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"... And An As-Yet Unannounced Light 'mech."


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#1 Yogge Mothi

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Posted 04 December 2016 - 09:05 AM

Throwing out my prediction with some deductive reasoning backing me up.

1) "...improvements to the Damage and Spread of both Clan and Inner Sphere Machine Guns," are included in this month's patch.
2) The "as-yet unannounced Light 'Mech" is being announced early next month.
3) A 20-ton Clan Light 'Mech has never been released in MWO.
4) As much as MWO fans would like the Fire Moth in the game, discussions with the developer about the mech seem to imply it simply won't be happening.
5) This game is developed by Piranha Games.
6) Piranha Games has been particularly excited about this 'Mech, verifying the weight class of the 'Mech over a month before its pre-order announcement.

Due to these reasons, the 'Mech I'm predicting is: The Piranha! <Cue fanfare>

Make sense to you guys? Or do the clues point you in a different direction? Personally, I'd jump at the chance to play a 20-ton little psycho w/ 12 machine guns running around at 156.7kph (180XL on a 20-tonner). As for the Fire Moth, I suppose PGI could be blowing smoke about not being able to implement it. I guess we'll have to see, but I'm 99% sure it's going to be one or the other.

Edited by Yogge Mothi, 04 December 2016 - 09:06 AM.


#2 RestosIII

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Posted 04 December 2016 - 09:07 AM

I really hope it's not the Piranha, just because it's one of the very few mechs I'd feel obligated to buy. Clan Diamond Shark tech, and all that.

#3 FupDup

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Posted 04 December 2016 - 09:08 AM

For the purposes of actually helping lights have some kind of representation, the Lolcust IIC would be probably the safest bet.

The Horned Owl is another one that has potential, but the new scaling system would seriously hamper a humanoid 35-tonner.

PGI will probably pick something relatively mediocre instead, which no one will use after they finish leveling it up.

Edited by FupDup, 04 December 2016 - 09:18 AM.


#4 Paigan

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Posted 04 December 2016 - 09:15 AM

View PostFupDup, on 04 December 2016 - 09:08 AM, said:

For the purposes of actually helping lights have some kind of representation, the Lolcust IIC would be probably the safest bet.
[...]

this.

Lolcust IIC all the way!

Edited by Paigan, 04 December 2016 - 09:16 AM.


#5 Wrathful Scythe

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Posted 04 December 2016 - 09:30 AM

People seem to forget the legend of the 6 mg spider. A tale so dark that not even the deepest catacombs of PGIs headquarters are deemed to be a safe place for this written catastrophy. And you want to multiply this terror? You monster! Think of the assaults... their backs... even the thought alone lets the assault queue plumit to nothingness.

#6 RestosIII

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Posted 04 December 2016 - 09:31 AM

View PostWrathful Scythe, on 04 December 2016 - 09:30 AM, said:

People seem to forget the legend of the 6 mg spider. A tale so dark that not even the deepest catacombs of PGIs headquarters are deemed to be a safe place for this written catastrophy. And you want to multiply this terror? You monster! Think of the assaults... their backs... even the thought alone lets the assault queue plumit to nothingness.


Piranha with 100% MG RoF increase quirk. 10/10 would 3 second Jenner again.

#7 Battlemaster56

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Posted 04 December 2016 - 09:46 AM

I'll take the Piranha, but I want the Incubus.

Locust IIC tho there gonna be so much qq and gonna get mega jackhammer nerf over and over.

#8 Valdarion Silarius

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Posted 04 December 2016 - 09:51 AM

View PostPaigan, on 04 December 2016 - 09:15 AM, said:

this.

Lolcust IIC all the way!


I would consider getting the Locust IIC if they stuck to some of the original unseen art while making it their own.

Posted Image
Posted Image

The reseen however looks like a hammer head shark and a reseen marauder iic had some kind of abomination child.

Posted Image

Meh, I'll probably get it so that Russ might get the message through his thick skull that we want more IIC's in the game.

Edited by Arnold The Governator, 04 December 2016 - 10:01 AM.


#9 RestosIII

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Posted 04 December 2016 - 10:02 AM

View PostArnold The Governator, on 04 December 2016 - 09:51 AM, said:

Meh, I still might get it so that Russ might get the message through his thick skull that we want more IIC's in the game.


