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Energy Draw Public Test Session


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#101 IceTitan

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Posted 18 August 2016 - 04:54 PM

Definitely needs some heavy tweaking, so far all it encourages is the 2 ppc, 2 gauss builds etc... no variety. It's a good idea, but the energy level and recharge might be too high and might need to be lowered.

#102 Bilbo

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Posted 18 August 2016 - 05:02 PM

View Postexiledangel, on 18 August 2016 - 04:17 PM, said:

so brawling while become obsolete on this system

My brawling Atlas can sustain fire for considerably longer than it can on live servers. Just becomes a question of whether or not you can get to brawling range and not be outnumbered 3 or 4 to 1. Pretty much how it is now, except I can actually fire more often after contact than I can on live servers.

#103 Tiantara

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Posted 18 August 2016 - 05:09 PM

- Ok, I'm going to Test Server... I must see that things my own eyes...
- Wow... it needs nearly 13089mb to download...
- I hope my main client stay intact...
- Still waiting to install client. Lets see, all my mech was build to be as cold as possible with adequate armor an useful weapon power. Only few have strong problem with heat, but not lower than 1.1. Interesting, how they works now... I wonder.
- Soon I go to Test... oww.. waiting so long is really awful.

- Emm is it normal to test server client take whole 40gb on HDD?? Oh... my mistake - that was temp files...

Edited by Tiantara, 18 August 2016 - 06:03 PM.


#104 Kill Dozer

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Posted 18 August 2016 - 05:11 PM

Another over complicated solution put in as a result of previous poor decisions.

I have to admit, I've hung in there since closed beta on this thing but it's getting really tough to enjoy the game with all of this nonsense.

The effort from the player should be focused on beating the other team with superior tactics. Ghost heat, and this, and many other "fixes" just keep getting added to a larger can of worms.

#105 Ultor Akier

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Posted 18 August 2016 - 05:23 PM

ok so all that money i spent on mechs and their quirks - just got nerfed and i wasted over a couple of hundred dollars - well thats the last time i buy using real cash and wait now for 8 months to use fake inhouse cash...sorry PGI - you just lost$$$$$

#106 Wintersdark

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Posted 18 August 2016 - 05:26 PM

View PostSteve Pryde, on 18 August 2016 - 03:42 PM, said:

So triple IS ppc new meta?

Why just triple? A quad PPC AWS-8Q can fire all 4 PPC's for 31.6 heat after the heat penalty.

People keep saying you're limited to 30 damage; you're not. It's +0.5 heat per point over that, so +5 heat for a 40 alpha.

With 4 PPC's at +50% velocity...

View PostUltor Akier, on 18 August 2016 - 05:23 PM, said:

ok so all that money i spent on mechs and their quirks - just got nerfed and i wasted over a couple of hundred dollars - well thats the last time i buy using real cash and wait now for 8 months to use fake inhouse cash...sorry PGI - you just lost$$$$$

You're surprised things changed? They always change. It's a common warning, not to buy for quirks...

But with that said, quirks aren't significantly (or at all?) changing, so they'll still have the quirks they did before.

#107 Tiantara

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Posted 18 August 2016 - 05:29 PM

View PostWintersdark, on 18 August 2016 - 05:26 PM, said:

Why just triple? A quad PPC AWS-8Q can fire all 4 PPC's for 31.6 heat after the heat penalty.

People keep saying you're limited to 30 damage; you're not. It's +0.5 heat per point over that, so +5 heat for a 40 alpha.

With 4 PPC's at +50% velocity...


- Sounds tasty... I can't wait to get into Test Servers...


View PostWintersdark, on 18 August 2016 - 05:26 PM, said:

You're surprised things changed? They always change. It's a common warning, not to buy for quirks...

But with that said, quirks aren't significantly (or at all?) changing, so they'll still have the quirks they did before.


- Lucky me... I buy mech only when i love how it looks and by it's design\functionality. Not by quirks (most of them which I buy - have no quirks at all).

#108 Dee Eight

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Posted 18 August 2016 - 05:58 PM

Is there some logical reason why we cannot have heat and damages of the original BT weapon tables, a baseline 30 heat capacity (before penalties), increase the cooldown totals of all weapons so they're identical at 10 seconds (the length of battletech turns), single heat sinks cool .1 heat/sink/second, doubles twice that, and whether or not more heat sinks increase the capacities (which explains why light mechs didn't load on enormous alpha strike loadouts...they couldn't carry enough heat sinks) this would force folks into mixed loadouts and a lot of seperate small fire groups or chain firing really quick. Not just because of heat limits but because who wants to fire everything and then wait 10 seconds to see if they can fire again.

#109 Krivvan

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Posted 18 August 2016 - 06:05 PM

Initial impressions are that it's a generally acceptable replacement for ghost heat.

In regards to Energy Draw:

Almost all Lights are unaffected. Brawl Mediums are unaffected. Builds that rely on stagger fire to avoid ghost heat do the same thing now, but now you see a bar for it instead.

The main thing affected are the big alpha Assaults and some Heavies.

Actual builds probably don't change too much.

I actually like the increased flexibility for making decisions on whether to go over the draw limit or not. And the added skill factor of running the line on both the draw meter (which is fast, which is good) and the heat meter.

In regards to cooldown:

I feel this may be a mistake. 15% hurts the brawl meta somewhat harshly. Also hurts facetime DPS mechs such as the Spider or any Dakka mech.

