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Kdk-3 What Am I Missing?


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#1 Chill Bill

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Posted 17 August 2016 - 08:30 PM

Have always been a CQ Brawler. Atlas. Boom, twist, boom.

Recently toying with KDK-3 4 X AC10 dakka build. Not sure I get it on an assault. I get a kill or 2 (or 3) most matches but rarely do damage above the 300's. Yeah, there's the occasional 800 but it's rare. Find I need hulking face time exposure to put out serious damage, exposing my location to the faster mechs & snipers . But the heat management does not help when multiple targets are closing in later in the match as it gets hot and heavy.
Size... Heat during the almost unavoidable melee... Etc seem to limit the cumulative damage, the potential of this build.

What am I missing? Teach me.

Thanks

Edited by Chill Bill, 17 August 2016 - 08:53 PM.


#2 Ingga Raokai

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Posted 17 August 2016 - 08:37 PM

View PostChill Bill, on 17 August 2016 - 08:30 PM, said:

Have always been a CQ Brawler. Atlas. Boom, twist, boom.
Recently toying with KDK-3 4 X AC10 dakka build.
What am I missing?


Atlas pilot trying KDK... yeah forget about that Boom-twist combo. KDK is definietly more squishy (sort of) but can be more mobile (in general). Try the UAC10+5 build might more cool and you get a bit of ranged poke. Or the PPC+Gauss for more further range bracket (can get even more hot if careless).

When you said you need more face time in a KDK compared to AS7.. well that's true, just find the timing, you'll get used to it. (imagine that the KDK was more nimble before this)

I just thought of this, try double tap (even though it'll jam), then back to cover as soon as weapon is in cooldown cycle, back out again when all weapon is ready, rinse-repeat. (poke-and-poke, or peek-a-boo, whatever you call it)

Edited by Ingga Raokai, 17 August 2016 - 08:40 PM.


#3 Steel Raven

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Posted 17 August 2016 - 08:52 PM

Raokai nailed it. The Dakka Bear is all about DPM rather than the one hit punch, especially with the Ghost Heat.

You can try the 4X LB-10x build if it's more your play style but speaking as someone who has struggled with assaults, the Kodiak 3 is a amazing machine once you get the double tap in a rhythm.

Also note, Dakka Bears have become a Kill on Sight target like the King Crab so don't be afraid to let someone else tank and simply support because it's a good chance that everyone will want to shoot you first.

#4 Chill Bill

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Posted 17 August 2016 - 09:07 PM

Thanks for the help. Will work on the new KDK mindset with the peekaboo, double tap, maybe the 10/5 combo.
I have to admit though, after years plowing through the smaller maps in the Atlas, it feels a bit strange trying out this new strategy on what appears to be the Clan's Atlas cousin.
I think, though, with the larger Maps and new mechs, the assaults-Atlas, etc- are beginning to take a back seat.

Edited by Chill Bill, 17 August 2016 - 09:08 PM.


#5 TheLuc

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Posted 17 August 2016 - 09:07 PM

Like Steel Raven wrote, the KDK-3 is now the no1 target to put down till the next flavor of the month takes its place.

One guy of my crew runs his KDK-3 with 4 C-AC5s and 4 C-ER SML lasers, hes not the fastest Kodiak out there but he fires so much that he usually runs out of ammo before hes out of play.

here is the build he use,
http://mwo.smurfy-ne...dc344fe0c71ea3e

#6 Chill Bill

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Posted 17 August 2016 - 09:09 PM

Thanks.

#7 762 NATO

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Posted 17 August 2016 - 09:54 PM

Yep, nailed it. Double-tap, wait, double-tap other side, wait, double tap first side. It gets hot so work on your trigger discipline. After about three bursts most pilots are scared, cored or dead.

You are target Numero Uno, so use it to you advantage and work with a heavy hitter like an Atlas/Warhammer/brawler King Crab/you get the idea. Even a well piloted Blackjack/Black Knight/QuickDraw! You open them up and your buddy gets the kill. You tank from behind him and he gets ignored. It is even better when they overheat trying to get the killshot! It works best in group, obviously, but even in PUG there have been many, many matches where my KMDDs well exceed my kills (like 5 KMDDs with 1 kill and 700 damage). And I am just fine with that! Enjoy them! Kodiak's are the only assaults I can stand to drive other than the occasional Stalker.

#8 Dyson85

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Posted 11 September 2016 - 10:36 PM

Hi guys.

I'm playing KDK-3 with 4 x LBX 10 and 200 ammo. One

No armor on arms because i don't need them.

It's depends what kind of pilot You are. KDK-3 in my build is machine to push and push and push.

My DMG per game is 600 - 1450 ( done it last Saturday ), kills 3 - 10. Im never jumping on front line before they will fired all LRMs !

You must have a high level of discipline and play like team because is nice when someone is protecting yours back! When you shooting LBX-10 one by one in chain fire...trust me...no mech can win one on one Posted Image

Never happend to me.

