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What Could Of Been Fp


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#1 _Comrade_

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Posted 10 August 2016 - 03:29 PM

PGI is a small company is no longer an excuse, Hello Games just released No Man Sky and it's truely epic with billions of planets to explore

If only in FP we were allowed explore space, land and fight others. Heck even Eve Online is more massive in terms of scope

Its time to hit he reset button and redo the entire FP thing!

I would rather have open world enivornment rather than waiting 30 mins for a fight in the current FP!

Edited by Grimwill, 10 August 2016 - 03:30 PM.


#2 Carl Vickers

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Posted 10 August 2016 - 05:37 PM

Need a workable skill tree for a MMO to be playable. MWO is nowhere near that kind of game and I doubt that PGI could actually program it well enough to work in the current engine.

#3 Terrorsdawn

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Posted 10 August 2016 - 06:36 PM

View PostGrimwill, on 10 August 2016 - 03:29 PM, said:

PGI is a small company is no longer an excuse, Hello Games just released No Man Sky and it's truely epic with billions of planets to explore

If only in FP we were allowed explore space, land and fight others. Heck even Eve Online is more massive in terms of scope

Its time to hit he reset button and redo the entire FP thing!

I would rather have open world enivornment rather than waiting 30 mins for a fight in the current FP!


You say it brother. .......or sister.

To many people let PGI use there size as an excuse. PGI has waisted so much time in their development of MWO. Just look at the number of maps that have been redone lately. Where the old map was decent but replaced by a redo and the old map gets discarded. Frozen city is the perfect example. I even consider the mech rescale a total waist of time when there are so many things PGI could have used their time on.

Edited by Terrorsdawn, 10 August 2016 - 06:41 PM.


#4 Pat Kell

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Posted 15 August 2016 - 02:05 AM

View PostGrimwill, on 10 August 2016 - 03:29 PM, said:

PGI is a small company is no longer an excuse, Hello Games just released No Man Sky and it's truely epic with billions of planets to explore

If only in FP we were allowed explore space, land and fight others. Heck even Eve Online is more massive in terms of scope

Its time to hit he reset button and redo the entire FP thing!

I would rather have open world enivornment rather than waiting 30 mins for a fight in the current FP!


Haven't played this game yet. Heard about it and heard that it was really good. Then I read some reviews on it and it sounds like the first 2-4 hours are cool and then you begin to realize that it's billions and billions of planets to explore that are essentially the same, same npc's same types of monsters. The only difference is maybe some coloring is different etc etc. Not sure that's the best example of what a small company can do. Sounds like it may be worth trying some time in the future maybe once they have flushed it out some but then I start to sound like a lot of people on these forums................................................................

#5 Davegt27

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Posted 15 August 2016 - 03:43 AM

Quote

Need a workable skill tree for a MMO to be playable. MWO is nowhere near that kind of game and I doubt that PGI could actually program it well enough to work in the current engine.


well a workable skill tree flies over my head maybe you could explain?

I played the first month and did not know anything about any skill trees

#6 B0oN

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Posted 15 August 2016 - 04:05 AM

View PostDavegt27, on 15 August 2016 - 03:43 AM, said:


well a workable skill tree flies over my head maybe you could explain?

I played the first month and did not know anything about any skill trees


Specialising in sensors, gunnery, weapons, manouverability of mechs, missilehandling, beamtimes of lasers, reloadrates of weapons, hitgroupings on missileweapons, heatdissipation, resistance versus heat effects are a few that I could easily find off the top of my head .

Add in more complexity to the game like :
-way slower convergences of weapons,
-minimal random misalignment of weapons (because techbase in 3052 is not on the top of what it once was, heck even the guided missiles of our time put LRM´s to shame)
-static overloads due to PPC hits,
-heat effecting the pilot and the whole machinery ( the hotter your mech the more sluggish it reacts, has targeting errors, loses locks, cannot ID enemy/friends reliably, grey/black-outing, visual distortion due to condensation of sweat and steambuildup inside cockpit due to rupturing coolantlines)

etc. etc. etc.