I'd rather we not turn the entire Clan combat force into IIC mechs, thank you very mech. That's already happening to an extent with the Jenner IIC and Hunchback IIC, so I don't want more IICs to take over other roles, when there are proper Clan mechs for the same jobs.

#10 Valdarion Silarius

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Posted 04 December 2016 - 10:38 AM

View PostRestosIII, on 04 December 2016 - 10:02 AM, said:


I'd rather we not turn the entire Clan combat force into IIC mechs, thank you very mech. That's already happening to an extent with the Jenner IIC and Hunchback IIC, so I don't want more IICs to take over other roles, when there are proper Clan mechs for the same jobs.


Don't really see your issues with some future mechs like the Rifleman IIC and Warhammer IIC being implemented. Would they be popular mechs in the clan forces? Most likely. Are they going to be grossly overpowered compared to other mechs? Most likely not.

I think the testing grounds will see how the Marauder IIC functions in field before they go down the list. I hope I'm wrong and they balance future IIC mechs accordingly, so that we see an even amount of IIC battlemechs/omnimechs working side by side instead of one overpowering the other. It all depends how PGI decides to balance them and if they add engine caps.

I would be really disappointed if the Marauder IIC was truly the last IIC battlemech they implemented into MW:O. It really wouldn't make sense since there is a market for the MW2 veterans.

There is nothing in the clan forces in the heavy department that fills the high weapon mounted Jagermech/Rifleman as if they were to add the Rifleman IIC/Glass Spider.

The Warhammer IIC would function identically as the Marauder IIC would be. Why should we have it in game? Build variety to the game and a decent money maker for PGI.

I really don't see any issues since Hunchback IICs are garbage with armor and I can kill most Jenner IICs with relative ease in my clan omnimechs.

Edited by Arnold The Governator, 04 December 2016 - 10:44 AM.


#11 JediPanther

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Posted 04 December 2016 - 10:42 AM

Only light mech I'd buy is the lam stinger/wasp.

#12 RestosIII

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Posted 04 December 2016 - 10:48 AM

View PostArnold The Governator, on 04 December 2016 - 10:38 AM, said:


Don't really see your issues with some future mechs like the Rifleman IIC and Warhammer IIC being implemented. Would they be popular mechs in the clan forces? Most likely. Are they going to be grossly overpowered compared to other mechs? Most likely not. I think the testing grounds will see how the Marauder IIC functions in field before they go down the list. I hope I'm wrong and they balance future IIC mechs accordingly, so that we see an even amount of IIC battlemechs/omnimechs working side by side instead of one overpowering the other. It all depends how PGI decides to balance them.

I would be really disappointed if the Marauder IIC was truly the last IIC battlemech they implemented into MW:O.

There is nothing in the clan forces in the heavy department that fills the high weapon mounted Jagermech/Rifleman as if they were to add the Rifleman IIC/Glass Spider.

The Warhammer IIC would function identical to being a powerhouse as the Marauder IIC would be. You will see your IS marauders/warhammers/riflemen still being fielded on the battlefield. I really don't see any issues since Hunchback IICs are garbage with armor and I can kill most Jenner IICs with relative ease.


I don't think you got my point. IIC mechs are replacing Clan mechs in a lot of people's decks. Want a Clan light mech? Most people jump onto the Jenner IIC. Want a Clan medium mech? Again, Hunchback IIC. And with the Marauder IIC coming out, people are probably going to replace their Warhawks with it. If the Rifleman IIC came out, it would probably be one of the best hillpokers out there, and you know that poking is basically the only builds out there right now. Oh, and yes, I am still salty that people are using the Marauder IIC as an excuse for us not needing the Mad Cat Mk II.

#13 Mcgral18

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Posted 04 December 2016 - 10:49 AM

Aw, if we get the Piranha, MGs will be nerfed again


That's no fun...

#14 Valdarion Silarius

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Posted 04 December 2016 - 11:21 AM

View PostRestosIII, on 04 December 2016 - 10:48 AM, said:


I don't think you got my point. IIC mechs are replacing Clan mechs in a lot of people's decks. Want a Clan light mech? Most people jump onto the Jenner IIC. Want a Clan medium mech? Again, Hunchback IIC. And with the Marauder IIC coming out, people are probably going to replace their Warhawks with it. If the Rifleman IIC came out, it would probably be one of the best hillpokers out there, and you know that poking is basically the only builds out there right now. Oh, and yes, I am still salty that people are using the Marauder IIC as an excuse for us not needing the Mad Cat Mk II.


