

Why Am I Not Allowed To See My Teammates' Weapon Loadouts?
#1
Posted 16 August 2016 - 12:15 AM
But why am I not allowed to get detailed info on their weapon loadout like I can when I target an enemy? Is there a reason I'm not allowed to? I vaguely remember wayy way back during Open Beta I used to be able to see my teammates' weapon loadouts, but maybe I'm just imagining things. I only played for about a month back then after all.
#2
Posted 16 August 2016 - 12:20 AM
11 lazrs errwhere 11, on 16 August 2016 - 12:15 AM, said:
But why am I not allowed to get detailed info on their weapon loadout like I can when I target an enemy? Is there a reason I'm not allowed to? I vaguely remember wayy way back during Open Beta I used to be able to see my teammates' weapon loadouts, but maybe I'm just imagining things. I only played for about a month back then after all.
In my opinion, there is no other reason than PGI's laziness and incompetence.
#3
Posted 16 August 2016 - 01:01 AM
To reduce the strain on background database servers and avoid further issues with loading laggs and desyncs.
#4
Posted 16 August 2016 - 01:40 AM
#5
Posted 16 August 2016 - 01:44 AM
#6
Posted 16 August 2016 - 03:08 AM
First you must have your Mech destroyed (preferably in combat with the enemy) then spectate your allies and you can see their weapons loadout.
To get target info you must target your allies, you have never been able to target allies. While it may be useful to see what weapons your team has if you are commanding and formulating a plan, it would be as quick to ask and if someone does not reply then they would probably not work with you anyway so no real loss
#8
Posted 16 August 2016 - 03:29 AM
#9
Posted 16 August 2016 - 05:40 AM
For example I have mostly long range weapons, I can't lock the enemy I can easily shoot with advanced zoom, so the assult nearby could have LRMs or short range weapons. So when I see someone next to me, until he shoots, I can't know.
If I push and that other mech has mostly LRMs, he won't follow and my long range lasers aren't really efficient in short range. -> I get screwed fast and thus I won't push.
#10
Posted 16 August 2016 - 06:12 AM
Edited by mailin, 16 August 2016 - 06:22 AM.
#11
Posted 16 August 2016 - 06:44 AM
People will usually tell you thier loadout if you ask.
Edited by Jack McKnight, 16 August 2016 - 06:44 AM.
#12
Posted 16 August 2016 - 10:55 AM
Rogue Jedi, on 16 August 2016 - 03:08 AM, said:
Right you can just look actually.. The weapons are dynamic, so you can see what is loaded for the most part.. SRM tubes are the one exception on some mechs, as if tube count is lower than the launcher. Lasers can be a bit harder, But watching them fire, or even just looking as you know that on certain mechs, if you see 2 energy slots, you can say,, OK, large pulse or Large lasers.. PPC's are easy to see.. If you see 6-8+ they are typically mediums, unless they are lighter mechs, then they are typically small..
color is another way to pick out lasers as well.
Ballistics is all about the barrel, and fire rate.. if you are slightly confused on them, just wait till they fire.
But yea, you could just ask, Or say something simple, like who are the short ranged or medium ranged mechs.. ect.. Though it would be nice at the end of the match to look at all mech loads..
FYI I forget the Key, so look under keymap, i think its called unbound? you press it and it shows what % all the mechs are, so you can see who is hurt and how still has lots of armor/weapons left. It helps you urge some to take some time up front.
Teer5, on 16 August 2016 - 05:40 AM, said:
If I push and that other mech has mostly LRMs, he won't follow and my long range lasers aren't really efficient in short range. -> I get screwed fast and thus I won't push.
a good LRM skirmisher will very often follow pushes.. LRM's best range is actually 250-450.. they don't need direct lines, so you can lob them over the brawlers head, pouring on damage, opening up torso, while the brawler wrecks them as you open um up.. Nothing a brawler likes more than having LRM30's flyijngover my head adding on to what i am doing.. Even 100 ton assaults will drop like a bad habit.
Best part is you don't have to worry about getting torn a new one in your backside by some idiot that does not have any kinda trigger control,
Even hold off firing, because you might hit your buddy while better, the LRM's could of been fired Often waiting a few seconds can mean the difference of the brawler taking another volley, which can be 20-30-40 damage, they didn't need to take.