As I said a few times in the past 4 years ... the lore would provide a very readily accesible base to design a very complex, enthralling and still highly enjoyable game if the developing company just would use it smartly.

#7 Sir Godfrey MacIntyre

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Posted 15 August 2016 - 07:48 AM

FP needs Asymmetrical, Objective-based tactical combat. And needs to stay the absolute hell away from skills trees.

Team A has a primary objective, secondary objective, and two tertiary objectives.
Team B has the same, except the objectives are different goals.

Large map, spread objectives to force players to make tactical decisions.

Reward player for completion of any objectives, regardless of win or loss. Encourages team based, tactical play, discourages rolling deathballs. You could just take missions from the old games and turn them from single player to multiplayer.

This gameplay needs more tactical depth, not RPG elements.

#8 Positive Mental Attitude

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Posted 15 August 2016 - 11:16 AM

View PostGrimwill, on 10 August 2016 - 03:29 PM, said:

PGI is a small company is no longer an excuse, Hello Games just released No Man Sky and it's truely epic with billions of planets to explore

If only in FP we were allowed explore space, land and fight others. Heck even Eve Online is more massive in terms of scope

Its time to hit he reset button and redo the entire FP thing!

I would rather have open world enivornment rather than waiting 30 mins for a fight in the current FP!


no mans sky is awful and I dont want anything like that game in mwo. The textures are terrible, the billions of planets are the same things jumbled together, the ships and buildings are uninteresting and the combat is terrible. No we dont need to look at no mans sky for inspiration here.

#9 Void Angel

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Posted 15 August 2016 - 11:20 AM

Oh, shut up. Comparing a different game format isn't valid to begin with.

#10 exiledangel

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Posted 15 August 2016 - 11:44 AM

I agree with boon on this one there is so much more they could put in to the experience the sluggish mechs for exemple.

every time a mech gets close to over heating the mechs reaction time drops its can't reach its top speed because the acceleration is horrible.

allow for gyro hits. this one is easy to do any time you take a gyro hit your corsair bounce around like your jump jetting just all the time.

mechs restricted to faction. some mechs like the black jack was a Davion mech ,raven a liao/ compa. kodiac ghost bear , ebon jaguar smoke jag, night gyr jade falcon ad so on. then to eliminated the over loading factions you must get a certain amount of kills vs that mech from the other faction to acquire it as salvage and be able to use it in your drop deck. once you leave that faction to move to another one it resets the kill counter and you have to start all over for the mechs again.

unit coffers ALLOW us to upgrade are dropship weapons swap the weapons to make the dropship more effective when dropping under fire. Allow for orbital drops choice on planet. Repair cost on mechs used in the drop deck.

Allow units to pick a home planet and that home planet pays in to the unit coffer every 7 days.

make a travalling cost to go from home planet to attacking planet. make the cost slightly redued for defenders to travel to defend. as a unit. allow a unit to switch home planet every 30 days for a cost. Unit coffers used to upgrade a unit planets defence aka turret health/ omega health/generator health. if a unit loses there home planet they nolonger have a income and have to wait 5 days to pick a new planet as a home planet and have a rebuild cost. Make it so you have ammo stores t reload your mechs after matchs so you have spend uni coffers or your ammo stores

here is a idea that will slow down the advance of any one faction. make it the best 2 out of 3 attack phases so that every one gets a chance to defend the planet. not 2-3 planets a day. switching sides per faction.

just some ideas

#11 Count Zero74

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Posted 15 August 2016 - 01:26 PM

CW is exactly what it's supposed to be. PVE mode for us Clanners.

#12 B0oN

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Posted 15 August 2016 - 01:34 PM

View PostCount Zero74, on 15 August 2016 - 01:26 PM, said:

CW is exactly what it's supposed to be. PVE mode for us Clanners.


Problem with that is, you are no Clansman, never were, never will be .
Go back to your Inner Sphere, you negative nancy .

