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Arctic Cheetah "broken To The Point Where Using One Is An Exploit" And "king Of The Light Mechs"?


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#41 DAYLEET

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Posted 10 August 2016 - 04:17 PM

View PostYeonne Greene, on 10 August 2016 - 04:14 PM, said:


At high-level organized play, they are crap.

and i dont care, at high-level organized play most mech and most loadout are crap. As long as 3/3/3/3 is enforced light will never suck.

#42 FupDup

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Posted 10 August 2016 - 04:18 PM

View PostDAYLEET, on 10 August 2016 - 04:17 PM, said:

and i dont care, at high-level organized play most mech and most loadout are crap. As long as 3/3/3/3 is enforced light will never suck.

Yes, they will still suck. Forcing the suck does not eliminate the suck.

#43 Y E O N N E

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Posted 10 August 2016 - 04:20 PM

View PostDAYLEET, on 10 August 2016 - 04:17 PM, said:

and i dont care, at high-level organized play most mech and most loadout are crap. As long as 3/3/3/3 is enforced light will never suck.


A shame, then, that 3/3/3/3 is not enforced because the sheer number of people not playing Lights has forced them to not enforce it. Because Lights suck.

Edited by Yeonne Greene, 10 August 2016 - 04:20 PM.


#44 Mole

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Posted 10 August 2016 - 04:23 PM

View PostDAYLEET, on 10 August 2016 - 04:17 PM, said:

and i dont care, at high-level organized play most mech and most loadout are crap. As long as 3/3/3/3 is enforced light will never suck.

You realize that lights are in such a bad place right now that 3/3/3/3 cannot be enforced and has not been being enforeced since the rescale because lights are so bad now that there are not enough lights playing to have three of them in every match... right? 3/3/3/3 is not being enforced because the consensus is... that lights suck.

#45 Alistair Winter

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Posted 10 August 2016 - 04:32 PM

Well, there's only so much they can do to nerf the ACH specifically. Which is why I'm predicting they will nerf cSPLs and cERSLs universally, just to deal with the ACH and possibly the Nova (oh, and indirectly nerfing a dozen clan mechs that didn't need to be nerfed).

By the way, I put 10 jump jets on my Jenner IIC yesterday. The thing flies through the air like a... penguin. Good thing PGI is keeping those Class V jump jets on a modest level. Light mech poptarts are so OP, they almost ruined the game.

#46 dervishx5

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Posted 10 August 2016 - 04:32 PM

Don't worry guys information warfare will guarantee lights a place!

.

Posted Image


Edited by dervishx5, 10 August 2016 - 04:33 PM.


#47 Deathlike

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Posted 10 August 2016 - 04:33 PM

So... because every other Light outside of the Arctich Cheetah (and Lolcust and Commando and Mist Lynx - the latter two being nearly irrelevant) got scaled upwards.. somehow it's the Cheetah's fault (and it got nerfed too, not that anyone that pays attention or something)?


Folks... this is truly balance by Tier 5. This means our balance overlord is coming.

Edited by Deathlike, 10 August 2016 - 04:34 PM.


#48 Cy Mitchell

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Posted 10 August 2016 - 04:34 PM

View PostMole, on 10 August 2016 - 03:30 PM, said:

This. A bloody million times this. People complain and complain and complain about how low TTK is in MWO and how it "wasnt that way" in previous mechwarrior games. Rosie Retrospection, I say. I recall being able to one-shot pretty much any 'mech back in MW2 with a couple of PPCs and Large Pulse Lasers. I also recall a 6 ER Large Laser Nova Cat in MW4 that could instantly core out pretty much any assault by jumpjetting for a split second over a hill, alpha striking, dead assault, and then dropping down and cooling off.



Maybe but it is a little different shooting AI controlled Mech vesus shooting player controlled Mechs who will take actions such as torso twist and actively avoiding your shots. I played all the Mechwarrior games and I found the PvE to be ridiculously easy to kill Mechs. When I played PvP in those games it was another story and I do not recall having ever one shotted a fresh Mech.

I think the ACH is strong but not OP. I think they are fine where they are at. A fight with one is challenging but winnable.

#49 Gas Guzzler

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Posted 10 August 2016 - 04:38 PM

View PostRampage, on 10 August 2016 - 04:34 PM, said:



Maybe but it is a little different shooting AI controlled Mech vesus shooting player controlled Mechs who will take actions such as torso twist and actively avoiding your shots. I played all the Mechwarrior games and I found the PvE to be ridiculously easy to kill Mechs. When I played PvP in those games it was another story and I do not recall having ever one shotted a fresh Mech.


You... might be on to something there..

