

Unreal Engine 4 Can You Switch To It Pgi?
#1
Posted 17 August 2016 - 01:19 AM
Replay function for Solairis
Vulcan and DX 12 support
VR
Performance and Optimizations
Pre-built AI
Spectator mode for tournaments and Solairs
https://www.unrealen...unreal-engine-4
#2
Posted 17 August 2016 - 01:33 AM
Will PGI upgrade the engine?
Highly unlikely based on the future plans
Maybe we can find Russ in Mechcon and ask him in person... I have some more questions too.
Also, I'm hoping I can find paul and ask some questions.
#3
Posted 17 August 2016 - 01:39 AM
Navid A1, on 17 August 2016 - 01:33 AM, said:
Will PGI upgrade the engine?
Highly unlikely based on the future plans
Maybe we can find Russ in Mechcon and ask him in person... I have some more questions too.
Also, I'm hoping I can find paul and ask some questions.
Yes I plan on going to mechcon I need to set up a few more things before it's a confirmed thing. (Passport mainly)
#4
Posted 17 August 2016 - 01:41 AM
#5
Posted 17 August 2016 - 01:41 AM
Navid A1, on 17 August 2016 - 01:33 AM, said:
I know a good question: "Why hast thou forsaken us, oh glorious Lord of Balance? The lowly Machine Gun peasants are dying in the streets, while you feast in your golden tower. I beg of thee, save thine citizens!"
Edited by RestosIII, 17 August 2016 - 01:42 AM.
#6
Posted 17 August 2016 - 01:42 AM
#7
Posted 17 August 2016 - 01:42 AM
Like MWO 2.0 with unreal or another engine.
A lot of the mess we have has absolutely nothing to do with the engine they use.
#8
Posted 17 August 2016 - 01:49 AM
But upgrade to a newer version is Possible but neeads lots of testing and Bugfixing.
cryengie still has a lot of potential and unused features.
Engine is only like a big box of Lego parts.
Some boxes have prebuild parts others have more colors of blocks.
But all depends on the construction
#9
Posted 17 August 2016 - 01:54 AM
Frankdark, on 17 August 2016 - 01:49 AM, said:
But upgrade to a newer version is Possible but neeads lots of testing and Bugfixing.
cryengie still has a lot of potential and unused features.
Engine is only like a big box of Lego parts.
Some boxes have prebuild parts others have more colors of blocks.
But all depends on the construction
Russ said and upgrade will be as much work as switching engines and it was possible but it was resting on one thing that he never elaborated on. The benefits is we get a solid engine. Not our current state of the engine that is limiting development at this point.
MWO should have stayed what it was supposed to be. A CryEngine mod with BATTLETECH theme. The moment they stopped excepting updates from CryTECH and started programming their own code we went down a dark path.
Edited by Imperius, 17 August 2016 - 01:57 AM.
#10
Posted 17 August 2016 - 01:57 AM
I'm glad to see the Unreal Engine has Vulkan support. DX12 is cancer.
#11
Posted 17 August 2016 - 01:58 AM
AnTi90d, on 17 August 2016 - 01:57 AM, said:
I'm glad to see the Unreal Engine has Vulkan support. DX12 is cancer.
Dx 12 isn't cancer


#12
Posted 17 August 2016 - 02:01 AM
#13
Posted 17 August 2016 - 02:06 AM
Old MW4 Ranger, on 17 August 2016 - 02:01 AM, said:
Ummm the engine is one of the biggest MWO issues... If you're not aware of that I'm not sure what to tell you.
#14
Posted 17 August 2016 - 02:18 AM
Heres another I have not even watched yet. Going to right now. Its a 2016 video.
Looks like a heavily biased video.

I think only a seasoned pro could answer this topics question.
Edited by Johnny Z, 17 August 2016 - 02:31 AM.
#15
Posted 17 August 2016 - 02:25 AM
Johnny Z, on 17 August 2016 - 02:18 AM, said:
Heres another I have not even watched yet. Going to right now. Its a 2016 video.
Looks like a heavily biased video.

I think only a seasoned pro could answer this topics question.
Unreal Engine 4 >
#17
Posted 17 August 2016 - 02:43 AM
That caused all manner of problems, including the disco bug, numerous networking issues and god knows what else.
It was 6 months of no other real progress leading up to the new engine, and like 3 months of unstable gameplay after.
I think it was an earlier Unreal Engine build that they moved away from, as well.
#18
Posted 17 August 2016 - 02:47 AM
Gryphorim, on 17 August 2016 - 02:43 AM, said:
That caused all manner of problems, including the disco bug, numerous networking issues and god knows what else.
It was 6 months of no other real progress leading up to the new engine, and like 3 months of unstable gameplay after.
I think it was an earlier Unreal Engine build that they moved away from, as well.
Ummm huh? It's always been CryEngine...
#19
Posted 17 August 2016 - 02:47 AM
#20
Posted 17 August 2016 - 03:00 AM
MeiSooHaityu, on 17 August 2016 - 02:47 AM, said:
Maybe but games potentially have a longer life cycle than before because with texture and engine upgrades all the models and design can be photo realistic.
MechWarrior is using 2 mb graphics right?
Fallout 4 is using 1 MB graphics for performance reasons. I mod Fallout 4 so I know the basic graphics are 1 MB. They will redo it to 2 mb in a year or something to.
4 mb graphics are basically photo realistic.
Modders port models from other games all the time for Fallout 4.
MechWarrior mechs would look photo realistic with 4 mb graphics.
Edited by Johnny Z, 17 August 2016 - 03:05 AM.
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