The new energy/power draw system is not designed to stop these TTK-reducing builds... it harshly punishes mixed builds.
It does not discriminate between builds that load all their damage into a single firing solution with identical shot trajectories, or a mix of SRMs, AC, and lasers all with different aiming requirements and projectile velocities.
I guess all I am saying is that Power Draw does not attempt to solve the "problem" that Ghost Heat was intended to mitigate. All P.D. does is encourage boating of simar weapons, and discourage mixed loadouts.
Ghost Heat was meant to punish loadouts that took the most advantage of convergence - weapons with identical firing properties. Now, the new system does not focus on preventing single-point-of-impact loadouts, but rather treats all loadouts as if they are equally-guilty of causing low TTK.
Edited by Prosperity Park, 19 August 2016 - 03:45 PM.