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Anyone Else Having Problems With Gtx 1080/1070 Pascal Cards?

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#21 627

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Posted 11 August 2016 - 10:52 PM

View PostImperius, on 11 August 2016 - 10:44 PM, said:

A system like this shouldn't see such huge FPS dips and it just shows the age of the engine and lack of optimization.


This. But it all comes down to a bad engine and bad optimization. Some engines are just crap. With the new card I tried some games that were unplayable with the old one. Assassins creed is a good example for good/bad engine. I played Unity now and it still has problems but with Syndicate (the newer iteratation of that engine) everything is smooth and fine, even the sync from the towers which were always a problem in the series.

On the other hand, I could play the latest batman game with no problem when everyone screams it runs like crap on their potatoes...

#22 Imperius

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Posted 11 August 2016 - 11:53 PM

View Post627, on 11 August 2016 - 10:52 PM, said:


This. But it all comes down to a bad engine and bad optimization. Some engines are just crap. With the new card I tried some games that were unplayable with the old one. Assassins creed is a good example for good/bad engine. I played Unity now and it still has problems but with Syndicate (the newer iteratation of that engine) everything is smooth and fine, even the sync from the towers which were always a problem in the series.

On the other hand, I could play the latest batman game with no problem when everyone screams it runs like crap on their potatoes...


Yeah I thought about getting batman and passed it. I really do wish I had a solid performing Mechwarrior game with a lore rich PVE/coop with the added bonus of customizations and some RPG element tied in with your pilot and mechs.

Just playing doom at 4K Max settings 65-90 FPS is so gratifying. Then I boot this up and get depressed. The art team is so talented it's such a shame to see them get limited by such a bad engine.

Unreal Engine is just amazing and the Fox engine (if you like metal gear another solid performer at 4K though kicking up dirt will dip the FPS under 60 a few times)

I was going to buy a 4K monitor but after my analysis of what does run and doesn't run at 4K 60 FPS I think I'll get a 1440p ultrawide with g-sync. Some do it well many don't but at 2k ill have more than enough to run all games maxed out at 60+ FPS.

#23 Kotzi

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Posted 12 August 2016 - 12:27 AM

Get the latest GPU drivers and change DirectX.

#24 _Pickle_

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Posted 12 August 2016 - 06:16 AM

View PostMoldur, on 11 August 2016 - 02:26 PM, said:

Did you get the 30-20 fps with the GTX 560?

What is your CPU?



Wow so many replies! Thanks for all your help! My CPU is an Intel Core i7 960 3.2Ghz. It's a tad old, so it might be my CPU bottlenecking with MWO. The problem is, I was getting upwards of 60fps when using my old GTX 560( on med settings) with the exact same CPU, so I figured that it's a GPU problem since with the new card I have (1070) I'm getting less fps and more stability issues. I didn't know MWO is a CPU intensive game, but I wasn't having issues like this until I got my 1070. Another thing, I don't know if this changes things, but I went from Windows 7 to Windows 10. I also switched from DX9 to DX11 like many of you suggested, and that did not help. I was originally using DX9 because my old 560 couldn't handle DX11, so it's always been DX9 for me. DX11 doesn't seem to help my current situation with my 1070 however so I'm at a loss as to what is causing this problem, or how to fix it. Yes, MWO is very, very poorly optimised, I know that, and with the new map updates making it prettier, that's not helping things, but I just can't wrap my brain around what's causing this problem.

Edited by Needa Pickle, 12 August 2016 - 06:21 AM.


#25 Peter2k

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Posted 12 August 2016 - 07:37 AM

View PostNeeda Pickle, on 12 August 2016 - 06:16 AM, said:



Wow so many replies! Thanks for all your help! My CPU is an Intel Core i7 960 3.2Ghz. It's a tad old, so it might be my CPU bottlenecking with MWO. The problem is, I was getting upwards of 60fps when using my old GTX 560( on med settings) with the exact same CPU, so I figured that it's a GPU problem since with the new card I have (1070) I'm getting less fps and more stability issues. I didn't know MWO is a CPU intensive game, but I wasn't having issues like this until I got my 1070. Another thing, I don't know if this changes things, but I went from Windows 7 to Windows 10. I also switched from DX9 to DX11 like many of you suggested, and that did not help. I was originally using DX9 because my old 560 couldn't handle DX11, so it's always been DX9 for me. DX11 doesn't seem to help my current situation with my 1070 however so I'm at a loss as to what is causing this problem, or how to fix it. Yes, MWO is very, very poorly optimised, I know that, and with the new map updates making it prettier, that's not helping things, but I just can't wrap my brain around what's causing this problem.



