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Lrm Amendments


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#41 KHETTI

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Posted 13 August 2016 - 06:45 PM

View PostKael Posavatz, on 13 August 2016 - 06:43 PM, said:

Step 1) Get a Kit Fox, 3xAMS, overburst, and range modules
Step 2) Fine enemy King Crab acting as missile boat
Step 3) Climb on top of King Crab (or just walk behind it)
Step 4) Laugh

There is a video of this somewhere. Needs to go find it.

The B33f did the video you are talking about.

#42 FupDup

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Posted 13 August 2016 - 06:49 PM

View PostKael Posavatz, on 13 August 2016 - 06:43 PM, said:

Step 1) Get a Kit Fox, 3xAMS, overburst, and range modules
Step 2) Fine enemy King Crab acting as missile boat
Step 3) Climb on top of King Crab (or just walk behind it)
Step 4) Laugh

There is a video of this somewhere. Needs to go find it.



#43 LordNothing

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Posted 13 August 2016 - 09:02 PM

if anything id like to see the larger racks be more effective. ive gotten into the habit of putting a few tubes (usually 20 or less, and a few tons of ammo) on otherwise short range brawly mechs (usually assaults) to help reduce its situational dependency. that way when my team decides to hide in a hole and camp, i can join in and send some missiles down range.

#44 Lykaon

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Posted 13 August 2016 - 09:49 PM

View PostSaskia, on 13 August 2016 - 01:17 PM, said:

Typical LRM (L)user comments. I do not need to justify nor explain my game play methods. Accuse at will. Fact is, LRMs are over used and abused and need to be fixed. You all jump to their defense as it is you who has no idea how to use an actual weapon or move. I want a response from the game makers, not the LRM fools.



Um...I'm not an "LRM fool" I am a veteran of MWO since closed beta. I have seen every alteration to LRMs since day fricken ONE!

I remember LRMs with 630m max ranges,LRMs with flat trajectories high trajectories wavy trajectories you name it.

I played through LRMpocolypse one,two and three.

Pre AMS
Pre ECM
Pre TAG
Pre NARC
Pre Artemis


I have (at least) hundreds of hours using LRMs in nearly every version since closed beta. I am qualified to tell you the following....

If you have problems with dealing with LRMs the problem is with your current approach and means of countering this weapon system and NOT with the most counterable weapon system in the entire game.

Is there an anti autocanno system? NOPE but you can mount an AMS (and sometimes up to three on one mech)

Do you get a PPC fired warning when someone is shooting a PPC at you? NOPE but missiles do warn you when they have been fired.

What is the slowest damage causing projectile in the whole game? here's a clue it isn't any AC SRM or Streak missile it's LRMs.

When was the last time you were faced with fighting an enemy with an ECM where your lasers can't hit the target because of ECM? NEVER! But LRMs...yep ECM hard counters locks 100% always and passively.


There are so many tools available to use to reduce the effectivness of LRMs just use them! Stop asking for a free handout and learn to fricken play like the rest of us have to.

To be blunt...If LRMs are your biggest problem then you have yet to face opposition that can shoot straight.

If you can't handle LRMs in MWO then I have one last suggestion for you.

Find an old copy of mechwarrior 3 or 4 set the game to easy mode,select unlimited ammo and turn heat off.

That should suit your skill level just fine.

#45 BCAW

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Posted 13 August 2016 - 10:18 PM

View PostLykaon, on 13 August 2016 - 09:49 PM, said:


If you can't handle LRMs in MWO then I have one last suggestion for you.

Find an old copy of mechwarrior 3 or 4 set the game to easy mode,select unlimited ammo and turn heat off.

That should suit your skill level just fine.


Might want to turn on invulnerability too. I remember there being some LRM-heavy missions. The worst ones I can think off right now are the missile boats in MW4Merc's Solaris arenas and anytime them Longbows spawn en mass near the end of the same game. Oh, and the Calliope Turrets. And VTOLs. Not to mention the LRMs in MW4 and its spinoffs do actually noticeable damage, and do full damage even at point-blank range.

