MovinTarget, on 21 August 2016 - 05:32 PM, said:
But its good to hear what others are testing b/c no one can test everything...
- I can easy to say what I test:
1. Forgotten mech with big size and low firepower. To find way of bringing them back.
2. Heat management efficient and how that affect current ED+normal heating. Below 1 or above 1.
3. Burst fire (alpha), partial burst fire (split alpha), chainfire, mixbuild (different range weapon pack).
4. Light mech possibility to lower ED pool. Medium and heavy mech under current ED pool. Assaults with split firepower. Overall possibility to make ED pool depended on mech class (light, medium, heavy and assault).
5. How useful STD engine on IS mech and variation - XL vs STD in some model. Making stock mech playable again.
6. Disadvantage of Clan mech. How several damage to component or loosing part of engine affects mech in battle. Their possible fire pattern.
7. Disadvantage of IS mech. How damage and different fire pattern affect them.
8. How work firepower and what message need to show player if heat management went lower than 1-1.1.
9. Way to make space for brawlers take position under heavy longrange fire.
And so on.. That 9 position make my interest. Indeed some conclusion based on what I see and try. When here no FW - i can bring theory about how it work... I have mechanic and here many way to tweak it or improve. But it is. And in some situation it works well. Not perfect, but pretty well.
Edited by Tiantara, 21 August 2016 - 05:49 PM.