Is The Victor Too Weak?
#1
Posted 17 August 2016 - 11:38 AM
I played quite a few matches in my un-basic'd Victors and lost my @ss repeatedly. I still managed to hit position 250 with incredibly weak matches and way below 1000 points.
Is the Victor as weak as it seems? What's really making the difference here? At 80 tons it's capable of significant speed and it should have plenty of armor (doesn't it?)...the hardpoints don't seem ridiculously bad...are they?
What's driving this? Is there a build that works well or is the Victor on life support until a major quirkening?
#2
Posted 17 August 2016 - 11:43 AM
#3
Posted 17 August 2016 - 11:45 AM
PGI has specifically said that they don't want previous meta mechs to be buffed ever again.
#4
Posted 17 August 2016 - 11:50 AM
#5
Posted 17 August 2016 - 12:05 PM
Victors were the first mechs I bought a couple years ago when I first got into the game. Did pretty well with them, was really quite happy with them. Took a break from MWO, came back after about a year or so and tried the Victor again - nothing but crap. Like the OP I can't do **** in them anymore. Feels like you're driving around a tissue paper mech, soooo weak!
So I sold them, all of them. Thank you PGI.
Edited by xTrident, 17 August 2016 - 12:06 PM.
#6
Posted 17 August 2016 - 12:05 PM
FupDup, on 17 August 2016 - 11:45 AM, said:
PGI has specifically said that they don't want previous meta mechs to be buffed ever again.
Source ? I don't remember this one, but it wouldn't surprise me
#8
Posted 17 August 2016 - 12:09 PM
#9
Posted 17 August 2016 - 12:12 PM
#10
Posted 17 August 2016 - 12:23 PM
Three things changed JJ's became sucky, clan with XL and a lot of mechs that have bigger alpha's and DPS than when it was the top assault.
Your far better off using Ac5,Uac5 LPL builds than a brawler build, because you need to use the hard points the AC20 build as a practical solid mech is dead.
I still fight with the Ac20 because it's how the mech should be, but for events like this its Uac5's and support weapons
#14
Posted 17 August 2016 - 12:37 PM
Weapons wise, the Victor can make use of major quirks for weapons that it can only mount 1 of. On 1 variant, it has a +25% range on ballistics, add in a range mod for the AC20 and you can reach out there a bit. Not a big gig. Other variants could make use of more quirks for single weapons.
Instead of giving it a "laser quirk", give it a major quirk for a specific weapon. Give it a -30% cool down for gauss. Give it a -25% cool down for the SRM 4. Etc. The Victor could be better without a doubt.
Start with the CT, then tweak the quirks by giving it major upgrades to specific weapons.
#15
Posted 17 August 2016 - 12:38 PM
#16
Posted 17 August 2016 - 12:45 PM
WANTED, on 17 August 2016 - 12:12 PM, said:
I ran Highlanders this event because they're the other underdog Assault mech these days. The Highlander and the Victor have a hard time with range support because the majority of their direct fire mounts are low arm locations They're also pretty huge and their weapons are set far apart. They once had added mobility due to jump jet mechanics (you could leap and spin rapidly), but those are gone.
The Victor in particular could use a quirk pass. it needs to be more nimble, and having a 20-30 percent cooldown buff on certain ballistic weapons would make them deadly again. Maneuverability quirks like the Battlemaster 2C and a faster AC/20 or a pair of rapid firing AC/5's would bring this mech out of retirement.
#17
Posted 17 August 2016 - 12:52 PM
BigBenn, on 17 August 2016 - 12:37 PM, said:
Weapons wise, the Victor can make use of major quirks for weapons that it can only mount 1 of. On 1 variant, it has a +25% range on ballistics, add in a range mod for the AC20 and you can reach out there a bit. Not a big gig. Other variants could make use of more quirks for single weapons.
Instead of giving it a "laser quirk", give it a major quirk for a specific weapon. Give it a -30% cool down for gauss. Give it a -25% cool down for the SRM 4. Etc. The Victor could be better without a doubt.
Start with the CT, then tweak the quirks by giving it major upgrades to specific weapons.
According to metamechs.com the brawler build I used on my Victor would run 67.8 kph before speed tweak and 72.9 after... Yeah, that's pretty sluggish when you consider what it's capable of now, which isn't much.
My AS7-S runs just shy of 62 kph and will walk all over a Victor now. That's not nearly enough boost in speed for Victor over that particular Atlas.
#18
Posted 17 August 2016 - 12:55 PM
ScrapIron Prime, on 17 August 2016 - 12:45 PM, said:
I ran Highlanders this event because they're the other underdog Assault mech these days. The Highlander and the Victor have a hard time with range support because the majority of their direct fire mounts are low arm locations They're also pretty huge and their weapons are set far apart. They once had added mobility due to jump jet mechanics (you could leap and spin rapidly), but those are gone.
The Victor in particular could use a quirk pass. it needs to be more nimble, and having a 20-30 percent cooldown buff on certain ballistic weapons would make them deadly again. Maneuverability quirks like the Battlemaster 2C and a faster AC/20 or a pair of rapid firing AC/5's would bring this mech out of retirement.
I love the looks and the weight class of the Highlander. Hell, I've always loved the idea of the Highlander and have spent some time working builds in Smurfy. Biggest reason I never did buy one, or rather didn't get one over the Atlas when I did such was because of its size. If I'm going to get that big of a target... Well I went with the Atlas.
#19
Posted 17 August 2016 - 12:57 PM
ScrapIron Prime, on 17 August 2016 - 12:45 PM, said:
I ran Highlanders this event because they're the other underdog Assault mech these days. The Highlander and the Victor have a hard time with range support because the majority of their direct fire mounts are low arm locations They're also pretty huge and their weapons are set far apart. They once had added mobility due to jump jet mechanics (you could leap and spin rapidly), but those are gone.
The Victor in particular could use a quirk pass. it needs to be more nimble, and having a 20-30 percent cooldown buff on certain ballistic weapons would make them deadly again. Maneuverability quirks like the Battlemaster 2C and a faster AC/20 or a pair of rapid firing AC/5's would bring this mech out of retirement.
I'd like to see the Leg ST structure buffs reversed and cool downs for the AC20 and SRM's increased, added, I don't see a point in 17 Leg internals, it's not like you can jump high enough anymore for it to be useful, when it's needed to make ST's more durable.
whoever said reduce the size of the CT, GOD NO ! running an XL is the only thing the Victor has got for it Engine wise, run a standard you lose a third of your speed weapons or heat sinks..
Edited by Cathy, 17 August 2016 - 12:58 PM.
#20
Posted 17 August 2016 - 01:03 PM
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