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Mauler Build And Mech Critics


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#1 Cmdr Gritzan

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Posted 11 August 2016 - 08:42 PM

So I decided to buy an Assault because of the sale and after some research, the Mauler got my attention.

I mounted this build for a brawler one: http://mwo.smurfy-ne...e478dcda3fbe2bc

Is it ok? The ammo distribution is good? Is it too slow? Lacks punch?
Any ideas for improvement?

Really want some help before I burn all my money on this.

Thank you all in advance!

#2 Aleksandr Sergeyevich Kerensky

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Posted 11 August 2016 - 09:50 PM

First off, you got way way way too much armor in the rear. As a dakka mech, you present more face time to your opponents then other mechs. I recommend bringing it under 10...

Second, i recommend against the srms. They provide extra unwanted heat that is hard to manage with 4x uac5s... It also eats up tonnage that should be provided towards the ballistics considering this is a massive ballistics platform

I recommend switching all armorments to 5x regular AC5s.

Here is a loadout copied straight from metamechs:

http://mwo.smurfy-ne...25fc9c38ebab8dd

#3 Bohxim

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Posted 12 August 2016 - 04:15 AM

6 ac5, 210 ammo and std 250 or go home.
Muahha jokes aside, I've enjoyed the 4 uac5 ones the most. You could try twin gauss and twin ppc too

#4 The Basilisk

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Posted 12 August 2016 - 04:39 AM

While the 270 rating engine was lorewise delivered with the mauler I would get the more efficient 275 rating engine due to its room for an additional heatsink. Also removed the ammo consuming SRMs cause the arm mounted ammo will most likely burn of at the first arm hit and subsequently destroy your adjanced torso side.
So either remove the SRMs and ammo and replace with two MLaser armor and heatsinks like this
Or just ditch additional weaponry and go for more speed like this
But ultimately the 5 AC5 build of the MX90 puts out far more hurt than UAC5

#5 WANTED

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Posted 12 August 2016 - 05:48 AM

View PostAleksandr Sergeyevich Kerensky, on 11 August 2016 - 09:50 PM, said:

First off, you got way way way too much armor in the rear. As a dakka mech, you present more face time to your opponents then other mechs. I recommend bringing it under 10...

Second, i recommend against the srms. They provide extra unwanted heat that is hard to manage with 4x uac5s... It also eats up tonnage that should be provided towards the ballistics considering this is a massive ballistics platform

I recommend switching all armorments to 5x regular AC5s.

Here is a loadout copied straight from metamechs:

http://mwo.smurfy-ne...25fc9c38ebab8dd


Yes this. I just bought this Mauler ( night before the sale mind you...Grrr ) but it's a blast. Bit slow for my tastes but ouch it puts the hurt out with 5xAC5s and range and cool down modules. It's like daaaaayummmm!

#6 Cmdr Gritzan

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Posted 12 August 2016 - 05:13 PM

View PostAleksandr Sergeyevich Kerensky, on 11 August 2016 - 09:50 PM, said:

First off, you got way way way too much armor in the rear. As a dakka mech, you present more face time to your opponents then other mechs. I recommend bringing it under 10...

Second, i recommend against the srms. They provide extra unwanted heat that is hard to manage with 4x uac5s... It also eats up tonnage that should be provided towards the ballistics considering this is a massive ballistics platform

I recommend switching all armorments to 5x regular AC5s.

Here is a loadout copied straight from metamechs:

http://mwo.smurfy-ne...25fc9c38ebab8dd


Mounted this build and OMG, it shreds people in seconds!!

Thinking of buying other variation now, so I can Elite the Chassi.

What do you guys think about this build?

http://mwo.smurfy-ne...583cbc9900307b2
Mounted it thinking in using the Lasers while approaching (med-long range) and then the SRMs + MGs for brawling.
It has plenty of ammo and even the legs are fully armored!!

#7 Aleksandr Sergeyevich Kerensky

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Posted 12 August 2016 - 06:05 PM

View PostCmdr Gritzan, on 12 August 2016 - 05:13 PM, said:


Mounted this build and OMG, it shreds people in seconds!!

Thinking of buying other variation now, so I can Elite the Chassi.