Maybe some of You were playing with me. I'm not THE BEST !! Never said this.
But i know what I'm talking about KDK-3

All the best and good luck !

P.S 200 ammo is enough ! If You will have accuracy something about 75% should be fine :)

Regards
DYSON85

Edited by Dyson85, 11 September 2016 - 10:41 PM.


#9 InFlamezZ Weaver

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Posted 11 September 2016 - 11:35 PM

if you really want that boom twist boom play style get the KDK spirit Bear 4 SRM6 x 2 med puls 1 uac10 + masc? hell yeah why not? you can also add Artemis if you want.

#10 Arugela

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Posted 11 September 2016 - 11:38 PM

Not sure how much experience I have here. But I think you have to drop engines to get more than basic good ballista combos without dropping lasers on KDK-3... The default 400xl engines is limited in what you can do as far as really good combos. That is why it is default.

if you can afford to drop it though you can do some more diverse builds with like 4 ERLL, LPL, or PPC or something. Cluster them in twos on each hand and fire them separately. Waiting for the other to finish to avoid ghost heat. The range of even ERLL should help coming into enemies range. And you can fit more heatsinks possibly.(my builds don't do this well.)

The only one I know that you need to drop below XL to STD is for quad Gauss rifle. Not sure if that is better than quad x10. But I would get lasers with them to help soften the armor. At least Quad ERLL. Or something similar.

Long Range / With fibrous / with ammo <-Change out PPC for LPL and/or change the ballistics for more use of the Targeting computer or better damage.

Again, make sure all lasers are fired in twos and possibly also in chainfire with the PPCs. LPLs in twos are pretty low heat. Same with the balistics obviously. These setups don't have a lot of heat sinks.

I think range is important for a bear doing daka. Smaller damage with combined laser fire. This gives you hiding time and the ability to outrange some snipers. The only other odd thing you can do is dual / 2 or quad gauss for sniping... Or add some small/medium lasers to the xb 10's/20's or something. I think there is a reason most of the Kokiaks have a lot of lasers supported by other weapons systems.

BTW, I call these lower heat sink builds. HOT DAKKA! 8d

Edited by Arugela, 15 September 2016 - 07:17 AM.


#11 Arcanite

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Posted 11 September 2016 - 11:58 PM

Boom, twist, boom = 4LB10-X + 2 C-ER-med.

#12 Arugela

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Posted 15 September 2016 - 07:10 AM

I just made this Daka Bear!

Shortcuts:
1. 4xAC/5(Chainfire)
2. 4xERML(Chainfire)
3. 2xERLM(LorR hand) or 2xERLM+2xAC/5(LorRside)
4. 2xERML(LorR hand) or 2xERLM+2xAC/5(LorRside)
5. 4xERML
6. 4xAC/5

Decent Range and constant fire. You can switch out CAP or TC for extra ammo if needed. And good heat control. When and if you run out of ammo you still have a nice quad ERML to rely on. You'll be firing for days.

And most importantly, you won't have to change the default engine!

Edited by Arugela, 15 September 2016 - 07:20 AM.


#13 Tordin

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Posted 15 September 2016 - 07:33 AM

Nice to see the Bear have made sure the Atlas can take a breather in being the no1 target. Though it can surely be fatal to understimate the Atlas.

#14 Mole

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Posted 15 September 2016 - 08:34 AM

I've always been a bit of an odd bird as far as not adhering to the meta not because I find meta distasteful if it works but... with the exception of the Arctic Cheetah I've never been able to make the meta work but I am really good at coming up with odd builds that most people will tell you are awful but somehow making them work when others can't. Perhaps I simply have an unusual skillset, I don't know, but I couldn't make the KDK-3 work for me either. But I did find a Kodiak that works for me just fine. Oddly enough it is the one that people believe to be the most useless of the bunch, the KDK-2. I'll post the build for you here if you're interested in trying it. I'll also explain how to play it, but I find it plays fairly similar to an Atlas. I've played it with my unit mates before and at first they had many critiques on my build until they started watching me smash people with it.

KDK-2

So here's how I play this thing. I pretty much move along with the team. I lead or join pushes and when I come upon a target I fire my LRMs at it while I close. Once I get in range I rip them open with a double tap from my UAC/20 for an instant 40 damage and then laservomit them for another 36 damage for a total of 76 damage pretty much instantly. My target usually reacts by frantically torso twisting away from me and backpedaling at the same time, allowing me to smack them with another 76 damage. Sounds pretty much like an Atlas, right? With the XL 400 engine you have more mobility than an Atlas, as well as having the two jumpjets to get you unstuck off of terrain objects that would take an Atlas a full 30 seconds to work its way around. However, you do not have the kind of structure quirks the Atlas has, so you're a bit more squishy. This 'mech is a pusher, but you must remember that it is NOT an Atlas any way you tear it and that you should not engage multiple targets at the same time by yourself. If you are engaging multiple targets, be sure that you have support from your team. As for engaging a single target, unless it's something that is quick enough to outmaneuver you or outrun you and the pilot can keep his cool with that 76 damage flying at him, well, I've not met many 'mechs that can stand up to my Kodiak in a brawl. Hope this helps you find a Kodiak that works for you.

