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Lrms Op! Pls Make Them A Little Weeker


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#1 Tahu5

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Posted 13 August 2016 - 07:03 PM

I have played 3 matches today that I latterly saw 0-1 Mech in due to LRMs. Two in a DWF-B, and one in a SHC-P with Clan-ECM. In the DWF-B I understand I was NARCed in one of the two matches where I was killed by LRMs. The other match in the DWF-B I wasn't NARCed and we were on Alpine Peeks. No possible way they could have held a lock on me at that range (There was no UAV. We checked a lot). They also had no spotters. My SHC-P with ECM got LRMd and I wasn't NARCed and no one could cancel my ECM or be within 400 meters of me. I didn't even see a Mech that game.

Any way. Aside from that, missiles are too common in quick play. They are winning matches by themselves. Pleas slow the LRMd down, make them deal less DMG, OR make the reload time a lot longer for IS LRMd. That's what I am always killed by. last time I saw Clan LRMd was... when I watched a YouTube video from a few years back.

BY THE AY! FOR ALL OF YOU PEOPLWHO THINK I AM AGAINST LRMS! PLS READ!
I use LRMs 20% of the time. I think they are a little over powered in quick play and group play. I play UAC 40% of the time, ER large 10% of the time, ER PPC 10% of the time, pulse lasers/MG 20% of the time, and LRMs 20% of the time.

#2 Ironwithin

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Posted 13 August 2016 - 09:49 PM

Hey, been a while since we had one of these, neat.

#3 AeusDeif

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Posted 13 August 2016 - 10:05 PM

you are wrong. if LRM's were overpowered they'd be used as much as laser vomit and UAC's

they are not

lrm heavy teams usually get rolled

did I mention you're wrong? if anything lrm's need to lock for longer so they aren't so unreliable compared to direct fire weapons which don't force you to continually face the enemy and get cored. lrm's only work against scared people that don't shoot back.

if you have long range direct weapons you will beat lrms every time unless you panic and hide, which will also kill you with any other loadout

tl;dr: you are wrong and shall remain wrong until you stop being so wrong

Edited by AeusDeif, 13 August 2016 - 10:06 PM.


#4 BCAW

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Posted 13 August 2016 - 10:21 PM

View PostIronwithin, on 13 August 2016 - 09:49 PM, said:

Hey, been a while since we had one of these, neat.


Funny that you should mention it. This guy is the second one in a day.
http://mwomercs.com/...lrm-amendments/

#5 Calebos

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Posted 14 August 2016 - 02:36 AM

View PostAeusDeif, on 13 August 2016 - 10:05 PM, said:

you are wrong. if LRM's were overpowered they'd be used as much as laser vomit and UAC's

they are not

lrm heavy teams usually get rolled

did I mention you're wrong? if anything lrm's need to lock for longer so they aren't so unreliable compared to direct fire weapons which don't force you to continually face the enemy and get cored. lrm's only work against scared people that don't shoot back.

if you have long range direct weapons you will beat lrms every time unless you panic and hide, which will also kill you with any other loadout

tl;dr: you are wrong and shall remain wrong until you stop being so wrong


LRM is op in this game. It is out of debate. If you play LRM you just need some locks. Nothing else. It is "big butt sitting on one place idiot"s weapon.

#6 Kurbeks

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Posted 14 August 2016 - 02:52 AM

Make that lurms can only be shot if target is Narc'ed, Uav, Tag'ed or in direct line of sight of Lurmer. But reduce some ghost values on Lurms.

#7 Dee Eight

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Posted 14 August 2016 - 05:16 AM

LRMS also don't do a lot less than 180 meters (IS ones...the YELLOW ones do nothing, and clan ones...the blue ones...do less and less the close you get....at 90 meters they do half damage, at 45 they're doing 1/4 damage...at 18 meters 1/10th damage) and the longest any of them shoot is 1300 meters (huggin with range module)... so either OPEN the distance or close it.

#8 Tahu5

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Posted 14 August 2016 - 07:15 AM

I do see LRMs as much as laser vomit unfortunately. So I'm actually not wrong.

#9 gloowa

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Posted 14 August 2016 - 07:30 AM

View PostTahu5, on 14 August 2016 - 07:15 AM, said:

I do see LRMs as much as laser vomit unfortunately. So I'm actually not wrong.

Get into tier highier than 4 and you will see lrm's once every 5 matches.

View Postgloowa, on 14 August 2016 - 07:30 AM, said:

Get into tier highier than 3 and you will see lrm's once every 5 matches.


#10 Hawok79

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Posted 14 August 2016 - 10:04 AM

View Postgloowa, on 14 August 2016 - 07:30 AM, said:

Get into tier highier than 4 and you will see lrm's once every 5 matches.


That not true...I'm in your Tier and Lrm´s are a problem there too.
And they´ll be,until we have passiv Radar and no Uav "lock on" possibility.

