Terrible Design
#1
Posted 09 August 2016 - 01:28 PM
#2
Posted 19 October 2016 - 12:17 AM
A rework of a rework.
Light mechs might as well shoot themselves in the face on this map. Lava and weird platforms mean that you are forced along certain channels and deviating means overheating while following them just throws you into a face full of weaponry.
#3
Posted 23 October 2016 - 01:04 PM
Edited by ShadowFire, 23 October 2016 - 01:07 PM.
#4
Posted 23 October 2016 - 09:59 PM
Cheers!
#5
Posted 23 October 2016 - 10:39 PM
#6
Posted 24 October 2016 - 09:39 AM
It's better than before, but look like everybody are going in a death trap like the old one. The map is bigger and more than one fighting spot exist, i don't know why F7 is a magnet ?
Edited by Damnedtroll, 24 October 2016 - 09:40 AM.
#7
Posted 24 January 2017 - 05:38 PM
#8
Posted 25 January 2017 - 01:28 AM
Arkama, on 19 October 2016 - 12:17 AM, said:
A rework of a rework.
Light mechs might as well shoot themselves in the face on this map. Lava and weird platforms mean that you are forced along certain channels and deviating means overheating while following them just throws you into a face full of weaponry.
Not really. I'm having a lot of fun stealth-killing in my small pulse Locust on Terra Therma.
#9
Posted 25 January 2017 - 08:13 AM
#10
Posted 25 January 2017 - 08:40 PM
I mostly see pugs scatter to the four winds
#11
Posted 26 January 2017 - 08:08 AM
#12
Posted 21 June 2017 - 05:34 AM
As far as the map itself, I agree with Waltz. Terra is probably the best FP map now, and goes into its rotation often. When I'm faction play you can see how well the pace and movement of mechs change throughout the game. Even though it is "centric" it still offers the option to move around the map at any flank needed and I just can't hate on that.
New version B+ lol
#13
Posted 07 August 2017 - 12:02 PM
Navigation is not trivial and it is truly a hellscape in tone.
Don´t be disencouraged because of negative feedback. Pugs are simply not willing to deal with a map that forces smart heat management and maneuvers beyond Nascar on them.
#14
Posted 08 August 2017 - 10:26 AM
I think people found this map bad because they like camping...
#16
Posted 08 August 2017 - 09:08 PM
#17
Posted 12 January 2018 - 12:06 AM
Rampage, on 08 August 2017 - 09:08 PM, said:
It doesn't matter how much you manage on this map even ballistic builds over heat in seconds which just isn't fun at all... Never will be and thats why no one picks it.
Edited by Samial, 12 January 2018 - 12:08 AM.
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