#15 Rayden Wolf

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Posted 15 September 2016 - 08:50 AM

View PostArugela, on 15 September 2016 - 07:10 AM, said:

I just made this Daka Bear!

Shortcuts:
1. 4xAC/5(Chainfire)
2. 4xERML(Chainfire)
3. 2xERLM(LorR hand) or 2xERLM+2xAC/5(LorRside)
4. 2xERML(LorR hand) or 2xERLM+2xAC/5(LorRside)
5. 4xERML
6. 4xAC/5

Decent Range and constant fire. You can switch out CAP or TC for extra ammo if needed. And good heat control. When and if you run out of ammo you still have a nice quad ERML to rely on. You'll be firing for days.

And most importantly, you won't have to change the default engine!

Four tons of ammo for four UAC5?! Holy crap.
Drop the lazors, drop the engineheatsinks add all ammo you can fit, fire 2/2 or simpley all together, win.

@Mole: the worst KDKs are the 1 and five. I think its because the lack of mobility quirks.
The two is the one varoant i have the best K/D ratio with.
But thats maybe because i dont play it so much as the SB or the 4.

Edited by Rayden Wolf, 15 September 2016 - 08:55 AM.


#16 TercieI

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Posted 15 September 2016 - 08:52 AM

View PostRayden Wolf, on 15 September 2016 - 08:50 AM, said:

Four tons of ammo for four UAC5?! Holy crap.
Drop the lazors, drop the engineheatsinks add all ammo you can fit, fire 2/2 or simpley all together, win.


They're normal clan ACs, so it's OK. Posted Image Seriously, though, 2 tons per 5 is the minimum you need, a bit more for ultras is desirable. I shoot my dakka Black Widow dry at that load pretty often.

If you insist on running it with a 400, you will be badly built for dakka. You don't need the heat sinks (or the marginal speed) and even dropping to a 390 gains you 3.5 tons to work with.

Edited by TercieI, 15 September 2016 - 08:56 AM.


#17 Rayden Wolf

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Posted 15 September 2016 - 08:57 AM

Ah,didnt notice that. But that makes the loadout more worse(dont know if thats the correct grammar, sry :P).
Btw, i allways take minimu 2t ammo per AC and three Ultras(minimum).
One single ton pro gun is just not enough^^

#18 Arugela

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Posted 15 September 2016 - 10:18 PM

I put the extra heat sinks on to help with the lasers. It allows you to fire alot longer and have decent cooling when you have to stop with the lasers for a bit. And as I said, you can remove the 1:1 parts(CAP,TC) and put in more ammo as desired. Or even the heatsinks. it's point is to be a build with decent range and performance for not removing the base engine. And has more than just the 4 ballistics guns like he started with.

Think of it as a template and not a complete mech.

The other point of the mech is it is a chainfire build. All weapons can continuously chainfire without stopping. When the 4th gun/laser stops the next one will be ready and fire...

This build is very easy to adjust for ammo if needed.

Edited by Arugela, 15 September 2016 - 10:30 PM.


#19 Rayden Wolf

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Posted 15 September 2016 - 11:56 PM

Chainfire is a bad idea. Everyone and its grandma will focus you, especialy in a KDK3. This loadout simply dosnt have the power to take out opponents quickly.
It maybe works at midrange in some kind, but there is no chance to win a trade in the typical peek a boo game :/
And for the barestare, the punch is just to low. You will paint enemy mechs all over the upper body. Meanwhile they twist and hit you hard with SRMs, Gauss, PlsLasers or biger balistics in your CT.
I really doubt about the effectivness^^

#20 The Basilisk

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Posted 16 September 2016 - 12:42 AM

View PostChill Bill, on 17 August 2016 - 08:30 PM, said:

Have always been a CQ Brawler. Atlas. Boom, twist, boom.

Recently toying with KDK-3 4 X AC10 dakka build. Not sure I get it on an assault. I get a kill or 2 (or 3) most matches but rarely do damage above the 300's. Yeah, there's the occasional 800 but it's rare. Find I need hulking face time exposure to put out serious damage, exposing my location to the faster mechs & snipers . But the heat management does not help when multiple targets are closing in later in the match as it gets hot and heavy.
Size... Heat during the almost unavoidable melee... Etc seem to limit the cumulative damage, the potential of this build.

What am I missing? Teach me.

Thanks


Kodiak 3 quad UAC only works when the enemy alows you to do so or if you perfected your sense for positioning and timing.
Your best bet is during the start of events or new introduced mechs when everyones eyes are on something else.
Don't try to be the first on a target and don't kuddle the enemy. Your main advantage besides high dps is your range over the SRM crowd.
Regarding lasers....well dont stay still while shooting...just keep your range and move while shooting.





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