#11 Tahu5

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Posted 14 August 2016 - 10:14 AM

So you want me to drop skill teir and hope it's not the same, also playing with people who are newer to the game and don't exactly know the mechanics or there way around the map. No offens. I was there too.

#12 Cold Darkness

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Posted 14 August 2016 - 10:28 AM

View PostHawok79, on 14 August 2016 - 10:04 AM, said:


That not true...I'm in your Tier and Lrm´s are a problem there too.
And they´ll be,until we have passiv Radar and no Uav "lock on" possibility.


lrms are not a problem based on tier. lrms are a problem based on the player that is attacked by them.

what im saying is: if you think lrms are a problem in this game, the problem is you. as your awareness and ability for positioning grow as you get better, that "problem" will cease to be one.


View PostCalebos, on 14 August 2016 - 02:36 AM, said:


LRM is op in this game. It is out of debate. If you play LRM you just need some locks. Nothing else. It is "big butt sitting on one place idiot"s weapon.


lrms are incredibily hard to use effectively versus decent players.

Edited by Cold Darkness, 14 August 2016 - 10:33 AM.


#13 VonBruinwald

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Posted 14 August 2016 - 10:53 AM

I used to hate LRMs, then I took an Arrow-IV to the CT Posted Image

LRMs are great when they work but otherwise useless, if you got a spotter locking and your target has no cover, damn straight they're great. But LRMs also have the most counters, Radar-Derp, AMS, ECM, all of these work on LRMs but do little to nothing against PPCs and ACs. You don't even need to carry AMS or ECM yourself, just stand close to someone who does to reap the benefits.

#14 Miles McQuiston

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Posted 14 August 2016 - 11:03 AM

They will go away very soon. Wait till the Assault Tournament is over. Upper tiers it will be hard to find matches with LRMs.

#15 gloowa

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Posted 14 August 2016 - 11:28 AM

View PostTahu5, on 14 August 2016 - 10:14 AM, said:

So you want me to drop skill teir and hope it's not the same, also playing with people who are newer to the game and don't exactly know the mechanics or there way around the map. No offens. I was there too.

No, i want you to raise skill tier. And by that, i mean - learn to ignore lrms as they are absolutely worthless. They are super annoying and totally ineffective. I used to hate them, then realized how easy it is to completely counter them with my WASD keys and never got annoyed by them again.

#16 Tsula

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Posted 14 August 2016 - 03:41 PM

if it happened vs our unit the 502nd. Your not giving a the spotter a lot of credit. Why do I say this because I am the spotter. NARC Dire wales and stalk them without notice ECM, and poking my head up just enough to see you butt. All I see is the big old juice fat dire wale butt to NARC or just watch as LRM rain.

Also the Shadowcat we killed UAV up and about 75 LRM locked on, and two Vollies so 150 LRM to ya. At least that what happened to the one we killed, plus he didn't move when the lock was made.

#17 Senorsuperman

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Posted 14 August 2016 - 04:12 PM

It is way more difficult than you think to use LRMs effectively. I personally have never been that great at using them, but have friends that are. I am positive that you had a spotter on you for the last match you just didn't see them. Sometimes you just have that kind of a match but usually a little cover and can counter those LRMs without a problem. Figure out where they are coming from and position yourself with some cover, or move in closer and rush them. If the LRM boat is alone they almost never have significant close range weapons and you can usually roll them easy once you close the distance. If they where that effective against you I guarantee that it was a team effort with at least one if not more spotters/ Narcs/ Tags. It really requires a team effort for LRMs to be used well.

#18 exiledangel

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Posted 14 August 2016 - 06:08 PM

hey look its the guy I killed with lrms to the back because he couldn't see me at 300 meters. did I mention there was a battlemaster lrm 60 with me about 299 from your back aswell.


oh did I mention when you have ecm and you stand still I don't need a lock to launch my LRMs at you just saying

#19 Dee Eight

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Posted 14 August 2016 - 09:46 PM

View Postexiledangel, on 14 August 2016 - 06:08 PM, said:

hey look its the guy I killed with lrms to the back because he couldn't see me at 300 meters. did I mention there was a battlemaster lrm 60 with me about 299 from your back aswell.


oh did I mention when you have ecm and you stand still I don't need a lock to launch my LRMs at you just saying


ditto...the lrms will go to where your crosshairs are pointed if they don't have a lock... which means between the minimum and maximum ranges, if i can put my crosshairs on you...and you're just standing still...you're scrap metal..

#20 Domenoth

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Posted 14 August 2016 - 10:32 PM

View PostDee Eight, on 14 August 2016 - 05:16 AM, said:

1300 meters (huggin with range module)


The fact that anyone knows this tidbit of information crushes my spirit. We need a Huggin relocation program to combat abominations like this.





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