The meta will likely shift back to PPC and Gauss imo mostly because of the cooldown nerf but partially the energy draw too. Jump sniping will probably be more common again, which is a good thing in my view. If you want to weaken the jump sniping back down a touch though, the cooldowns are the way to do it.

Edited by Krivvan, 18 August 2016 - 06:08 PM.


#110 Gas Guzzler

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Posted 18 August 2016 - 06:10 PM

I'm still waiting for the download, but at a glance I think that Assaults need a little more leeway to justify being Assaults (in the form of higher energy draw or higher energy refill), and lasers need a damage modifier. A laser should not be weighted as heavily as PPCs/ACs

#111 Signal27

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Posted 18 August 2016 - 06:11 PM

View PostDee Eight, on 18 August 2016 - 05:58 PM, said:

Is there some logical reason why we cannot have heat and damages of the original BT weapon tables, a baseline 30 heat capacity (before penalties), increase the cooldown totals of all weapons so they're identical at 10 seconds (the length of battletech turns), single heat sinks cool .1 heat/sink/second, doubles twice that, and whether or not more heat sinks increase the capacities (which explains why light mechs didn't load on enormous alpha strike loadouts...they couldn't carry enough heat sinks) this would force folks into mixed loadouts and a lot of seperate small fire groups or chain firing really quick. Not just because of heat limits but because who wants to fire everything and then wait 10 seconds to see if they can fire again.


Because this is realtime shooter. Not a board game.

#112 xX PUG Xx

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Posted 18 August 2016 - 06:13 PM

Hmmmm, no charge up on Gauss rifle you say?.... I can see me trying out my auld favourite, Ilya with dual ER-PPC and Gauss. The Heavy Metal may get dusted off for some Gauss and LPL/PPC testing, another auld fav that died with the power creep (JJ nerf didn't bother me too much as I was never one for Pop Tarts, prefer toast ;) )

I'm seeing a lot of rage here, is this from those that have tested the system or purely from opinions formed by reading the announcement? Personally will wait and see how it tests out before formung an opinion, just need to wait until this afternoon and d/l the test client (again).

#113 Tiantara

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Posted 18 August 2016 - 06:15 PM

- Now I'm in Test Server... First impression - not so bad as I think, even pretty well. Starting to test some of my most hot builds to figure out how it all changes.

#114 MovinTarget

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Posted 18 August 2016 - 06:15 PM

View PostUltor Akier, on 18 August 2016 - 05:23 PM, said:

ok so all that money i spent on mechs and their quirks - just got nerfed and i wasted over a couple of hundred dollars - well thats the last time i buy using real cash and wait now for 8 months to use fake inhouse cash...sorry PGI - you just lost$$$$$


If you thought quirks would never change, or even last a month, you've not been playing this game very long. Sorry you are disappointed, but this is why many of us say to never sell mechs b/c you never know when yesterdays trashcan is tomorrow's meta mech... and vice versa...

#115 ultraFloon

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Posted 18 August 2016 - 06:17 PM

Mechs are now restricted to equipping no more than 2 Gauss Rifles*. ‘Mechs with more than 2 Gauss Rifles already equipped will be considered Invalid, and will be unable to launch into matches.???

IF I UNDERSTAND YOU CANNOT PLAY FOUR GAUSS???

Edited by ultraFloon, 18 August 2016 - 06:18 PM.


#116 3xnihilo

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Posted 18 August 2016 - 06:23 PM

View PostultraFloon, on 18 August 2016 - 06:17 PM, said:

Mechs are now restricted to equipping no more than 2 Gauss Rifles*. ‘Mechs with more than 2 Gauss Rifles already equipped will be considered Invalid, and will be unable to launch into matches.???

IF I UNDERSTAND YOU CANNOT PLAY FOUR GAUSS???


Right because you would be able to do 60 pinpoint damage for 15 heat. But they removed the charge mechanic so that is a big plus, I think.

#117 Dee Eight

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Posted 18 August 2016 - 06:26 PM

View PostSignal27, on 18 August 2016 - 06:11 PM, said:


Because this is realtime shooter. Not a board game.


Lol...this hasn't ever been a real time shooter... real time shooters don't waste effort on weapon heat, or constructing battlesuits to ride around in.

#118 Krivvan

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Posted 18 August 2016 - 06:39 PM

View PostDee Eight, on 18 August 2016 - 06:26 PM, said:


Lol...this hasn't ever been a real time shooter... real time shooters don't waste effort on weapon heat, or constructing battlesuits to ride around in.

This absolutely is a realtime shooter. Realtime shooters have heat mechanics and health mechanics. At most, MWO is a hybrid FPS and Vehicle Combat game.

#119 ultraFloon

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Posted 18 August 2016 - 06:42 PM

YES 60 OF DAMAGE AND UNJUST. BUT PLAYS QUAD GAUSS IS VERY PLEASANT .

#120 Frost Lord

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Posted 18 August 2016 - 06:42 PM

View PostMcgral18, on 18 August 2016 - 01:45 PM, said:

Goose gains a second of cooldown, but no longer needs to charge.
Though, the last weapon in the game to lose 3x range
(No, the LB10x is barely called a weapon)


The 75% spread multiplier at first glance seems far too high. 50% seems more appropriate


For the heat gain, is it instant X/2 heat, or progressive heat as it dissipates?

75% sounds good for srm's and lbx lrms tho defiantly 50% considering there inconsistent damage output.





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