Edited by JC Daxion, 16 August 2016 - 11:00 AM.
#13
Posted 16 August 2016 - 11:15 AM
Let me tell you a secret I learned over the years...
In puglandia, (if you dont know anyone on your team) expect to stand alone and die alone if you lead a push without verbal confirmation that people will follow you.
Your team mates dont care about you, they want you to run out and die in hopes you can get locks for them.
You are the bait... End of story!
I go into every game thinking every stranger on my team is a LRM boat... Even the atlas on my team is a LRM boat... And every enemy mech on the opposing team is perfectly optimized for the meta.
#14
Posted 16 August 2016 - 12:36 PM
I'm thinking of times towards the end of a match when I'm trying to make a split second decision who has the most armor and weapons left. .....situations where you run behind your friendly assault mech thinking he'll tank for you, allowing you to maneuver around his side and support him.... only to realize too late that he was one spitwad away from going down.
Would this be worth the coding effort? Maybe not, but I can still wish.
#15
Posted 17 August 2016 - 10:55 AM
Say for example I've got a Raven 3L with ERLLs, I'll put my description as 'Sniper'. Same goes for if I drop in a dual gauss Jagermech. If I drop in my SRM Summoner I'll mark it as a 'Brawler', same goes for if I drop in my 12ERSL Nova. If I drop in my triple AMS or ECM Kit Fox, or my NARC Raven I'll list it as 'Support'. An LRM boat would choose Indirect Fire.
If you see a lot of 'Indirect Fire' mechs you know to keep your locks and don't bother expecting your team to try to go 'under' in Manifold. If you see a lot of Brawlers you know to try to close fast on the enemy, while if you see a lot of Snipers you want to hold back and let them go to work for a few minutes to soften up the enemy at range.
#16
Posted 17 August 2016 - 11:33 AM
#17
Posted 17 August 2016 - 11:42 AM
Ruccus, on 17 August 2016 - 10:55 AM, said:
Say for example I've got a Raven 3L with ERLLs, I'll put my description as 'Sniper'. Same goes for if I drop in a dual gauss Jagermech. If I drop in my SRM Summoner I'll mark it as a 'Brawler', same goes for if I drop in my 12ERSL Nova. If I drop in my triple AMS or ECM Kit Fox, or my NARC Raven I'll list it as 'Support'. An LRM boat would choose Indirect Fire.
If you see a lot of 'Indirect Fire' mechs you know to keep your locks and don't bother expecting your team to try to go 'under' in Manifold. If you see a lot of Brawlers you know to try to close fast on the enemy, while if you see a lot of Snipers you want to hold back and let them go to work for a few minutes to soften up the enemy at range.
I think you have a great idea there.
I ask over comms and, "I am a brawler", "LRM boat here", "I am a sniper" is usually good enough for me in match. It would be nice to have a role symbol by our name to keep comms clear when it hits the fan.
#18
Posted 17 August 2016 - 11:44 AM
11 lazrs errwhere 11, on 17 August 2016 - 11:33 AM, said:
It definitely would - it's just a non-trivial technical problem to put it into the game. I'm sure it could be done, but PGI has been prioritizing those resources elsewhere.
PS: You should know that there are a loud minority of the player base who will simply bash PGI for anything. There's a long, sordid history behind this, but all you really need to know is that anyone who answers a simple question like yours with "PGI's just lazy and incompetent" has left the path of reason - and you should disregard anything they say about PGI as being grounded in discontent rather than facts and evidence.
Edited by Void Angel, 17 August 2016 - 11:45 AM.
#19
Posted 17 August 2016 - 11:54 AM
11 lazrs errwhere 11, on 17 August 2016 - 11:33 AM, said:
I agree with you.
Being able to quickly know any teammate's loadout is very useful, tactically speaking. Asking over chat/comms is not the same and takes too long. And how will you remember it throughout the match?
In MW4 you could cycle through friendly targets with your HUD and quickly know what your teammates were loaded with.
That was great, and I miss it.
#20
Posted 17 August 2016 - 03:21 PM
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