Drunken Skull, on 16 August 2016 - 06:42 PM, said:
That's assuming that the assault mech and the light mech both have a low ping, and that the Assault mech hasn't been left behind by nascar's.
What if the ping is horrible, and the light mech is proceeding to warp, and when I say warp I mean litterally disappearing on the left, re-appearing behind, then again vanishing to be on the right and so forth, with weapons fire and damage appearing from thin air?
What is the assault mech's best course of action then? Spray and prey? Simply shut down? Shut down and then exit the game? Or just power off the whole computer by removing the power cord? Attempting to break the keyboard in half maybe?
I have seen this a number of times recently, and not just with light mechs. In a recent game two of us were chasing down a lone surviving heavy that was only moderately fast, and it took a good 3 minutes for the direwolf and archer to kill him, the shot's simply weren't registering, and all the client was showing us was lag. We eventually legged and killed it, but it was quite the farce.
Speed tanking is a sketchy thing to balance and get right, especially where ping can vary from under 100 to over 500 seemingly randomly and at any time.
Drunken Skull, on 16 August 2016 - 07:44 PM, said:
Several people have posted about tactics to avoid light mechs doing the "circle of death" in a lone isolated assault, I'm just wondering what tactics exist for when high ping makes the "hard" impossible?
Drunken Skull, on 16 August 2016 - 08:35 PM, said:
My argument was never about "winning the argument in a normal situation (where connections are stable)", which I actually find to be a rarer occurrence than you're making out.
Even in my first post about it, I SPECIFY high lag and warping as contributing factors.
It's a fairly simple and straight forward question, why can't you simply answer it istead of fluffing about trying to discredit it's validity as a question?
Mechs should not be balanced to take in account Lag-shield/warping,
Why? because its not a one way street, lag happens both ways, for both involved,
just because you have a good ping and their ping is very high doesnt mean they can shoot you but you cant them,
if they are teleporting about you, just imagine how it must be for them, but they are also moving 150kph,
ive had many times in the past lagging out and teleporting suddenly i break one of my legs on a bump,
also if your experiencing so much lag so often then perhaps you need to get a better connection,
im running on BrightHouse Basic Internet, on a Toshiba Satellite L875D, and get 30-130ping,
i only get +600ping if their is a problem with my Traced Route, at that point its not PGIs fault,
also why bring up my computer, i play most days at 15-30Fps, & dont experience much lag,