Edited by Donnerkeil666, 24 August 2016 - 08:32 AM.
Patch Notes - 1.4.81 - 23-Aug-2016
#121
Posted 24 August 2016 - 08:31 AM
#122
Posted 24 August 2016 - 10:20 AM
Dredger, on 21 August 2016 - 07:45 AM, said:
So the community suspicion was correct. Why wasn't this weighted reward system disclosed at the very beginning, or at least when players started making threads about their concerns?
Why does this seem like yet another feature that was intentionally designed to sucker players into buying MC? Not exactly inspiring confidence in the integrity of your business model...
So here's where I think PGI doesn't understand why people are upset. We have been presented 8 possible prizes, yet Rare are half the prizes shown. This is close to how collectible trading card games distribute rarity in their booster packs.
We have:
1 Ultra Rare, 4 Rares, 1 Uncommon, 2 Commons.(commons are total crap, uncommons are OK)
We should see:
1 Ultra Rare, 2 Rares, 2 Uncommon, 3 Commons (commons can still be total crap but make some of them OK by moving uncommon single weapons to common so more of them are OK and worth more, and more chances to win one)
*Hint, Commons should be the most common options in the cache, and down the line to represent actual rarity/presentation, anything else is a Slot machine, w/ every single icon on all three wheels a cherry, except on one wheel in one slot is an X, and you land on that X every time so you never win.
Move cERPPC (high Cbill reselling single weapons/equipment) from Uncommon to Common.
Move the XL Engine and the 2x UAC5 (higher resale in Million+ potentially Cbills engines/equipment/modules that sell for 1.5mil/multiple weapons/ 1 day premium time) from Rare to Uncommon.
Leave Modules that sell for 2m or 3m Cbills as Rare, along with MC items like mechbays, MC payouts, 3 days Premium time)
Ultra Rare can be 7 days Premium time, blocks of 1000 and 5000mc and mechs. These prizes are the jackpots.
Balanced and fair prize pool where the options shown reflect rarity. Rare should be MC items, Uncommons should be higher value Cbill items, and leave the Mechs/Big MC payouts/7 day blocks of Premium time as the Ultra rare Jackpot type prizes.
The way players can see potential value is the approximate winnings potential they earned with their prize. Winning a cache should be like winning up to a 250k ish Cbill payout from winning a match. Uncommon should be like winning 4 250k payout matches, and the Rare and Ultra stuff should be prizes behind the MC paywall.
Winning a supply cache should be a big deal.
Edited by AlphaToaster, 24 August 2016 - 10:39 AM.
#123
Posted 24 August 2016 - 10:23 AM
#125
Posted 24 August 2016 - 11:14 AM
oh well, at the least for the moment I got my Mecha shooting itch that can be scratched.
Im looking forward to that Heavy Gear Assault shooter more and more, hecK it has PVE !!
#127
Posted 24 August 2016 - 02:45 PM
Whoever does Quality Assurance should get talk.
So should the guy authorizing messing with the darn thing.
#128
Posted 24 August 2016 - 03:29 PM
#129
Posted 24 August 2016 - 06:37 PM
#130
Posted 24 August 2016 - 07:13 PM
http://mwomercs.com/...ata-please-fix/
Also, yeah... Y U un-fix minimap?!
#131
Posted 24 August 2016 - 08:24 PM
#132
Posted 25 August 2016 - 11:37 AM
Speaking as someone who IS color-blind, I do agree that that mini-map needs more contrast. As does various other HUD elements. This is the sort of thing that can be handled between major patches, as it would just need a toggle in the settings menu and a color palette to start with. Eventually, you might take a look at how Planetside 2 does it. That particular game allows for the player to customize all those colors. Has been quite nice. If only Ps2 wasn't such a Pay 2 Win.
The Cyclops... I've been waiting on this one. I'm not much of an Assault pilot, so the thinner armor isn't that big of a deal. Just upgrading to Endo-Steel allows for the addition of plenty of armor/ammo to get this beast in shape for the battlefield. The cockpit layout is very nice - played a couple rounds with all my HUD elements turned off just to enjoy the view.
I did notice, that while you added Kell Hounds, still no Gray Death Legion? I also think perhaps some of these could be used as unlocks for the rank system. Reach "Sergeant" and get a faction emblem or something along those lines.
Keep up the good work PGI!
#133
Posted 31 August 2016 - 11:48 AM
Quote
• Stalker (all variants): Fixed an issue where Warhorns would cover the Weapon Door indicator light.
1.4.81 - 23-Aug-2016
• Stalker (all variants): Moved the Warhorn to a more visible area.
Just wanted to point out that the latest "fix" effectively unfixed the real fix from april that helped stalkers see their bay door indicators again (after what seemed like an eternity). Someone must really love their warhorn re&re&re&re-placement job
#134
Posted 17 September 2016 - 12:08 AM
But 4 years to late. I dont need them, because I dont play CW and more !
But good anyway. We finally got it before 2017.
Fantastic job PGI.
#135
Posted 17 September 2016 - 03:02 PM
Okay, maybe not as detailed, but I'm going for a beak and two eyes.
Edited by TELEFORCE, 17 September 2016 - 03:12 PM.
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