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Is The Victor Too Weak?


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#1 metallio

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Posted 17 August 2016 - 11:38 AM

So in the event the Victor was the absolute worst scoring mech by about 10% (~3000 with the Zeus about 3300) and a little more than half the score of the top mech (Kodiak ~5500).

I played quite a few matches in my un-basic'd Victors and lost my @ss repeatedly. I still managed to hit position 250 with incredibly weak matches and way below 1000 points.

Is the Victor as weak as it seems? What's really making the difference here? At 80 tons it's capable of significant speed and it should have plenty of armor (doesn't it?)...the hardpoints don't seem ridiculously bad...are they?

What's driving this? Is there a build that works well or is the Victor on life support until a major quirkening?

#2 Deathlike

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Posted 17 August 2016 - 11:43 AM

Hoverjets™ is probably the #1 reason, followed by being totally ignored by the balance overlord since the nerfbat showed up.

#3 FupDup

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Posted 17 August 2016 - 11:45 AM

The Victor is still suffering from the nerfbat because it was the best mech in the game a few years ago.

PGI has specifically said that they don't want previous meta mechs to be buffed ever again.

#4 Navid A1

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Posted 17 August 2016 - 11:50 AM

"Nerfination is eternal" -The Nerfinator

#5 xTrident

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Posted 17 August 2016 - 12:05 PM

I've heard two things that have killed the Victor - Jump jets being crap for it now and the hit points were "readjusted".

Victors were the first mechs I bought a couple years ago when I first got into the game. Did pretty well with them, was really quite happy with them. Took a break from MWO, came back after about a year or so and tried the Victor again - nothing but crap. Like the OP I can't do **** in them anymore. Feels like you're driving around a tissue paper mech, soooo weak!

So I sold them, all of them. Thank you PGI.

Edited by xTrident, 17 August 2016 - 12:06 PM.


#6 C E Dwyer

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Posted 17 August 2016 - 12:05 PM

View PostFupDup, on 17 August 2016 - 11:45 AM, said:

The Victor is still suffering from the nerfbat because it was the best mech in the game a few years ago.

PGI has specifically said that they don't want previous meta mechs to be buffed ever again.

Source ? I don't remember this one, but it wouldn't surprise me

#7 Deathlike

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Posted 17 August 2016 - 12:08 PM

View PostCathy, on 17 August 2016 - 12:05 PM, said:

Source ? I don't remember this one, but it wouldn't surprise me


So cereal, that it's part of a complete nerffast.

#8 Navid A1

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Posted 17 August 2016 - 12:09 PM

While we are sitting here sad.... please feast your eyes with this glorious memory of the past:



#9 WANTED

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Posted 17 August 2016 - 12:12 PM

What he said is true. I remember PGI saying something along these lines but that way back when there were no quirks. They seem to not follow this as much now with quirks adjusting but why they keep ignoring the Victor and Highlanders which were top meta in pop tart tactics and now they can't buy a quirk pass ( minor adjustment to structure and mobility was all victors got ). I keep holding on to these rotting mechs thinking the day I sell them PGI will unleash a godly amount of quirks as they have done to other lesser used mechs.

#10 C E Dwyer

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Posted 17 August 2016 - 12:23 PM

Victor straight out of the box, isn't very good, and brawl builds Are not to hot now, they worked when it first came out, because you could run the XL reasonably safely, and jump jets were a bit aid to spreading damage, not only that but a good jump would take you over the top of a mech like the atlas and you'd often get to alpha its back, and avoid its fire.

Three things changed JJ's became sucky, clan with XL and a lot of mechs that have bigger alpha's and DPS than when it was the top assault.

Your far better off using Ac5,Uac5 LPL builds than a brawler build, because you need to use the hard points the AC20 build as a practical solid mech is dead.

I still fight with the Ac20 because it's how the mech should be, but for events like this its Uac5's and support weapons

#11 C E Dwyer

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Posted 17 August 2016 - 12:30 PM

View PostNavid A1, on 17 August 2016 - 12:09 PM, said:

While we are sitting here sad.... please feast your eyes with this glorious memory of the past:



Real victor pilots use SRM's :)

But yes it was a wonderful time when Jump jets were for more than getting over pebbles

#12 Navid A1

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Posted 17 August 2016 - 12:33 PM

View PostCathy, on 17 August 2016 - 12:30 PM, said:

Real victor pilots use SRM's Posted Image

But yes it was a wonderful time when Jump jets were for more than getting over pebbles


Haha... These days, I rock my dragon-slayer with a Gauss, 3xLLs and 2xSRM4s... and it goes about ~67

#13 C E Dwyer

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Posted 17 August 2016 - 12:33 PM

View PostDeathlike, on 17 August 2016 - 12:08 PM, said:


So cereal, that it's part of a complete nerffast.

But I don't want my Victor in a bowl with milk Posted Image I want the AC20 builds to work again Posted Image Posted Image

Edited by Cathy, 17 August 2016 - 12:34 PM.


#14 BigBenn

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Posted 17 August 2016 - 12:37 PM

I played the Victor quite a bit the past week. I now have the three normal variants and one thing for sure, they have a large CT. That could be the first thing PGI can do (reduce the size of the CT hitbox). The second thing maybe is to increase its ability to move. It seems sluggish. Give it more acceleration and a quicker TT.

Weapons wise, the Victor can make use of major quirks for weapons that it can only mount 1 of. On 1 variant, it has a +25% range on ballistics, add in a range mod for the AC20 and you can reach out there a bit. Not a big gig. Other variants could make use of more quirks for single weapons.

