The problem stems from the fact that the current meta favours the IS advantages of cluster-fired missiles, single slug ACs, and short duration lasers. So, if we want to even things out, neither side should hold so many of the meta advantages. So, here is how I think these advantages should be doled out.
IS gets the single slug ballistics.
Clans get the shorter duration Lasers.
Both sides get cluster fire missiles.
I feel this would even the playing field, as the meta advantages no longer sit with one side exclusively. If we want to go one step further, we could add a "nominal count" system as a replacement for Ghost heat. What this would do is actually surprisingly simple. Basically, if you fire more than X number of weapons of the same type in a single salvo, the additional weapons will not deal any additional damage, they will merely add more heat. So, for example, it would be a bad move to fire more than six MLs in a single salvo, as the additional MLs provide nothing beyond additional heat. Basically, it is spreading the CERPPC nerf to all the other weapons. If ell this would help restrict the LOLAlpha builds that have pretty much taken over the game. I feel these would help encourage variety, but if you feel otherwise, please do say so in the comments below.
Edited by Requiemking, 14 August 2016 - 08:37 PM.