Boating is actually becoming more viable? (From the eyes of an old IS pilot)
Weapon Boats that get a Buff:
2xAC20s was 11.52 extra heat on GH1 now only 5 on GH2.0
4xLL was 8.40 etra heat on GH1 now only 5 on GH2.0
6xLL was 37.80 extra heat on GH1.0 now only 15 on GH2.0
3xPPCs was 11.97 extra heat on GH1 now zero extra heat on GH2.0
6xPPCs was 101.75 (Holly Crap!) extra heat on GH1. Now only 15! Seriously???
9xMedium Laser was 13.60 extra heat on GH1 now only 7.5 on GH2.0
4xLRM10s was 5.38 extra heat on GH1 now zero on GH2.0
Weapon boats that get a Nerf:
6xSRM6 was 4.2 extra heat on GH1.0 now 12 extra heat
4xUltra5 was exempt from GH1.0 now 5 extra heat
2xRifle + 2xPPC was zero extra heat vs the 10 extra it now generates... But the charge mechanic has been removed. Surely this is to be considered a decent buff.
Looking at a few of my favorite mechs it looks as though this approach (in its current form) only addresses large(30+ point) alpha strikes while making boating builds more viable.
Griffen (2xML+4xSRM4) now generates 7 extra heat points (GH2.0) in an alpha
Hunchy (AC20 and 3xML) now generates 2.5 extra heat points (GH2.0) in an alpha
Thunderbolt (2XLL + 5xML) now generates 2.5 extra heat points (GH2.0) in an alpha
Awesome (3xLL + 3xML) now generates 7.5 extra heat points (GH2.0 in an alpha)
Atlas S (4xSRM6 + 4xMPL + AC20) now generates 22 (GH2.0) in alpha
Ghost Heat was originally introduce after dual AC20 mechs and 6LL/6PPC mechs showed that front end pin point damage reduced TTK significantly.
As best I can tell 30+ damage alphas have been nerfed but boating has been buffed, and as boating has been buffed GH2.0 actually discourages weapon diversity.
Edited by Kaptain, 19 August 2016 - 02:36 AM.