Instead of giving it a "laser quirk", give it a major quirk for a specific weapon. Give it a -30% cool down for gauss. Give it a -25% cool down for the SRM 4. Etc. The Victor could be better without a doubt.

Start with the CT, then tweak the quirks by giving it major upgrades to specific weapons.

#15 metallio

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Posted 17 August 2016 - 12:38 PM

I just want it to be something more than a bigger, easier to shoot Centurion...

#16 ScrapIron Prime

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Posted 17 August 2016 - 12:45 PM

View PostWANTED, on 17 August 2016 - 12:12 PM, said:

What he said is true. I remember PGI saying something along these lines but that way back when there were no quirks. They seem to not follow this as much now with quirks adjusting but why they keep ignoring the Victor and Highlanders which were top meta in pop tart tactics and now they can't buy a quirk pass ( minor adjustment to structure and mobility was all victors got ). I keep holding on to these rotting mechs thinking the day I sell them PGI will unleash a godly amount of quirks as they have done to other lesser used mechs.


I ran Highlanders this event because they're the other underdog Assault mech these days. The Highlander and the Victor have a hard time with range support because the majority of their direct fire mounts are low arm locations They're also pretty huge and their weapons are set far apart. They once had added mobility due to jump jet mechanics (you could leap and spin rapidly), but those are gone.

The Victor in particular could use a quirk pass. it needs to be more nimble, and having a 20-30 percent cooldown buff on certain ballistic weapons would make them deadly again. Maneuverability quirks like the Battlemaster 2C and a faster AC/20 or a pair of rapid firing AC/5's would bring this mech out of retirement.

#17 xTrident

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Posted 17 August 2016 - 12:52 PM

View PostBigBenn, on 17 August 2016 - 12:37 PM, said:

I played the Victor quite a bit the past week. I now have the three normal variants and one thing for sure, they have a large CT. That could be the first thing PGI can do (reduce the size of the CT hitbox). The second thing maybe is to increase its ability to move. It seems sluggish. Give it more acceleration and a quicker TT.

Weapons wise, the Victor can make use of major quirks for weapons that it can only mount 1 of. On 1 variant, it has a +25% range on ballistics, add in a range mod for the AC20 and you can reach out there a bit. Not a big gig. Other variants could make use of more quirks for single weapons.

Instead of giving it a "laser quirk", give it a major quirk for a specific weapon. Give it a -30% cool down for gauss. Give it a -25% cool down for the SRM 4. Etc. The Victor could be better without a doubt.

Start with the CT, then tweak the quirks by giving it major upgrades to specific weapons.


According to metamechs.com the brawler build I used on my Victor would run 67.8 kph before speed tweak and 72.9 after... Yeah, that's pretty sluggish when you consider what it's capable of now, which isn't much.

My AS7-S runs just shy of 62 kph and will walk all over a Victor now. That's not nearly enough boost in speed for Victor over that particular Atlas.

#18 xTrident

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Posted 17 August 2016 - 12:55 PM

View PostScrapIron Prime, on 17 August 2016 - 12:45 PM, said:


I ran Highlanders this event because they're the other underdog Assault mech these days. The Highlander and the Victor have a hard time with range support because the majority of their direct fire mounts are low arm locations They're also pretty huge and their weapons are set far apart. They once had added mobility due to jump jet mechanics (you could leap and spin rapidly), but those are gone.

The Victor in particular could use a quirk pass. it needs to be more nimble, and having a 20-30 percent cooldown buff on certain ballistic weapons would make them deadly again. Maneuverability quirks like the Battlemaster 2C and a faster AC/20 or a pair of rapid firing AC/5's would bring this mech out of retirement.


I love the looks and the weight class of the Highlander. Hell, I've always loved the idea of the Highlander and have spent some time working builds in Smurfy. Biggest reason I never did buy one, or rather didn't get one over the Atlas when I did such was because of its size. If I'm going to get that big of a target... Well I went with the Atlas.

#19 C E Dwyer

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Posted 17 August 2016 - 12:57 PM

View PostScrapIron Prime, on 17 August 2016 - 12:45 PM, said:


I ran Highlanders this event because they're the other underdog Assault mech these days. The Highlander and the Victor have a hard time with range support because the majority of their direct fire mounts are low arm locations They're also pretty huge and their weapons are set far apart. They once had added mobility due to jump jet mechanics (you could leap and spin rapidly), but those are gone.

The Victor in particular could use a quirk pass. it needs to be more nimble, and having a 20-30 percent cooldown buff on certain ballistic weapons would make them deadly again. Maneuverability quirks like the Battlemaster 2C and a faster AC/20 or a pair of rapid firing AC/5's would bring this mech out of retirement.

I'd like to see the Leg ST structure buffs reversed and cool downs for the AC20 and SRM's increased, added, I don't see a point in 17 Leg internals, it's not like you can jump high enough anymore for it to be useful, when it's needed to make ST's more durable.

whoever said reduce the size of the CT, GOD NO ! running an XL is the only thing the Victor has got for it Engine wise, run a standard you lose a third of your speed weapons or heat sinks..

Edited by Cathy, 17 August 2016 - 12:58 PM.


#20 Felbombling

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Posted 17 August 2016 - 01:03 PM

I was on the fence, but bought two more Victors during the sale. I had the Dragon Slayer already, but it had been collecting dust since the nerf bat smashed it [literally a week after I bought the damn thing]. I took a gamble that the new power draw system will somehow bring the Victors up to the standard that other Mechs are reduced to.





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