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Founder Started Playing Again, (Almost) A N00B, Tips?


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#1 Berzerker1911

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Posted 14 August 2016 - 01:51 PM

Hello, I am a n00b when it comes to playing this game, but I am a founder (Member Since November 23rd, 2011). I played on the one map, and enjoyed it, but quit from a lack of features, which tis game now has.

I have the 4 founder mechs (Jenner, Catapult, Hunchback, and Atlas). I also have the King Crab mech, another Atlas, and a Centurion (which have some weird rope things on them, not sure why) and also I have a Executioner, Mauler, Wolfhound, and a Cataphract.

Anyways, I just started playing again, and I really have no idea what I'm doing. I have a feel for the controls and all that, I just need to start improving my game.... a lot. I'm not sure what I should be playing or even what tactics to use in this game. I seem to die pretty quickly, and not do a lot of damage :(

Also, I have no idea what faction play is. I guess I signed up to be a Davion... not sure what that means, I guess I could have been a Merc as well? or a freelance? not sure what any of those bonuses are.

I'd really like to focus on getting good and actually hopefully getting a kill or damage every now and then, and really not dying so fast, especially in one of my fancy assault mechs.

also, what is and how would I get the Elite mech skill level? I did find Smurfy's mwo mechbuilder and have been fooling around with that, but how do I actually get that, and the other things for it anyways?

#2 S 0 L E N Y A

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Posted 14 August 2016 - 02:02 PM

step 1, above all else. Stay with the group. Try not to be the tip of the spear.

Pay attention to your minimap, friendly locations, enemy locations and terrain locations.

Pay attention to communication from your team, and communicate back with them as well.

Lastly, pick a roll for your mech and build, and focus on that role almost excusively (ie, long range sniper, close range brawler, mid range laser vomit etc etc)

Also, if possible try to team up with other experienced players and get some tips and 1 on 1 training.

#3 Koniving

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Posted 14 August 2016 - 02:09 PM

Welcome back. Normally I would answer all of these questions. Instead, I'm gonna nit-pick a couple of questions and let others answer -- as I know they will anyway.

Tactics: If you're using Inner Sphere 'Mechs, the general overall tactic is knowing that you need to close the distance between you and the enemy, and do this in the safest manner possible. This means using cover, choosing the perfect time to advance (preferably with the group), and always keep an eye out for enemies that might be flanking you. So long as your heat management is good, once you get into a good medium range (at least 600 meters or less), unload on the enemy like the Heavy from Team Fortress 2. Remember to aim for a specific area. For example if they are fast, keep hitting one leg until it starts to limp. If they are scary (lots of flashy gunfire), go for a rib (think of where those are on people) on either side of the 'Mech and keep hitting it until the arm blows off -- or the 'Mech dies (whichever comes first). If for some reason it is still alive, shoot just under the "glass" until it stops moving.

Actually hitting the glass isn't worth while unless you have the full hitbox of the machine memorized and can produce 33 damage in a single shot.

When playing Clan 'Mechs, it is generally better to stay at range where you have the significant advantage and in ~most~ cases use your superior speed to keep this range and to outmaneuver your rivals. There are some exceptions (Dire Wolf). Some Clanners use Zellbriggen tactics, that is to confront enemies one on one by rushing to you when you are isolated. An IS 'Mech can hold its own against a Clan 'Mech at close range, it is fairly even at medium range. But at medium-long and close-close range, the Clanner has the advantage, especially when at the 55 to 75 ton range.

When under attack, remember that you want to minimize facetime (staring at the enemy) unless you are in an optimum range for weapons. Even then if your weapons shoot slow, you still can 'twist' away while waiting for them to reload or recharge. This will significantly enhance your endurance.

----

Since you're using assaults and have a Founder's Atlas, I'll share these three. They may help.


I almost never play seriously. Colors altered because night vision green is boring.

An ideal match as experienced assault 'Mechs.


Included because there's a large emphasis on hitboxes, heat management, and the edited computer voices help narrate what is going on.

#4 Domenoth

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Posted 14 August 2016 - 02:09 PM

Welcome back! The weird Mechs you don't recognize are loyalty rewards (round 1, awarded yearly). You got them for your founder purchase. Customer appreciation round three is going on now (see the front page).

As for learning the game/improving overall, I'd recommend reaching out to the Berserker unit (BSK is their tag). They specialize in supporting founders. Lots of people willing to drop with you to help you work on your game.

Hope that helps, and good luck.

Edited by Domenoth, 14 August 2016 - 02:10 PM.


#5 Berzerker1911

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Posted 14 August 2016 - 03:53 PM

so far the matches I've played in there hasn't been any communication. I'm not apart of a group, and like I said, I just joined Davion in the faction play (not sure if I want to, but I kept getting a Call To Arms that was in my way when I was messing around building mechs, and I clicked on it and went through some menus and finally became a Davion.)