guess it was a straight update from 7 to windows 10? not a clean install?

did you remove the driver before you installed the new ones, by hand?
might be worth trying to install a directX redistribution package

I think windows 10 doesn't come with DirectX 9(11?) any more
might be working since it upgraded, but worth a shot

run the mwo repair tool?
it also cleans the shader caches

power plan set to max performance?



aside from that, you could coax out a bit more power from the i7 by OCíng a bit
I think on that i7 4Ghz should be doable rather easy
which would do a lot for MWO (especially the dips)

#26 Jet Warrior

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Posted 12 August 2016 - 09:25 AM

My friend updated from a 560 something to an 970 something and was getting low fps, then he found something in the nvidia drivers , im not sure what, but its realted to sending some processing to CPU, instead the GPU, he had to disable that and his FPS jumped from 60ish to 100+, also try to delete the shader cache folder in the "my games" folder.

#27 pyrocomp

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Posted 12 August 2016 - 09:39 AM

View PostNeeda Pickle, on 12 August 2016 - 06:16 AM, said:



Wow so many replies! Thanks for all your help! My CPU is an Intel Core i7 960 3.2Ghz. It's a tad old, so it might be my CPU bottlenecking with MWO. The problem is, I was getting upwards of 60fps when using my old GTX 560( on med settings) with the exact same CPU, so I figured that it's a GPU problem since with the new card I have (1070) I'm getting less fps and more stability issues. I didn't know MWO is a CPU intensive game, but I wasn't having issues like this until I got my 1070. Another thing, I don't know if this changes things, but I went from Windows 7 to Windows 10. I also switched from DX9 to DX11 like many of you suggested, and that did not help. I was originally using DX9 because my old 560 couldn't handle DX11, so it's always been DX9 for me. DX11 doesn't seem to help my current situation with my 1070 however so I'm at a loss as to what is causing this problem, or how to fix it. Yes, MWO is very, very poorly optimised, I know that, and with the new map updates making it prettier, that's not helping things, but I just can't wrap my brain around what's causing this problem.

Just to make sure.
Some patches ago the client suddenly stoppped identifying systems correctly and tried to launch DX11 by default. For those whose cards couldn't handle DX9 the temporal measure was suggested as adding a line into the system.cfg file (yep, the one with lines %DO NOT MODIFY) to enforce DX9 use. Do you happen to be one of those who used that trick or did you have any other ancient 'optimization' and 'customization' lines in user.cfg? If you altered those, the clear both for good. If not, then have you cleared shader cache folder? This game has strange addiction to junk stuff and is shy to mandatory update it once a while.

#28 _Pickle_

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Posted 12 August 2016 - 11:44 AM

View PostPeter2k, on 12 August 2016 - 07:37 AM, said:



guess it was a straight update from 7 to windows 10? not a clean install?

did you remove the driver before you installed the new ones, by hand?
might be worth trying to install a directX redistribution package

I think windows 10 doesn't come with DirectX 9(11?) any more
might be working since it upgraded, but worth a shot

run the mwo repair tool?
it also cleans the shader caches

power plan set to max performance?



aside from that, you could coax out a bit more power from the i7 by OCíng a bit
I think on that i7 4Ghz should be doable rather easy
which would do a lot for MWO (especially the dips)



Nope, It is a full, clean install of Windows 10 on a different disk than what I originally had. I'm not sure if the old drivers would have had anything to do with it as when Win10 was installed on the new HD the new drivers were installed with the new GPU, so the old driver was technically never on that drive.

Steam has already installed the DX11 redistributable and I've already manually tried to re-install it. DX11 works fine for GTAV and I play that a lot with the new card and it works flawlessly.

I don't know if there is a way to run the repair tool for the Steam version of MWO, but I'll see if the PGI launcher is in there somewhere. I tried using Steam's VGC tool and that did nothing.