What do you guys think about this build?

http://mwo.smurfy-ne...583cbc9900307b2
Mounted it thinking in using the Lasers while approaching (med-long range) and then the SRMs + MGs for brawling.
It has plenty of ammo and even the legs are fully armored!!


First off, MGs are not brawling weapons... Infact I woundlt mount them on this mech at all... i cant imagine any assault mech ever bothering with such a weapon since they dont have the speed to close ranges fast enough to employ them effectivelly, so they end up eating up too much tonnage for no reason.

Anyway, if you enjoyed the 5x ac5 mech, why not try the 4x uac5 mech? The following is taken straight from metamechs.com

http://mwo.smurfy-ne...dc0c7f8f6a3f7c4

I personally would drop the mlas and upgrade he engine by a ton, and the armor value by a ton.

#8 Cmdr Gritzan

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Posted 12 August 2016 - 06:11 PM

View PostAleksandr Sergeyevich Kerensky, on 12 August 2016 - 06:05 PM, said:

First off, MGs are not brawling weapons... Infact I woundlt mount them on this mech at all... i cant imagine any assault mech ever bothering with such a weapon since they dont have the speed to close ranges fast enough to employ them effectivelly, so they end up eating up too much tonnage for no reason.

Anyway, if you enjoyed the 5x ac5 mech, why not try the 4x uac5 mech? The following is taken straight from metamechs.com

http://mwo.smurfy-ne...dc0c7f8f6a3f7c4

I personally would drop the mlas and upgrade he engine by a ton, and the armor value by a ton.

Well, I want another type of gameplay.
5 AC5s or 4 UAC5s play the same role. I want to change mechs and change the feel I get when piloting them.
It's not fun to have just 3 "almost copies" of the same loadout.

So, do you have any tips to improve the SRM build? I really want to try them. (I will take out the MG)

#9 Leone

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Posted 12 August 2016 - 07:23 PM

I do not feel Artemis is worth it on srm 4s. They just don't spread enough to make the tonnage cost worth the extra spread decrease. Atleast, not for me. It would allow you to pull ammo from the arms, and slap a bit more armour and some ams on that left arm there.

~Leone

#10 Spheroid

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Posted 12 August 2016 - 07:47 PM

I would delete the missiles, they don't synergize well with the dakka.

#11 Wedge Red Leader

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Posted 12 August 2016 - 07:55 PM

View PostCmdr Gritzan, on 12 August 2016 - 06:11 PM, said:


So, do you have any tips to improve the SRM build? I really want to try them. (I will take out the MG)


http://mwo.smurfy-ne...b6484e21d5e1270

This will play totally different ;)

#12 Aleksandr Sergeyevich Kerensky

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Posted 12 August 2016 - 08:13 PM

View PostWedge Red Leader, on 12 August 2016 - 07:55 PM, said:


http://mwo.smurfy-ne...b6484e21d5e1270

This will play totally different ;)


That money shot gonna hurt

#13 Cmdr Gritzan

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Posted 12 August 2016 - 09:35 PM

View PostWedge Red Leader, on 12 August 2016 - 07:55 PM, said:

http://mwo.smurfy-ne...b6484e21d5e1270 This will play totally different ;)

Isn't it too low on ammo? (for both weapons)

What about this?

http://mwo.smurfy-ne...1c73ad6eb5767ac

#14 Aleksandr Sergeyevich Kerensky

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Posted 13 August 2016 - 02:06 AM

View PostCmdr Gritzan, on 12 August 2016 - 09:35 PM, said:

Isn't it too low on ammo? (for both weapons)

What about this?

http://mwo.smurfy-ne...1c73ad6eb5767ac


Ammo looks fine to me...

#15 Wedge Red Leader

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Posted 13 August 2016 - 08:38 AM

Very few mechs have the magic amount of free tonnage, hard points, hard point location and quirks to have the "perfect" build. No one wants to run out of ammo, that said, running a slower engine to facilitate more ammo might leave you dead long before you do.
I like your last build, LBx10s work great on damaged mechs. But on fresh mechs, the AC20 is king. Knowing what your mech is best at and playing to it makes a build "perfect" not the build itself.





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