-Fire Moth
- Has many variants within timeline.
- Has enough variants and a hero variant, but not within timeline. Built to counter elementals.
- 6 variants plus a hero variant. Should be put in the game next. Really.
- 6 variants available. Highly probable addition. Anemic engine cap.
- 3 total variants. Won't happen as a result, but within timeline.
- 5 variants and well within timeline. Old, though.
- 4 variants and requires new weapons and tech. Won't happen.
- Star League tech - old, but with lots of variants. Highly probable.
- Plenty of variants and within timeline. Highly probable.
- Plenty of variants and within timeline. Highly probable.
-Commando IIC
- No additional variants since it is a variant of the Commando.
- 3 variants within timeline. 1 Jihad-era variant. Extremely fast by default.
- 2 variants are out of the question, but otherwise is very probable.
- Not enough variants within timeline and not enough variants period. Not gonna happen. Ludicrously fast, though.
- Two variants within timeline and one out of timeline. Not going to happen.
- Too few variants within timeline (if they follow the 5 minimum variants + hero) and all the others use tech that isn't present in the game.
- Many variants and most within timeline. Highly probable.
- One of the early IS Omnimechs. Variants A through D use available tech within the timeline. Highly probable.
- Only 2 variants. Not enough and will not happen thanks to that.
- Never entered production.
-Battle Hawk (3053)
- 2 variants, 1 uses tech out of timeline. Won't happen.
- Most variants use unavailable weapons. Won't happen. Its cockpit looks like a degenerate mouse chuckling to itself.
- Many variants within timeline. Has ECM. Highly probable.
- 4 total variants. Uses lostech. Pretty improbable.
- Many variants, goes ludicrously fast. Sarna artwork is ugly. Probable.
- Many variants, some out of timeline. Highly probable. Will require a redesign.
- Light clan mech. Most variants use weapons not available in the game yet. Highly improbable.
- Solaris VII mech. Enough variants within timeline though highly improbable. It's a ball with legs.
- Well within timeline with plenty of variants. Highly probable.
- No alternate variants. Won't happen.
- Yeah, nope.
- Not enough variants.
- Many variants, good chunk within timeline. Highly probable.
- Not happening
-Firebee
- Within timeline. Three total variants. Highly improbable.
- Multiple variants that use tech out of timeline.
- 2 variants. Won't happen.
- Enough variants. Hilariously low number of hardpoints. Unseen as well, so unlikely to be put in.
- Has unimplemented tech on two variants. Highly improbable.
- 2 total variants. Not gonna happen.
- Variants out of timeline. Won't happen afaik.
- No variants. Just the one. Won't happen.
Edited by Vaskadar, 09 August 2016 - 04:46 PM.






