Nah, I got your point. Yes I do see alot of people fielding Jenner IICs and Hunchback IICs. I can deal with them accordingly but if most people choose to field them, so be it for the players. However I don't see them dominating the battlefield in every quick play that I participate in. The Hunchback IIC sure can mount some high ballistics but they are one of the quickest mechs that I can CT. I usually just go for the legs when it comes to circle strafing Jenner IIC pilots.

If you ever played Netmech or even the SP campaigns of Mechwarrior 2, then you should know that the Rifleman IIC had heat issues. It took some considerable skill to use those clan large pulse lasers even when chain firing. Even through there were ALOT of broken mechanics with the weaponry in that game (LRM's being OP at all ranges and clan LBX's annilating everything) and the AI being dumber than a rock, there are alot of key features that PGI could use to balance the Rifleman IIC accordingly.

The Rifleman IIC relied heavily on it's high mounted arm weaponry to be effective. Yes it will be a excellent hill poker, but remember how fragile those arms were. Once those arms were off, it was GG to the pilot that could defend himself with only a single head mounted energy hard point. I think the XL engine cap and locked arm weapons would be the key in balancing it.

And don't worry bud, you will get your Mad Cat Mk.2 sooner or later. Posted Image It won't be replaced by the Marauder IIC since so many players want the MK.2 more than anything else. Sucks since it will probably be released in late 2017/early 2018 around the 2017 mechcon announcement.

Edited by Arnold The Governator, 05 December 2016 - 01:35 PM.


#15 Y E O N N E

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Posted 04 December 2016 - 11:23 AM

View PostBattlemaster56, on 04 December 2016 - 09:46 AM, said:

I'll take the Piranha, but I want the Incubus.

Locust IIC tho there gonna be so much qq and gonna get mega jackhammer nerf over and over.


They can't really nerf it below completely stock values, and it's gonna be fantastic at those values.

#16 Revis Volek

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Posted 04 December 2016 - 11:36 AM

View PostMcgral18, on 04 December 2016 - 10:49 AM, said:

Aw, if we get the Piranha, MGs will be nerfed again


That's no fun...



Actually there was talk of buffing MG's in both DMG and Spread as well as a buff to DHS's to 14 mechs.



Gameplay and Quirk Changes

A number of balance and gameplay changes will be present in the December patch, including Quirk adjustments for 14 'Mechs (12 IS, 2 Clan), Heat Capacity and Engine Dissipation improvements for both Clan and Inner Sphere Double Heat sinks, along with a few ballistic and missile weaponry tweaks, including improvements to the Damage and Spread of both Clan and Inner Sphere Machine Guns.

Piranha might be on the table!

Edited by Revis Volek, 04 December 2016 - 11:37 AM.


#17 HauptmanT

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Posted 04 December 2016 - 11:39 AM

Meh if it's a fast 20 tonner for the clans, we need it. I was hoping Firemoth, but I'll take whatever they give me.

I love my Peanut Butter to death, but I'm a clanner, and cant have as much fun with a clan light.

#18 A Really Old Clan Dude

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Posted 04 December 2016 - 01:59 PM

WASP, WASP WASP........ dreams of WASP LAM

#19 Gas Guzzler

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Posted 05 December 2016 - 09:55 AM

View PostMcgral18, on 04 December 2016 - 10:49 AM, said:

Aw, if we get the Piranha, MGs will be nerfed again


That's no fun...


Looks like they are getting buffed next week. And then with the skill tree you can max out MG RoF... x12. The salt will be real.

#20 CK16

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Posted 05 December 2016 - 10:03 AM

I hope Fire Moth, this would complete the entire Clan wave 1 mechs. Fire Falcon is close 2nd. Cougar is my 3rd...why Cougar? Cause firmly plants the no time line flag down and opens up for the fun future mechs as well now for options. Hello Nova Cat and Mk II shortly afterwards.

#MADCATMKII2017





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