I am concerned because I pilot AS7s and DWFs most of the time and 30 damage is a little low
I'd like to see different caps for each tier
Light 25-30 or no nerf
Medium 30-35
Heavies 30-40
Assaults 40-50
Main reasoning is 30 across all tiers is really not nerfing many lights but is HUGELY nerfing Assaults and I don't feel Assaults were the worst offenders, I think that Heavies were the biggest offenders and I feel shrinking Assaults down so much will leave the slower ones without much fight.
The Heavy queue is usually 55% of the drop queue and assaults are usually around 17% with mediums around 17% and Lights 11%
So I'd even argue that lights don't need a nerf at all and can bring 36+ alphas because they're seriously out armored by every other class, especially at double armor
Another reason is the Atlas and other 100 tonners, 4 SRM6s is 51 points of damage already really hot + spread out
This is the best Atlas
AS7-S
I'm not asking for 96 points I'm asking for about 50, it will still strangle the BNC 3M enough that it can't fire off ALL of its weapons without heat penalty but allow most of them
Another thing is you can do this without shaving 1 damage off the IS-LPL because the assaults will still be potent like the BNC 3M but still very short ranged and hot while the Black Knight will still be at a sharp disadvantage as well as the GHR and TBR
Or give the average and borderline Assaults a +10 or +20 Alpha allowed quirk or enough heat reduction to counter act the Ghost Heat 2.0
I just feel this nerf is felt too severely by most assaults, especially the poor Atlas which can't Dual Gauss
BOAR'S HEAD
The Boar's head wont even be able to fire its MPL alpha which is a huge disadvantage
Also, people with macros will gain a further advantage, firing 30 then 30 as soon as it can again with different weapons at close range is going to decimate
Edited by Xetelian, 18 August 2016 - 10:07 PM.