I jst found one possibility of an very awkward case of overalphaing.
take a NVA with 12 SPL (maybe even more possible?)
such build will deliver a 72 alpha and not overheat. The old system prevented that and made only 10 possible. the new one totally allows that. Now the NVA is a mech meant to use 12 Energy hardpoints. it would be good if such a mech would be able to have aq total heat of 36 to ensure the old 6xCERMl volley is possible. Yet it really needs a prevention from something cheap like that 12 SP volley.
So when there would be a seperate mech penalty value that indictaes the negative energy into heat conversion.
so lets say the NVA gets a energy treshold of 36 but a conversation rate of 3 That way it would allow the NVA to shoot volleys, yet any overusage of the heatscale will be ehavily penalised with a lot heat to prevent said Overalpha usage. The non linear behavior of the energy to heat scale is clearly in a disadvantage compared to the oldghostheat when it comes to some large alphaboats.
so the question is:
Do you really want clanassaults being able to alpha 5c-LPL with 65damage without shutting down?
Or a DWF able to shoot an alpha of 88damage with C-MPL without shutting down? Such a setup can one shot any IS medum mech without massive quirk should a pilot land the full damage into a sidetorso.
imagien now 2 or 3 assaults in that CMPL laodout?
Edited by Lily from animove, 19 August 2016 - 05:26 AM.