highly improbable. It's a ball with legs.
-Javelin
  • Well within timeline with plenty of variants. Highly probable.
-Mandrill
  • No alternate variants. Won't happen.
-Stinger LAM
  • Yeah, nope.
-Urbanmech IIC
  • Not enough variants.
-Valkyrie
  • Many variants, good chunk within timeline. Highly probable.
-WASP LAM
  • Not happening
35 Tonners


-Firebee
  • Within timeline. Three total variants. Highly improbable.
-Horned Owl
  • Multiple variants that use tech out of timeline.
-Night Hawk
  • 2 variants. Won't happen.
-Ostscout
  • Enough variants. Hilariously low number of hardpoints. Unseen as well, so unlikely to be put in.
-Spector
  • Has unimplemented tech on two variants. Highly improbable.
-Toro
  • 2 total variants. Not gonna happen.
-Venom
  • Variants out of timeline. Won't happen afaik.
-Wolfhound IIC
  • No variants. Just the one. Won't happen.

Edited by Vaskadar, 09 August 2016 - 04:46 PM.


#2 dervishx5

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Posted 09 August 2016 - 04:22 PM

What's Left: Clan

What's Left: IS

More impartial lists, though I like your commentary.

A few things:

PGI has shown they'll make up variants where they need to, so that excuse no longer applies.

Several of your mechs are extinct and in low demand like the Toro & Sling.

Edited by dervishx5, 09 August 2016 - 04:23 PM.


#3 dario03

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Posted 09 August 2016 - 04:26 PM

Horned owl is the one I want first. Well actually I want buffs for lights first but that wasn't on the list.

#4 FupDup

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Posted 09 August 2016 - 04:40 PM

The only ones that are really worthwhile include Lolcust IIC, Urbie IIC, Fire Falcon (pushing it), and Raptor. The rest are meh.

Also, "not enough variants" is no longer an issue. The Marauder IIC has only two variants that are legal in the currentt timeline, and the rest are made up by PGI.

Edited by FupDup, 09 August 2016 - 04:40 PM.


#5 dervishx5

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Posted 09 August 2016 - 04:43 PM

As nobody else has mentioned yet, the only mechs worth having are the Locust IIC (which I call the Lolcust), Urbie IIC, Fire Falcon, and Raptor. None of the others are worth it.

I didn't bother to read what other people said, just responded to the first post.

#6 TheArisen

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Posted 09 August 2016 - 05:15 PM

View Postdervishx5, on 09 August 2016 - 04:43 PM, said:

As nobody else has mentioned yet, the only mechs worth having are the Locust IIC (which I call the Lolcust), Urbie IIC, Fire Falcon, and Raptor. None of the others are worth it.

I didn't bother to read what other people said, just responded to the first post.


I still maintain the Javelin could be good, at worst people would use it's energy variants.

#7 DAYLEET

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Posted 09 August 2016 - 05:23 PM

You dont need real variant anymore.

View PostVaskadar, on 09 August 2016 - 04:18 PM, said:

  • No variants. Just the one. Won't happen.


#8 RestosIII

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Posted 09 August 2016 - 05:34 PM

I don't like light mechs. I usually don't use them. But if they were added, the Firefly and Owens would be MAJOR exceptions. I love them both to bits. Same with the Strider, but that's a medium.

#9 FalconerGray

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Posted 09 August 2016 - 05:51 PM

Firemoth will get my money.

And it has a tech-possible hero as well.

#10 MauttyKoray

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Posted 09 August 2016 - 06:06 PM

View PostVaskadar, on 09 August 2016 - 04:18 PM, said:

-Fire Moth
  • Has many variants within timeline.
Will never happen...at least no time soon. The speed it can go would cause massive engine problems because the engine isn't designed for it.

Also, your variant things is completely wrong. Any mech is fair game as long as it has variants with in-timeline tech or tech that could be 'swapped' for existing tech in the game. If existing variants don't work, the release of the Marauder IIC literally shows that PGI is willing to create a ton of variants to release a mech they think will make money.

