Epic Assault Event And Sale
#101
Posted 11 August 2016 - 11:43 AM
Be prepared and start the Locust !
#102
Posted 11 August 2016 - 11:49 AM
Keshav Murali, on 11 August 2016 - 03:48 AM, said:
I wouldn't want to sound ridiculous, but stalkers have survived every meta change and have always been T2 OR BETTER, in the history of their existence, and I doubt high hardpoints and great hitboxes will ever go outta fashion.
You love Stalkers? Me too.
Go to this link: https://www.learner....d_pyramids.html
Select rectangular pyramid. Drag the top with your mouse so the top is in the center, right in the front of You.
Imagine that You are looking straight towards Stalkers head. Drag the top "or nose" down so it touches lower edge. Contemplate. Now drag the top "or nose" back to the center, contemplate and thank me later....
Edited by ExoForce, 11 August 2016 - 11:53 AM.
#103
Posted 11 August 2016 - 12:24 PM
#104
Posted 11 August 2016 - 12:26 PM
#105
Posted 11 August 2016 - 01:00 PM
- PGI, why not to show leaderboard score in the match list (and not general match score)?
And solo kills also.
Edited by MarsThunder, 11 August 2016 - 01:01 PM.
#106
Posted 11 August 2016 - 01:02 PM
Dee Eight, on 11 August 2016 - 12:26 PM, said:
I have been watching all of the leaderboard events. It has showed quite a spread actually. The bottom vs top mechs have had some pretty big divergence.
#107
Posted 11 August 2016 - 01:42 PM
Ingga Raokai, on 11 August 2016 - 02:44 AM, said:
The Awesome 8Q is indeed on sale for 1,761 MC or 4,396,775 C-bills. I checked the in-game store earlier today as I was wondering about that myself.
I can only assume that when the 'sale list' was made the other day the 8Q was left off of it when it was copy-pasta'd to the news post. The same thing happened with all of the Atlases, but enough people made a fuss about that chassis line not being part of the 'Assault Sale' that they were edited on to the list not too long after.
#108
Posted 11 August 2016 - 01:59 PM
Megaduce Flare, on 11 August 2016 - 01:42 PM, said:
Aye, I just saw it right on the first of the list on Store home page. (first on the line, seems like calling me to buy it... tempting... not for meta, but "occasional" walk, and I also a bit of PokeMechWarrior type)
#109
Posted 11 August 2016 - 03:27 PM
#110
Posted 11 August 2016 - 03:54 PM
xX PUG Xx, on 10 August 2016 - 06:30 PM, said:
Yes, and just FWIW, if you buy 12000 MC for $49.99, the cash price on the gift store for the Atlas is $41, but at 10265 MC, it is $42.73. So unless you buy MC's at a discount (i.e. during a sale like now, where you get some extra) or you buy $99.99 blocks, you're better to buy on the gift store for cash...
Just for you penny pinchers...
#113
Posted 12 August 2016 - 01:31 AM
Edited by Dee Eight, 12 August 2016 - 01:33 AM.
#114
Posted 12 August 2016 - 03:24 AM
Something like an average of over 1000 damage and 3 kills every match with a 9 K/D
https://www.reddit.c...5k_leaderboard/
As I remember it, the queue was flooded with as many kodiaks as there are assaults running around right now.
#115
Posted 12 August 2016 - 04:19 AM
#116
Posted 12 August 2016 - 05:23 AM
Appuagab, on 10 August 2016 - 10:10 PM, said:
Actually, I find the Consumable Module Packs rather nice to have. It gives a temporary boost to my -intake, as I'm not having to pay out to refill. Please don't try to take them from others who appreciate them, okay? Now, if you wanted to suggest improving the Cool Shot provided in the Consumable Module Packs, say to a "9"-size, that I would support. But doing away with them entirely simply won't do, as there are many who appreciate being able to earn them in this way.
SQW, on 10 August 2016 - 11:01 PM, said:
Please, do people a favor... QUIT PUSHING... They only come just one measly time a year in that fashion, and you're just going to have to wait patiently for it. It's at all possible that your pushing is causing decreasing chances of even having a Mech Bay Sale in the first bloody place. So please, quit making things worse for others.
Dee Eight, on 11 August 2016 - 10:04 AM, said:
Unless one or more zones actually causes you some real problems with actually being able to play the game. You know, things like disconnects, desyncs, massive lag, etc. ... In which case, the person having the issues has no choice but to put up with the MatchMaker delays. Good thing that PGI gave a good share of time for the event, I think?
MarsThunder, on 11 August 2016 - 01:00 PM, said:
- PGI, why not to show leaderboard score in the match list (and not general match score)?
And solo kills also.
A darn fine question... Maybe we'll get to see this in the future, provided it doesn't cause some kind of issue that PGI is limiting themselves with?
Shushady, on 11 August 2016 - 03:27 PM, said:
Life happens... It just never waits... Not much you can do about it.
~D. V. "Stuck with a mixed batch of emotions, I guess?" Devnull
#117
Posted 12 August 2016 - 05:24 AM
i made 4 matches yesterday with my EXE and i got 685, 300, 504,514 MS. That means 2003 in total.
but i got only 1034 points in the ladder.
im super angry about that
#118
Posted 12 August 2016 - 05:37 AM
#119
Posted 12 August 2016 - 05:43 AM
Keshav Murali, on 12 August 2016 - 03:24 AM, said:
Something like an average of over 1000 damage and 3 kills every match with a 9 K/D
https://www.reddit.c...5k_leaderboard/
As I remember it, the queue was flooded with as many kodiaks as there are assaults running around right now.
Quad UAC/10 you say? Rigging the leaderboard, I say. Even though probably not intentional, but you have to acknowledge that Ghost Heat was not functioning correctly in that build. Without it, who knows how the scores would have looked.
Edited by PFC Carsten, 12 August 2016 - 05:48 AM.
#120
Posted 12 August 2016 - 05:49 AM
Memnon Valerius Thrax, on 12 August 2016 - 05:24 AM, said:
i made 4 matches yesterday with my EXE and i got 685, 300, 504,514 MS. That means 2003 in total.
but i got only 1034 points in the ladder.
im super angry about that
Event scoring is like this:
Score Formula: (Solo Kill x 30) + (Kill Most Damage x 20) + (Killing Blow x 10) + ( Kill Assist x 10) + (Win × 10) + (Loss × 5) + (Survive × 10) + (Dead × 5) + ((Damage done - Team Damage) ÷ 15)
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