Stone  Wall, on 22 August 2016 - 03:06 PM, said:
 
I agree PvP games have those, but that's for RPGs and Shooters. MechWarrior 3 and 4 didn't need that. MWO seems to be doing this to expand the audience, because of this popular free2play version of PC games.
End game content? That's something else you didn't see in past MechWarrior games. I've heard it said in popular users' videos and this might be evidence here that MWO is trying to be an entirely different game than MechWarrior.
 
 
 
Yes, and MWO is definitely not a Shooter.
And i see no trouble in MWO being different than previous MW titles. Especially since it already is: Online vs Solo games.
 
Stone  Wall, on 22 August 2016 - 03:06 PM, said:
 
Yes MechWarrior games, especially PvP, are hard. In the past MechWarrior games online we got better at piloting the Mechs, by piloting the Mechs. IMO these "Skills" just give people who have put time grinding MechWarrior(again something new to the MW online games) an advantage over new players. These aren't true "Skills" but advantages.
 
 
That's what i'm talking about: advantages. As i said, per lore, mechwarriors get a lot better than just being accurate with their weapons, player skills will never reflect that.
But, more importantly, 
what's the point of matching long time players with novices? You already have better skills (aiming and piloting), but also maps knowledge, builds knowledge... Wanna counter that? How?
Veterans should be matched with vets, novices with novices. In that perspective, Mech-Skills reward vets who put some dedication ( =time) into a chassis, reflecting the attunement you should have with your Mech, which should give you an advantage vs an equally skilled player who hasn't spend as much time with their own chassis. Pretty fair by me.
 
 
Stone  Wall, on 22 August 2016 - 03:06 PM, said:
 
And can't you just exchange MC for C-Bills, skip the grind, and basically pay2advantage the Masteries? There's no real skill. That's nothing like using a neuro helmet or spending years playing the game. We might as well be able to "Skill" our Mechs into doing backflips. There's no skill in backflipping, but it's an advantage. And there's no skill in having a better Mech than someone who has a basic Mech.
 
 
 
 
Yes you can buy CBills for MCs. 
Skills are unlocked with XP though, which you cannot buy, only exchange.
Ok, you can earn XP with another Mech, then convert it to GXP with MCs. That still means you have played enough with one or several chassis to have that same level of knowledge/attunement/time. You just have the ability to pay to transfer those advantages upon another Mech.
You can see it as breaking the immersion, but as long as it require that you have played the game for just as long as someone who didn't use money, i'm fine with that.
 
Stone  Wall, on 22 August 2016 - 03:06 PM, said:
 
Quirks and "Skills" are why people have been talking about a Stock league. There you can see real skill instead of seeing the result of someone whose Mech is just "Skilled" out.
 
 
 
Yes because Stock Mechs are so balanced... Like the Stormcrow Prime is totally not better than any Vindicator variants, right?
					
					
					
							Edited by XtremWarrior, 23 August 2016 - 03:00 AM.