Boogie138, on 14 August 2016 - 12:48 AM, said:
While I do not disagree, that has nothing to do with PSR.
To make a point, I litterally LURM'd my way into tier 1.
Side note, I do not agree with your conclusion on light mechs.
There are 2 issues at play here for raising tiers which contributed to why I did not go with lurms for levelling up
1. How PSR increase or decrease
2. How lurms work
1. I believe there is a chart around where they showed how PSR increased during a win/loss. The most important criteria is damage dealt. As long as your damage dealt was very high, even in a loss, your PSR increased or remained constant. So my criteria is to maintain high damage for every game, even in a loss.
2. This is anecdotal but I have not seen very high damages in PUG solo queue from lurmers. Usually some pilots would voice out that they have lurms and they are usually in the 200 to 400 damage range maybe? And they require a lot of assistance in the form of modules required, narcs, tags and map choice in order to perform well. So far I have only seen a few times when a large number of the team bought lurms and there was a narc involved and then only did the team do well. Even then the damage was pretty spread out. I feel this is unreliable if you are solo queue pugging.
The reason why I chose direct damage weapons like ballistics was because as a new player, I did not want to deal with heat issues (less heat means more continuous fire, especially during a brawl) and less need to rely on team mates in a game. PUG games are unreliable most of the time and most times you can only depend on yourself to get high damage dealt.
Anyway the time horizon is important as well for tiering. Given enough time and WLR, I guess any weapon can be used to tier up. In my experience, direct fire seems more reliable in getting a good score in a solo PUG.
TL:DR: High damage = psr increase whether its a win or loss
3. Which part do you not like about the light mechs?