Yes power plan is set to max, that's literally the very first thing I did when turning on the machine for the first time with the new install.

I've never touched OC'ing so I'm a tad worried about what it would do to my system, I don't have the money to fix it if it decides to die on me now, caused by OC'ing. But if worst comes to worst I might think about giving it a shot, so thanks for all your suggestions!

View PostJet Warrior, on 12 August 2016 - 09:25 AM, said:

My friend updated from a 560 something to an 970 something and was getting low fps, then he found something in the nvidia drivers , im not sure what, but its realted to sending some processing to CPU, instead the GPU, he had to disable that and his FPS jumped from 60ish to 100+, also try to delete the shader cache folder in the "my games" folder.


Interesting note, I'll look in the Nvidia Control panel and see if I can adjust the settings to disable that function. I'll also try to find and delete the shader cache. Thanks for your reply!

#29 _Pickle_

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Posted 12 August 2016 - 11:48 AM

View Postpyrocomp, on 12 August 2016 - 09:39 AM, said:

Just to make sure.
Some patches ago the client suddenly stoppped identifying systems correctly and tried to launch DX11 by default. For those whose cards couldn't handle DX9 the temporal measure was suggested as adding a line into the system.cfg file (yep, the one with lines %DO NOT MODIFY) to enforce DX9 use. Do you happen to be one of those who used that trick or did you have any other ancient 'optimization' and 'customization' lines in user.cfg? If you altered those, the clear both for good. If not, then have you cleared shader cache folder? This game has strange addiction to junk stuff and is shy to mandatory update it once a while.


Hmm, No I don't think I've ever heard of that issue, or people doing that with their config files. I don't think I ever touched the config file, but yeah I'll clear the cache folder.

I have another question. If all else fails and I, nor the MWO community can find a solution to my problem, would it help to just do a full un-install of MWO, delete everything and anything pertaining to MWO, then do a full re-install? Do you think that might solve something?

#30 pyrocomp

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Posted 12 August 2016 - 12:37 PM

View PostNeeda Pickle, on 12 August 2016 - 11:48 AM, said:


Hmm, No I don't think I've ever heard of that issue, or people doing that with their config files. I don't think I ever touched the config file, but yeah I'll clear the cache folder.

I have another question. If all else fails and I, nor the MWO community can find a solution to my problem, would it help to just do a full un-install of MWO, delete everything and anything pertaining to MWO, then do a full re-install? Do you think that might solve something?

No guarantee for that. The MWO does not store any of it's settings outside of it's folders (e.g. a game folder and a user profile folder). If the bug was in corrupted files (and a glitch had to be reaaaaaly minor not to crash MWO) the Repair tool might've solved the problem and full reinstall will correct that. If the bug is deeper in the drivers and so, then the re-install will change nothing.

The faster rout through this should be this.
Clear cache folder.
If that does not help, then run repair tool.
If that does not help, then go to %SystemDrive%\Users\%Username%\Saved Games\MechWarrior Online\ and clear user.cfg file and game.cfg file (as I remember you can just delete both of rename them to have a backup).
If that change nothing, then uninstall MWO. Clear it's folders. NB: weapon groups setups for mechs are stored locally, you might want to save the config file. While at it check updates on nVidia drivers (maybe manually reinstall lastest available, nVidia driver update utility is... well... not quite reliable).
After that install and allow nVidia GeForce Experience tool to set the best parameter for MWO (you'll tone them down afterwards).
If that wasn't helping, then ... huh, what are you specs altogether? Memory, MB and etc.

Summary. Full reinstall at this point look a little excessive and the game behaviour does not indicate game files corruption. More probably there is somthing like settings/driver glitch (not always setting POSTAA to off in the settings switched POSTAA off in the game).

#31 zachyattacky

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Posted 12 August 2016 - 12:50 PM

I have a gtx 1070, upgraded from a 580, no performance issues so far. Did you switch it to dx 11? I've been running dx11 (was using 9 with my 580)

#32 Monkey Lover

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Posted 12 August 2016 - 01:20 PM

Yep 100% the 960 CPU is your bottle neck. Windows 10 and directx11 didn't help.

You say the same fps but your old video card was doing almost half the resolution. I bet if you got your new card down to the old res you pull 100+fps.

Edited by Monkey Lover, 12 August 2016 - 01:23 PM.