I think I'm going to try to long range missile boat with my catapult.

How would I get in touch with that group? I'm still leaning all the menus still, hereon the website ad in the game

#6 Bud Crue

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Posted 14 August 2016 - 04:00 PM

View PostBerzerker1911, on 14 August 2016 - 03:53 PM, said:

so far the matches I've played in there hasn't been any communication. I'm not apart of a group, and like I said, I just joined Davion in the faction play (not sure if I want to, but I kept getting a Call To Arms that was in my way when I was messing around building mechs, and I clicked on it and went through some menus and finally became a Davion.)

I think I'm going to try to long range missile boat with my catapult.

How would I get in touch with that group? I'm still leaning all the menus still, hereon the website ad in the game


http://mwomercs.com/...ion-ts3-server/

That is the forum thread regarding Davion's Team Speak server. Start there (you will need to download Team Speak 3...its free).

As to the rest, IMHO play around with your mechs and see what you like. Try the trial mechs as well. Once you get a feel for what you like then get 3 variants of a given mech so that you can master the chassis (see the skills tree tab).

#7 Spangle

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Posted 14 August 2016 - 04:14 PM

Surprised noone has mentioned the tutorials yet?

I'm sure you can acsess them

#8 Berzerker1911

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Posted 14 August 2016 - 04:24 PM

I did the in game tutorial, but that was more of how to control the mech, not really anything strategy wise (the enemy mechs just sat there)

I'm not sure I want to be a Davion, I have n idea what the faction play is, or what/how to do a of it.

#9 Void Angel

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Posted 14 August 2016 - 04:39 PM

View PostBerzerker1911, on 14 August 2016 - 01:51 PM, said:

Hello, I am a n00b when it comes to playing this game, but I am a founder (Member Since November 23rd, 2011). I played on the one map, and enjoyed it, but quit from a lack of features, which tis game now has.

I have the 4 founder mechs (Jenner, Catapult, Hunchback, and Atlas). I also have the King Crab mech, another Atlas, and a Centurion (which have some weird rope things on them, not sure why) and also I have a Executioner, Mauler, Wolfhound, and a Cataphract.

Anyways, I just started playing again, and I really have no idea what I'm doing. I have a feel for the controls and all that, I just need to start improving my game.... a lot. I'm not sure what I should be playing or even what tactics to use in this game. I seem to die pretty quickly, and not do a lot of damage Posted Image

Also, I have no idea what faction play is. I guess I signed up to be a Davion... not sure what that means, I guess I could have been a Merc as well? or a freelance? not sure what any of those bonuses are.

I'd really like to focus on getting good and actually hopefully getting a kill or damage every now and then, and really not dying so fast, especially in one of my fancy assault mechs.

also, what is and how would I get the Elite mech skill level? I did find Smurfy's mwo mechbuilder and have been fooling around with that, but how do I actually get that, and the other things for it anyways?

I'm sure you've found the Academy, but go through all the tutorials, and the speed run trials - you'll get a few million c-bills from doing that. As for tips, well:
  • Tactics 101 is a superb collection of illustrations detailing the common tactical situations you'll encounter in MWO, what to do about them, and how people often get things wrong. A must-read, and very accessible.
  • Then there's Smurfy's Awesome Mechlab and reference site. This site has everything from maps to 'mech building, with complete weapon stats and details like quirks for individual chassis and omnipods. It's the best reference site I've ever seen for a game, and it pulls directly from the game files, so everything is accurate - bookmark it.
  • Get and use a microphone headset - they're dirt cheap compared to the cost of the computer it takes to play games, and voice communication is the greatest tactical tool ever given to gamers. Don't be that guy who chatters nonstop, but call targets and spotted enemies. You'll be glad you did.
  • For faction play, well... There's a Faction Play button on the top of your screen; this will give you special game modes and maps that focus on taking over planets (each battle is to take or hold a piece of that world.) Honestly, you should have been a merc or freelancer rather than committing to becoming a faction loyalist - it'll take a good chunk of c-bills to break that contract (and you have to play matches without getting faction points for your new faction.) However, it's not that big a deal yet, because Faction Play is in a kind of... rough... spot right now. Don't worry too much about it until you have more 'mechs (there's an assault sale right now.) All you have to do is set up a drop deck when you click on the faction play map or call to arms, then ready up and wait for the match to drop - you can see how many people are playing on that planet for either side before you commit. Click the Faction Play button and you'll see what I mean. It's pretty self-evident - it's taken you longer to read this explanation than it will take for you to see what I mean.
Additionally, some of us have written our own guides and strategy posts on these forums - such as the links in my signature - and we'll be happy to answer any specific questions you may have.