#50 Deathlike

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Posted 10 August 2016 - 04:40 PM

View PostGas Guzzler, on 10 August 2016 - 04:38 PM, said:

You... might be on to something there..


Well, the thing is, AI/PvE/Single Player tends to build you up as the "hero" of the story... facing insurmountable odds with derp pilots (even on the hardest setting) with derp feelings.

Then one day, that person shows up online (thru Multiplayer) and gets wrecked. Gee... standing out in the open was a "great idea" in single player... why doesn't it work nao?!!?!?!

Edited by Deathlike, 10 August 2016 - 04:41 PM.


#51 Vonbach

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Posted 10 August 2016 - 04:41 PM

I hate these stupid things. I still remember putting 3 dual PPC volleys into an arctic cheeter (at beyond minimum range)
an had only one ppc register because of the lag armor these things have.

#52 Deathlike

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Posted 10 August 2016 - 04:43 PM

View PostVonbach, on 10 August 2016 - 04:41 PM, said:

I hate these stupid things. I still remember putting 3 dual PPC volleys into an arctic cheeter (at beyond minimum range)
an had only one ppc register because of the lag armor these things have.


There's no "lag armor". There's crappy netcode (no updates as far as anyone knows), crappy Internets, and then there's bad aim (though some could be poor convergence by design).

#53 Y E O N N E

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Posted 10 August 2016 - 04:43 PM

View PostVonbach, on 10 August 2016 - 04:41 PM, said:

I hate these stupid things. I still remember putting 3 dual PPC volleys into an arctic cheeter (at beyond minimum range)
an had only one ppc register because of the lag armor these things have.


That's a problem with PPCs and not lag shielding. That crap happens with big 'Mechs, too.

#54 Wintersdark

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Posted 10 August 2016 - 04:48 PM

View PostDeathlike, on 10 August 2016 - 04:43 PM, said:


There's no "lag armor". There's crappy netcode (no updates as far as anyone knows), crappy Internets, and then there's bad aim (though some could be poor convergence by design).

PPC's in particular are notorious for being less reliable the more you fire. 2 PPC's, 10 damage. 3 PPC's, 10 damage... Been that way forever. I think the same thing happens with SRM's, too, though at larger scales.

#55 Deathlike

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Posted 10 August 2016 - 04:49 PM

View PostYeonne Greene, on 10 August 2016 - 04:43 PM, said:


That's a problem with PPCs and not lag shielding. That crap happens with big 'Mechs, too.


Even at the height of the PPC+Gauss meta, this happened vs everything and anything... to Fatlanders (now with Hoverjets™) and Victors, and even the Cataphracts.

Of course... that's if you were there to remember that era....

#56 Y E O N N E

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Posted 10 August 2016 - 04:50 PM

View PostDeathlike, on 10 August 2016 - 04:49 PM, said:


Even at the height of the PPC+Gauss meta, this happened vs everything and anything... to Fatlanders (now with Hoverjets™) and Victors, and even the Cataphracts.

Of course... that's if you were there to remember that era....


I was. I wasn't using PPCs back then, so I have more hands-on experience with missiles being the derp weapon for hit registration.

#57 Cy Mitchell

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Posted 10 August 2016 - 04:50 PM

View PostGas Guzzler, on 10 August 2016 - 04:38 PM, said:


You... might be on to something there..



My point was (just in case you missed it) that time to kill was not quicker in the older games if you were playing against other player like you always do in MWO. You could one shot AI but you could not one shot a real player unless the guy was AFK or something.

#58 Y E O N N E

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Posted 10 August 2016 - 04:52 PM

View PostRampage, on 10 August 2016 - 04:50 PM, said:



My point was (just in case you missed it) that time to kill was not quicker in the older games if you were playing against other player like you always do in MWO. You could one shot AI but you could not one shot a real player unless the guy was AFK or something.


And if you play against good players in this game (and I presume you do...everybody runs across them), you still can't one-shot them...unless they are Lights. Which is why Lights suck.

#59 Alistair Winter

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Posted 10 August 2016 - 04:52 PM

View Postdervishx5, on 10 August 2016 - 04:32 PM, said:

Don't worry guys information warfare will guarantee lights a place!



It's a fool's hope, but I actually hope it will.

Never mind that infotech in 2015 actually resulted in a direct nerf of every "combat-oriented light mech", like the Firestarter, that didn't already suck. They made every good light mech as blind as a bat, just to normalize them. Just to get that perfectly level playing field where every light mech is garbage. Maybe they won't do that this time.

#istillbelieve

#60 Aiden Skye

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Posted 10 August 2016 - 04:53 PM

I'm just sick of all the small pulse boating lights. Not saying there cannot be brawler lights. Lets reform the sensor system to give lights more of a role true to lore.





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