Come to think of it, if they ever implemented those Calliopes, there will probably be much salty tears.

Edited by BCAW, 13 August 2016 - 10:23 PM.


#46 RestosIII

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Posted 14 August 2016 - 12:16 AM

View PostBCAW, on 13 August 2016 - 10:18 PM, said:


Might want to turn on invulnerability too. I remember there being some LRM-heavy missions. The worst ones I can think off right now are the missile boats in MW4Merc's Solaris arenas and anytime them Longbows spawn en mass near the end of the same game. Oh, and the Calliope Turrets. And VTOLs. Not to mention the LRMs in MW4 and its spinoffs do actually noticeable damage, and do full damage even at point-blank range.

Come to think of it, if they ever implemented those Calliopes, there will probably be much salty tears.

I'm still waiting for Union dropships. Then we'll have true salt.


#47 exiledangel

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Posted 14 August 2016 - 06:05 PM

I hope he doesn't join the Army or anything because I here they have missiles that shoot across country's and can blow up whole country's

Edited by exiledangel, 14 August 2016 - 06:06 PM.


#48 SQW

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Posted 14 August 2016 - 06:16 PM

Want to know how to counter LRMs?

Go run a Lrm boat for a couple of games and you'll realize how bloody frustrating it is to get some solid shots off without a good team to spot for you. Feel how useless LRMs are when your team constantly breaks lock, with good ecm umbrella, multiple AMSs and approaching from a bad angle leading to your birds hitting sides of everything except mechs.

Take that lesson and apply to your non-lrm mechs and work backwards from there. Seriously, if you are getting hammered by a constant rain of LRMs, which is enormously frustrating, that usually means either you or your team is so bad a dakka-heavy opposition would most likely have killed you minutes earlier.

#49 Davers

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Posted 14 August 2016 - 06:44 PM

View PostSaskia, on 13 August 2016 - 01:17 PM, said:

Typical LRM (L)user comments. I do not need to justify nor explain my game play methods. Accuse at will. Fact is, LRMs are over used and abused and need to be fixed. You all jump to their defense as it is you who has no idea how to use an actual weapon or move. I want a response from the game makers, not the LRM fools.


If you want to get a response from the game makers you need to use Twitter, not the official forums.

#50 S 0 L E N Y A

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Posted 14 August 2016 - 06:49 PM

I will give you a clue: G_t g_d

#51 Lynx7725

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Posted 14 August 2016 - 08:48 PM

View PostFupDup, on 13 August 2016 - 06:49 PM, said:



Off-topic: This is where I get to complain about a lot of LRM-boat pushers; they have zero situational awareness, and they have zero awareness that they have zero situational awareness. Spotting AMS fire has become second nature to me because one, they tell me where enemy mechs are, and two, they interfere with my usual mode of inflicting damage. When enemy AMS triggers THAT close to me, it's time for me to get out of dodge fast.

On-topic: @ OP: Snort.

On LRM-bending: If you see someone who can reliably do this, kill him quick. He's good.

#52 Lykaon

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Posted 14 August 2016 - 10:47 PM

View PostSQW, on 14 August 2016 - 06:16 PM, said:

Want to know how to counter LRMs?

Go run a Lrm boat for a couple of games and you'll realize how bloody frustrating it is to get some solid shots off without a good team to spot for you. Feel how useless LRMs are when your team constantly breaks lock, with good ecm umbrella, multiple AMSs and approaching from a bad angle leading to your birds hitting sides of everything except mechs.

Take that lesson and apply to your non-lrm mechs and work backwards from there. Seriously, if you are getting hammered by a constant rain of LRMs, which is enormously frustrating, that usually means either you or your team is so bad a dakka-heavy opposition would most likely have killed you minutes earlier.