#10 Ingga Raokai

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Posted 14 August 2016 - 05:11 PM

View PostBerzerker1911, on 14 August 2016 - 04:24 PM, said:

...I have n idea what the faction play is, or what/how to do a of it.


Seems you are concerned of the CW (or FP as it call now). I suggest stay away from it, for the moment. Factions or Clans don't really matter in QP.

- Community Warfare / Faction Play.
- Quick Play.

#11 Leone

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Posted 14 August 2016 - 05:59 PM

I may have some advice. Whilest that thread was designed for assaults in general, the core ideas can be adopted by any mech, it's just, assaults are too slow to really change their mind about something once they commit, so it's important that they decide early.

If you have any further specific questions, feel free to ask, an I'll do my best to help. If you see me on, feel free to chat me up, I'd be happy to drop with ya and give you advice/pointers. (Little icon on the bottom center right, just next to the LFG button. Not the best chat program, but give it a go.)

~Leone.

Edited by Leone, 14 August 2016 - 05:59 PM.


#12 Domenoth

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Posted 14 August 2016 - 09:45 PM

View PostBerzerker1911, on 14 August 2016 - 03:53 PM, said:

How would I get in touch with that group? I'm still leaning all the menus still, hereon the website ad in the game

BSK Forum Post
Their Teamspeak: ts3server://54.172.1.90?channel=%5BBSK%5D%20BerSerKer%2FBerSerKergang%201

Edited by Domenoth, 14 August 2016 - 09:45 PM.


#13 Void Angel

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Posted 14 August 2016 - 10:02 PM

View PostIngga Raokai, on 14 August 2016 - 05:11 PM, said:


Seems you are concerned of the CW (or FP as it call now). I suggest stay away from it, for the moment. Factions or Clans don't really matter in QP.

- Community Warfare / Faction Play.
- Quick Play.

Well, Faction Play is a good way to get a few early mech bays, so he should get his feet wet. Just be aware that there are a different set of tactics involved in Faction Play maps, and that you may have some long wait times, unfortunately, depending on where and when you play.

As an alternative to full-on Invasion mode, you can load up a 55-ton or lighter 'mech and just play scouting matches. Set up your Hunchback or Jenner (if you only still have the Founders' 'mechs,) for direct combat (AC/20, for example,) and focus on supporting your team - you'll get the hang of it.

One thing to emphasize, though - you need to get three variants of each 'mech to reach the Master slot in Pilot Skills. This is very important, because to get the most out of your 'mech, you need those skills. Take advantage of the currently-running Assault sale and event to get a D-DC to round out your Atlases if you enjoy the chassis. Otherwise, pick up whatever 'mechs you like (the Trial 'mechs are no longer stock and are usually pretty good) and pick up alternate variants to unlock the skill trees.

Edited by Void Angel, 14 August 2016 - 10:03 PM.


#14 The Basilisk

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Posted 14 August 2016 - 11:05 PM

View PostBerzerker1911, on 14 August 2016 - 04:24 PM, said:

I did the in game tutorial, but that was more of how to control the mech, not really anything strategy wise (the enemy mechs just sat there)

I'm not sure I want to be a Davion, I have n idea what the faction play is, or what/how to do a of it.


For the moment just stay away from the Community Warfare or Faction Play how they renamed it to avoid further associations with PGIs abandoned four pillars concept for MWO.

Factions don't realy do much at the moment there is nothing special to gain from them. In theory you could earn MCs with a Unit you would have to join for holding a planet but as I said thats stuff for latest endgame and realisticaly unaccessable for most ppl.

There are two deceivingly easy basics in this game avoid damage and deal more damage you get.
Reads like trolling but its not meant to be.

Every class has basicaly an other way to do those two things.:

--lights: the key to lights is never ending movement, always move and never in a straight line, never engage head on always wait for an enemy to be distracted, always push the 'R' button to target an enemy never engage an enemy that is able to pay you full attention, lights are possibly the hardest to play mech class

--mediums: use your mobility to avoid damge when ever possible, if the question is move or shoot rather move.
Due to your low armor you can't realy take damage, a concentrated blast from an assault will cripple or kill you.
To minimize that possibility always use weapons with short "burntimes" like SRMs, PPCs or large ACs (your centurion may work with AC20 and some SRMs, your Hunchie also has an AC20 and some med lasers) Never stay still and aim at ranges below 500m, stay with larger mechs that are more of a thread to enemys and act from their shadow, but never, never ever cross the line of sight of a firing assault mech, also never stand directly behind them.