#13 Jack Booted Thug

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Posted 15 August 2016 - 02:42 PM

View PostPat Kell, on 15 August 2016 - 02:05 AM, said:

Haven't played this game yet. Heard about it and heard that it was really good. Then I read some reviews on it and it sounds like the first 2-4 hours are cool and then you begin to realize that it's billions and billions of planets to explore that are essentially the same, same npc's same types of monsters. The only difference is maybe some coloring is different etc etc. Not sure that's the best example of what a small company can do. Sounds like it may be worth trying some time in the future maybe once they have flushed it out some but then I start to sound like a lot of people on these forums................................................................


I was looking at this game and if that's the case it sounds a lot like Elite Dangerous, which i played for a while. Billions of systems in elite but after about the first 50 systems you see, you realize they are all just variations of a couple dozen different star, planet, and moon types.

Get's boring pretty quickly,........ kind of similar to a certain game mode i've played before with extremely limited choices of strategy............

#14 Zolaz

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Posted 15 August 2016 - 06:04 PM

The same map? I know what you mean ... it is like playing football, baseball, soccer, basket ball ... the same old map over and over. No one would ever want to do that.

Posted Image

#15 Livewyr

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Posted 15 August 2016 - 06:34 PM

(No Man's Sky is Single player from what I've heard.)

#16 Jack Booted Thug

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Posted 15 August 2016 - 07:20 PM

View PostZolaz, on 15 August 2016 - 06:04 PM, said:

The same map? I know what you mean ... it is like playing football, baseball, soccer, basket ball ... the same old map over and over. No one would ever want to do that.

Posted Image


Some people are completely happy working on an assembly line, doing the exact same task, over and over, all day, every day as long as they make what they consider decent money.... until they retire. I have a neighbor who did that.

Not everyone would be happy or satisfied with that type of work. Some of us need variety and would like to use our creativity.

#17 Count Zero74

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Posted 15 August 2016 - 08:53 PM

View PostB0oN, on 15 August 2016 - 01:34 PM, said:


Problem with that is, you are no Clansman, never were, never will be .
Go back to your Inner Sphere, you negative nancy .


Says the PPC sniper that uses his teammates as meatshields. Spoken like a true Clanner Sir.

#18 Pat Kell

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Posted 15 August 2016 - 09:36 PM

View PostJack Booted Thug, on 15 August 2016 - 02:42 PM, said:


I was looking at this game and if that's the case it sounds a lot like Elite Dangerous, which i played for a while. Billions of systems in elite but after about the first 50 systems you see, you realize they are all just variations of a couple dozen different star, planet, and moon types.

Get's boring pretty quickly,........ kind of similar to a certain game mode i've played before with extremely limited choices of strategy............


Had someone at work yesterday say almost the exact same thing to me. They said the main difference between the two was that elite dangerous had more pvp type stuff and was generally more combat oriented. I don't know, sounds like it has an enormous amount of potential but I am going to pass for now.

#19 BLOOD WOLF

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Posted 15 August 2016 - 10:11 PM

View PostLivewyr, on 15 August 2016 - 06:34 PM, said:

(No Man's Sky is Single player from what I've heard.)

yea, was a bit sad when i heard that. Tons of wasted opportunity.

#20 Bud Crue

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Posted 16 August 2016 - 05:05 PM

View PostJack Booted Thug, on 15 August 2016 - 02:42 PM, said:


I was looking at this game and if that's the case it sounds a lot like Elite Dangerous, which i played for a while. Billions of systems in elite but after about the first 50 systems you see, you realize they are all just variations of a couple dozen different star, planet, and moon types.

Get's boring pretty quickly,........ kind of similar to a certain game mode i've played before with extremely limited choices of strategy............


Um, I don't know about you, but I would be willing to settle for just the 50 unique systems...hell I'd even take the "couple of dozen" planet types over the 6 maps we currently have to represent the entire range of interstellar diversity of the Inner Sphere.





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