#33 _Pickle_

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Posted 12 August 2016 - 01:52 PM

View PostMonkey Lover, on 12 August 2016 - 01:20 PM, said:

Yep 100% the 960 CPU is your bottle neck. Windows 10 and directx11 didn't help.

You say the same fps but your old video card was doing almost half the resolution. I bet if you got your new card down to the old res you pull 100+fps.


That logically sounds like the exact issue and the solution that would help. I did exactly that, and I'm still getting the same results. I'm now at a total loss as to what in the sky is going on.

#34 Kotzi

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Posted 12 August 2016 - 01:53 PM

Are you running the 64 bit client? Its fubar if a quad core cpu with 3.2 GHz should bottleneck this game, because your GPU shouldnt be. Do other games run "faster"? Or do they have this problem too?

#35 _Pickle_

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Posted 12 August 2016 - 01:57 PM

View PostKotzi, on 12 August 2016 - 01:53 PM, said:

Are you running the 64 bit client? Its fubar if a quad core cpu with 3.2 GHz should bottleneck this game, because your GPU shouldnt be. Do other games run "faster"? Or do they have this problem too?


I'm running the 64bit client of MWO. Literally every other game I play runs at highest settings around 100+FPS. MWO does not. I don't have this problem with any other game, it's literally JUST MWO.

Edited by Needa Pickle, 12 August 2016 - 01:57 PM.


#36 _Pickle_

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Posted 12 August 2016 - 02:09 PM

View PostJet Warrior, on 12 August 2016 - 09:25 AM, said:

My friend updated from a 560 something to an 970 something and was getting low fps, then he found something in the nvidia drivers , im not sure what, but its realted to sending some processing to CPU, instead the GPU, he had to disable that and his FPS jumped from 60ish to 100+, also try to delete the shader cache folder in the "my games" folder.

Okay it looks like my CPU might be the issue, how exactly did your friend find that setting? I've looked in the driver settings and the Nvidia Control panel and I don't see any sort of setting.

#37 Kotzi

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Posted 12 August 2016 - 02:30 PM

Do you have an onboard graphics card on your mobo? If yes deactivate it in bios. Maybe, because i had that once, mwo is using that card instead of your 1070.

Edited by Kotzi, 12 August 2016 - 02:31 PM.


#38 pyrocomp

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Posted 12 August 2016 - 02:37 PM

View PostNeeda Pickle, on 12 August 2016 - 02:09 PM, said:

Okay it looks like my CPU might be the issue, how exactly did your friend find that setting? I've looked in the driver settings and the Nvidia Control panel and I don't see any sort of setting.

The only thing that is there is under the 3D parametes in the list look for the Surround, PhysicX settings. But as other games run smoothly I doubt that this will help.

#39 _Pickle_

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Posted 12 August 2016 - 02:45 PM

View PostKotzi, on 12 August 2016 - 02:30 PM, said:

Do you have an onboard graphics card on your mobo? If yes deactivate it in bios. Maybe, because i had that once, mwo is using that card instead of your 1070.


Nope, I do not have an on-board graphics card. However, I did notice that when I launch MWO, ShadowPlay does not show up, whereas with all my other games, ShadowPlay is there and waiting. I'm not sure if the two issues could be connected, but I figured I'd tell you anyway, maybe there is a problem there and it's causing other issues, I honestly have no idea at this point. I've turned ShadowPlay off and that didn't help either!

EDIT: ShadowPlay wasn't working due to non-fullscreen mode, I'm just stupid lol.

Edited by Needa Pickle, 23 August 2016 - 08:07 AM.


#40 Monkey Lover

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Posted 12 August 2016 - 02:46 PM

View PostKotzi, on 12 August 2016 - 01:53 PM, said:

Are you running the 64 bit client? Its fubar if a quad core cpu with 3.2 GHz should bottleneck this game, because your GPU shouldnt be. Do other games run "faster"? Or do they have this problem too?


It's FUBAR that's true but a i7 960 CPU is kind of outdated. My i5 is about 30% faster and I'm only pulling 70fps at 1920x1080. My CPU is bottle necking my 950 vcard and it's not even close to as good as the 1070.

We're only talking this game other games I use like 10% CPU and 100% vcard.





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