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Stalker Unpopular? :(


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#41 C E Dwyer

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Posted 10 August 2016 - 11:56 AM

View PostAppogee, on 09 August 2016 - 11:46 AM, said:

It'd be nice if Victors were able to become viable again. I really enjoyed piloting them before they became less agile than an Atlas.

Been using them virtually stock on an alt account, for the Battletech challenge, they are very viable at t5 and t4 teirs alas I ended up in T3 in less than ten matches for out with not an xp to its name got 4/4 and over 500 damage.

it's not very good and using pure brawl builds so far max range under 600, so sticking with the STD engine for now.

As to stalkers..never liked them..TT here, though I've mastered them all

Edited by Cathy, 10 August 2016 - 11:59 AM.


#42 Monkey Lover

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Posted 10 August 2016 - 12:21 PM

View PostQuicksilver Kalasa, on 09 August 2016 - 12:10 PM, said:

Could've sworn that was only one patch, either way, it isn't what made the mech rare.


100%/the reason they're not being played just like BJ being nerfed over and over. They're played about as much as the Stk now.

As I remember they were nerfed 3 or more times on the 4n not counting they didn't start very high in the quirks anyway.

Edited by Monkey Lover, 10 August 2016 - 12:36 PM.


#43 Cyborne Elemental

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Posted 10 August 2016 - 12:31 PM

There are only 2 Stalkers worth using, the 4N and 4H because they have heatgen quirks.

The rest are just not quirked in the right places to make them useful TBH, the missle heavy variants are pretty difficult to use since Missles in MWO are notoriously bad, and even worse in higher Tier play.

That and the majority of Stalkers have a very small torso twist arc, and since MWO is just NASCAR, you never have time to actually use Stalkers as they were meant to be used, which is as a point defense Turret behind a ridge where you can poke for days.

#44 Quicksilver Aberration

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Posted 10 August 2016 - 12:37 PM

View PostMonkey Lover, on 10 August 2016 - 12:21 PM, said:

100%/the reason they're not being played just like BJ being nerfed over and over.

No, it's not. They were used before the rebalance which if I recall didn't nerf the 4N at all.

The reason they aren't used is since the shift away from whales as anchors for teams (because of massive nerfs to them) the assaults were expected to keep up with heavies and the subsequent rotations, which a Stalker can't do.
The exception of course is the mauler which became the new Whale turret, but because of its sustained firepower, it could help in a push whereas the Stalker got heatcapped really fast, limiting its effectiveness (not to mention 5 AC5s really messed up lights if you caught them while 6 LL is subject to hit reg issues). Similar to how the Mauler is now currently out of the meta because of the Kodiak being a faster dakka machine and similar to how the BJ got outclassed and pushed aside when the HBK-IIC got released for c-bills (and subsequently available in league play).

Edited by Quicksilver Kalasa, 10 August 2016 - 12:40 PM.


#45 Saint Scarlett Johan

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Posted 10 August 2016 - 12:57 PM

I find that there are certain mechs better for certain roles. In CW, especially for defense, I find the Stalker to be far superior to the Battlemaster. Just due to the nature of the game, some mechs are almost built for CW, others for QP, and some even for competition.

It's a shame that CW/FW/FP is such a wash since it's pretty much an entire third of the game.

#46 JC Daxion

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Posted 10 August 2016 - 02:30 PM

View PostCathy, on 10 August 2016 - 11:56 AM, said:

Been using them virtually stock on an alt account, for the Battletech challenge, they are very viable at t5 and t4 teirs alas I ended up in T3 in less than ten matches for out with not an xp to its name got 4/4 and over 500 damage.

it's not very good and using pure brawl builds so far max range under 600, so sticking with the STD engine for now.




I have been playing them as of late.. and they are a bit squishy for brawlers I've noticed.. perhaps after speed tweak it might work a bit better.. But i have found using longer range builds, like LL's, Gauss, AC5's ext they are pretty nice. I can't tell you how often i get stuck at 500+ with no one willing to push into brawl range these days.. But i still havent decided if i like the XL350 or STD320.. I seam to do better in the longer range XL versions than the shorter ranged with STD's.. But give it a try and see what ya think.