#11 FLG 01

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Posted 09 August 2016 - 06:19 PM

View PostFupDup, on 09 August 2016 - 04:40 PM, said:

Also, "not enough variants" is no longer an issue. The Marauder IIC has only two variants that are legal in the currentt timeline, and the rest are made up by PGI.


View PostMauttyKoray, on 09 August 2016 - 06:06 PM, said:

Also, your variant things is completely wrong. Any mech is fair game as long as it has variants with in-timeline tech or tech that could be 'swapped' for existing tech in the game. If existing variants don't work, the release of the Marauder IIC literally shows that PGI is willing to create a ton of variants to release a mech they think will make money.



Well yes, that's true. But I don't think we should encourage PGI's behaviour, because if we do the game will stagnate forever and be filled with invented variants ad infinitum.

#12 Levi Porphyrogenitus

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Posted 09 August 2016 - 06:32 PM

The Javelin and the Mongoose are must-adds. After that it doesn't matter so much, though the Stinger and Wasp are extremely likely eventually.

#13 dervishx5

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Posted 09 August 2016 - 08:49 PM

Chances are higher if the mech was in a previous Mechwarrior title and somewhat popular.

IE, stuff as impractical as the Hollander might be showing up due to its popularity in the Mechcommander franchise.

And even though Russ hates it, they might churn the Flea out because they have it. Paul told me at the steam launch party that they hate it, but it will probably be eventually released.

#14 El Bandito

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Posted 09 August 2016 - 09:24 PM

Just gimme Piranha. I really do not care about any other Light mechs. At all.

Posted Image

#15 Juodas Varnas

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Posted 09 August 2016 - 09:31 PM

What we REALLY need is the Wasp/Stinger/Valkyrie Macross Triple pack.

Throw in a Javelin too.

#16 TheArisen

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Posted 09 August 2016 - 09:44 PM

View Postdervishx5, on 09 August 2016 - 08:49 PM, said:

Chances are higher if the mech was in a previous Mechwarrior title and somewhat popular.

IE, stuff as impractical as the Hollander might be showing up due to its popularity in the Mechcommander franchise.

And even though Russ hates it, they might churn the Flea out because they have it. Paul told me at the steam launch party that they hate it, but it will probably be eventually released.


Why do they hate it? I mean I know it'd be crap in game.

#17 Juodas Varnas

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Posted 09 August 2016 - 09:47 PM

View PostTheArisen, on 09 August 2016 - 09:44 PM, said:

Why do they hate it? I mean I know it'd be crap in game.

They hate it, because they have sh*t taste in mechs.
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Circus mechs my ***... What a bunch of clowns!!

#18 El Bandito

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Posted 09 August 2016 - 10:15 PM

View PostTheArisen, on 09 August 2016 - 09:44 PM, said:

Why do they hate it? I mean I know it'd be crap in game.


PGI prioritizes on mechs that will sell well. Flea will not. Not when Locust exists.

#19 Archangel.84

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Posted 09 August 2016 - 10:27 PM

View PostJuodas Varnas, on 09 August 2016 - 09:31 PM, said:

What we REALLY need is the Wasp/Stinger/Valkyrie Macross Triple pack.

Throw in a Javelin too.


Preach. Wasp/Stinger, Valkyrie, and Javelin, there's three months of IS lights right there. I still want the Firefly though.

Alternate with Fire Falcon, Fire Moth, and Horned Owl.

Edited by Archangel.84, 09 August 2016 - 10:27 PM.


#20 CycKath

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Posted 09 August 2016 - 11:08 PM

View PostEl Bandito, on 09 August 2016 - 10:15 PM, said:


PGI prioritizes on mechs that will sell well. Flea will not. Not when Locust exists.



I'm a big supporter of the inclusion of the Flea (because all 'Mechs are sacred) but PGI only considered it because they thought they couldn't release the Locust. Its entirely possible if they considered Project Phoenix a month or two earlier that the Flea would never have been announced.





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