Navid A1, on 14 August 2016 - 12:20 AM, said:
Agreed. I 'm sick of PGI derping around with quirks... specially when they try new things like this on a garbage mech like the Viper.... they DERP HARD!
Who's briliant idea was this to put the quirks as a full set bonus? why the F* are treating this mech as a battlemech?
Why this thing does not have arm structure buffs?
And meanwhile... KDK-3 had structure and mobility buffs form the get go.
That is it... after years of quirks... this kinda of herp derps should get people fired.
I'm pretty impressed that they're so 'pants on head' about quirking mechs still, the math is easy, and really people say 'oh it's a skimisher' which it is, yes!
but the biggest issue, is that the current meta has us rolling 70-80% heavy and assualts in the queues a lot of the times, and most people are boating super hard, and depending on your mobility to avoid taking damage is great in a vaccuum, but it's literally betting against the skill of the other player. 'if i go fast enough, maybe they can't anticipate my movements and hit me' 'maybe if i hit them from behind they, or their team mates won't spot/call me out and i can get away' the problem with this logic, is that while it's a legitimate tactic, the balance needs to be focused on skill cap, and for once people need to be thinking 'what if?' what if that rifleman with 2 uac/20's doesn't miss? hard to outrun LRMS too sometimes with how open the maps are, and without ECM it can be hard to break a lock from all of the other scout lights that don't really have any issues keeping you targeted.
if they're not going to quirk the thing, like it desperately needs, and make it a competitively capable mech, then they need to be more transparent about it. at the end of the day, I legitimately do better with my urbie more consistently, and that was 'meant' to be a joke mech.