Though that is Pug life.. you get Nascar'd or play turret warrior so the extra speed, and longer range really help on these mechs, because of speed/power/armor ratio. Helps avoid the extra fun of some irate random guy will go on nerd rage cause you get nascar'd. You know like on mining collective, and the 8 fast guys decided to be line to the other teams base, and your on southern Spawn even at full throttle you will get cut off by their heavy lance about the time you hit the ramps.. (then before you know it you are down 6 mechs while listening to some guy rant the whole time.) That is one reason why i try to use the bigger XL's in them at least before speed tweak, try to avoid that..

Edited by JC Daxion, 10 August 2016 - 02:32 PM.


#47 dervishx5

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Posted 10 August 2016 - 03:27 PM

Posted Image

Snuggles the Stalker™ says hello.

How can you ignore poor Snuggles? =(



#48 Troutmonkey

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Posted 10 August 2016 - 04:45 PM

View PostMister D, on 10 August 2016 - 12:31 PM, said:

That and the majority of Stalkers have a very small torso twist arc

That's why I've always preferred the 3F. 4LL and 2ML for when you need to run a bit cooler

#49 Rhent

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Posted 10 August 2016 - 04:51 PM

The stalker does not have shield arms, it's extremely slow and it has jack for defensive quirks. All if which makes the Stalker a poor option compared to other lighter assaults.

#50 Angel of Annihilation

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Posted 10 August 2016 - 05:06 PM

View PostAppogee, on 09 August 2016 - 11:46 AM, said:

It'd be nice if Victors were able to become viable again. I really enjoyed piloting them before they became less agile than an Atlas.


Feel the same, Highlanders too. Very little has pissed me off more in this game than seeing two of my favorite mechs nerfed into oblivion. The entire reason I spend good, real money on the Dragon Slayer and the Heavy Metal was because they were very agile assault mechs with excellent JJ capability. Hell I remember being able to easily and quickly jump to the top of the ridges in the Canyon map in my Highlander with about the same JJ mobilty that a medium mech enjoys today. Now both mechs just sit in my inventory collecting dust. Hell I have all but stripped them of all weapons and equipment because they are useless.

By as the the Stalker, honestly I think it is still a very good mech but it suffers from being old news and being ugly at the same time. There are just too many newer, better looking Assault mechs that can do just as good a job as the Stalker that people gravitate too.

#51 Ex Atlas Overlord

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Posted 10 August 2016 - 07:06 PM

View PostBurke IV, on 09 August 2016 - 01:49 PM, said:

was thinking the other day, i wonder what this game would be like if all mechs had locked engines


It's not so much locked engines, it's that you don't have to give up effective firepower when you run a hard to hit, fast mech.

Speed and small size benefits you offensively as well as defensively, unlike armor.

Edited by Ex Atlas Overlord, 10 August 2016 - 07:07 PM.


#52 REflectiveMAN

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Posted 10 August 2016 - 10:37 PM

I've been playing off and on since 2013, and while I have played plenty of other mechs, I continue to keep coming back to the stalker.

At one time I had 4, but like a moron I sold one of them years ago (I think it was a STK-4N)

Right now I have.
STK-4F(C) (LRM boat, 4X LRM15-Art, 4X ML)
STK-5M (SRM boat, 5X SRM6, 2X ER-LL)
Misery (AC20, 2ER-LL, LL)

All are sporting 300 or better engines, so will do 60+ KPH.... not earthshattering by any means but enough to get the job done.

I'm sure there are more modern builds that will get the job done better, but I just enjoy running the stalker and it works well for me... Lately I've been running the 5M fairly heavy, its rare for me to have less than 400DMG with at least 2 kills. Those 5X SRM6 while hot, are scary.

#53 Steinar Bergstol

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Posted 11 August 2016 - 03:59 AM

In my case it's a simple matter of having a crapton (a perfectly valid unit of measurement, so there) of mechs and not enough time. I've already gotten the efficiencies on my Stalkers done a long time ago, and I have a buttload (approximately 0.42 craptons) of mechs still waiting for their go-around, so my Stalkers have fallen by the wayside as a result. That said, now I wanna play my Stalkers again.

#54 SgtMagor

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Posted 11 August 2016 - 05:25 AM

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