No point posters like this don't want to actually do anything to improve when instead they can cry to have whatever the issue of the day is removed/altered/penalized to no longer require any need to adapt.

#53 SQW

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Posted 14 August 2016 - 11:08 PM

View PostLykaon, on 14 August 2016 - 10:47 PM, said:

No point posters like this don't want to actually do anything to improve when instead they can cry to have whatever the issue of the day is removed/altered/penalized to no longer require any need to adapt.


Luckily he's complaining in the one place the dev wouldn't look. Posted Image

I don't know why LRMs in particular is such a hot button topic. The same thread asking for nerf pop up year after year.

#54 Guitar Czar

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Posted 15 August 2016 - 02:19 AM

View PostW A R K H A N, on 13 August 2016 - 10:37 AM, said:







#55 Lynx7725

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Posted 15 August 2016 - 02:42 AM

View PostSQW, on 14 August 2016 - 11:08 PM, said:

I don't know why LRMs in particular is such a hot button topic. The same thread asking for nerf pop up year after year.

Because year after year, it's still easier for people to complain than to git gud.

#56 exiledangel

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Posted 15 August 2016 - 04:01 AM

the ones that cry about lrms must be the ones that cry when get killed in COD by THE OP KNIFE

#57 TWIAFU

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Posted 15 August 2016 - 04:12 AM

View PostSaskia, on 13 August 2016 - 09:48 AM, said:

PGI has obviously been very busy improving the game for LRM users for the past few years but it is time to stop!

LRMs should not be directing themself around objects to its target - they should fire directly at given target without any change in direction.

LRMs should not be in abundance on any mech - one or two per mech is sufficient.

LRMs should not be firing so many rounds per second - they should have a prolonged cooldown period between each shot. (longer than gauss)

So please... stop reducing cover on maps, stop making it easier for mass LRM abusers and start making the game fairer for everyone again.


So, you jumped on the Assault Event bandwagon and got your noob mech slaughtered by LRMs.

Glad I could accommodate - using the salt to rim my margarita glass.

As far as nerfing what kill you, LOL. Not laughing with you, but at you.


View PostSaskia, on 13 August 2016 - 01:17 PM, said:

Typical LRM (L)user comments. I do not need to justify nor explain my game play methods. Accuse at will. Fact is, LRMs are over used and abused and need to be fixed. You all jump to their defense as it is you who has no idea how to use an actual weapon or move. I want a response from the game makers, not the LRM fools.



As I said, not with you but at you.

#58 TWIAFU

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Posted 15 August 2016 - 04:20 AM

View PostEl Bandito, on 13 August 2016 - 06:40 PM, said:


I would add that the current LRM proliferation is for the event duration only. Once the event ends, so will most of those Assault LRM boats. OP needs to chill the **** out until the event ends, or jump onto an ECM mech.


Hehe, I'm taking Heavy LRM boat out. Fast and quicker games. Plus the proliferation of pugtards in new assaults it is like fish in a barrel - even more then normal in QP.

So much salt, so many pi$$ed off Assaults.

#59 El Bandito

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Posted 15 August 2016 - 04:54 AM

View PostTWIAFU, on 15 August 2016 - 04:20 AM, said:

Hehe, I'm taking Heavy LRM boat out. Fast and quicker games. Plus the proliferation of pugtards in new assaults it is like fish in a barrel - even more then normal in QP.

So much salt, so many pi$$ed off Assaults.


Yep, my 5W is raking in cash and wins. Occasionally there are people with balls who do lead a good rush and mess things up, but overall the pugs are pretty timid when it comes to dealing with LRMs.

#60 BCAW

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Posted 15 August 2016 - 01:39 PM

View PostSaskia, on 13 August 2016 - 01:17 PM, said:

I want a response from the game makers, not the LRM fools.


hue. You do realize one of the devs made himself famous by using a LRM Atlas.





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