--heavys: the most played class in MWO, for good reasons.
Heavys combine speed armor and firepower to alow for many possible playstyles. It realy depends on the chassis in focus.
Come back to the forum with a chassis you want to know more about.

--assaults: great power comes with great risk. Assault mechs can mount devastating firepower but due to their slowness they offten are even easier to kill than some mediums.
The key to assault mechs is timing, battlefield awarenes and precise knowledge how your weapons behave in certain circumstances. You also need to use the high number of hit points you posses in an active manner by never standing still. Roll the enemy fire, distribute damage over your mech by twisting and turning.
Again, the shorter your weapons burntime, the more you can twist incoming fire.
Assaults are nothing that can run around alone like lights can do to some success. Always go with the pack or with an other assault to share damge. Know when the time comes to fully commit to battle or when to step backwards.

#15 Berzerker1911

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Posted 14 August 2016 - 11:09 PM

well i did a random match, and got my first kill. 299 damage, 2 spotting assists, and 1 kill assist as well. I ran my catapult, i did pretty well i think until I ran out of ammo.... I did just hang back and use my LRM20's to get hits and such. I think once I can afford the XL engine and Artemis guidance, I'll like it a lot more. I have been thinking about selling my Mauler....

I do want to get another Atlas. Do people pick just one mech to focus on, or a few at a time?

I left the faction, since I haven't done anything. the negatives are for only 7 days, and only permanent one is faction specific for a loss of something I didn't have anyways.

As of right now I have a really nice headset.....that I can't use. My desktop is Out Of Service, as the keyboard has died. I've been using my Fiance's laptop, which, alas doesn't have the right plugs for my headset. It doesn't even have a CD drive, lol. In a couple days I should have a new (and hopefully good) keyboard, and also a USB adapter for my headset. So if my Fiance wants to use her laptop, I'll just go into the bedroom and use my desktop (sadly also is her laptop is much better than my desktop, better graphics card and processor.) I'm not even sure though how my desktop will handle the game, hopefully just as good as hers. I've been meaning to build a new machine...

#16 Mazzyplz

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Posted 14 August 2016 - 11:21 PM

don't sell your mauler yet.

some would say it is the best chassis you have bought so far.

i just advise you wait a bit until you sell it.

#17 Leone

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Posted 14 August 2016 - 11:42 PM

Okay, So, Community warfare. Do you like mechbays? You could buy them with MC, 300 a pop. Some people don't mind that.

Others would rather grab a few matches in CW and nab rank two for that free mechbay. Might take some dozen matches or so. They've got some silly timer before you get loyalty points nowadays. We are no longer in the era of the mechbay a day CW march.

Still, I find it a fun game mode, an pretty much the only reason I stick around, so I'd suggest trying it. But, for now, getting the hang of the game again first is not the worst of plans.

~Leone.

#18 The Basilisk

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Posted 14 August 2016 - 11:43 PM

Do not sell mechs until you find them absolutely appalling.
Also I have to inform you that LRMing from behind is the worst possible play style in MWO.
You deprive your team from damage soaking capability of your mech, you depend on others for spotting enemys and you endager friendly units that attack the enemy up close. Also LRMs distribute their damage in an extreme fashion. To estimate the real effective damage you did to the downed enemy you have to divide the dealt damage roughly by three.
299 dmg isn't much with lasers ACs or other direkt fire weapons but with LRMs its almost useless.
Since you got only one killassist, 299 dmg but not kill most damage or the killing blow I have to assume you did ~ 300dmg to a singel mech without killing him or even having done the most damage in that kill.....even an Atlas is killable with under 200 dmage with direct fire weapons and those things are among the hardest to kill mechs around.

#19 Berzerker1911

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Posted 14 August 2016 - 11:44 PM

View PostMazzyplz, on 14 August 2016 - 11:21 PM, said:

don't sell your mauler yet.

some would say it is the best chassis you have bought so far.

i just advise you wait a bit until you sell it.



i just did actually :\

I dropped the money into my catapult. just played another game, got 2 kills, 1 was a solo kill, both kills were most damage dealt, 8 kill assists. 3 savior kills, a spotting assist and 3 components damaged. 504 damage done, and i didn't run out of ammo, got close though. Earned 4096 xp and 285,396 c-bills.

I'm really digging the catapult
Here is how I have it set up
http://mwo.smurfy-ne...eb870de21373bc9

Is there anyway to upload screenshots? I'd like to post both of these.

Edited by Berzerker1911, 14 August 2016 - 11:55 PM.


#20 The Lost Boy

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Posted 14 August 2016 - 11:51 PM

Heres an open invite!

http://praetorian-le....enjin.com/home

We would love to have you.

Edited by Lemming of the BDA, 14 August 2016 - 11:53 PM.






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