xXBagheeraXx, on 21 August 2016 - 11:14 AM, said:
Edit: And hell, why DONT we have a game mode that allows respawns???
Well I can certainly speculate based on past experience (Mech 2) and the more obvious effect it would have on MWO:
Ammo Builds.
Back then we played matches to the general rule of: First Team to X Kills ends the match, Team with Most Kills wins the match.
Pure laser builds were the widespread favorite because ACs and Missiles were severely limited on ammo(Sometimes by build rules) and reliability, respectively. Your capability in piloting an laserboat mech was the primary standard by which you were judged, by extension your total kills, wins, etc. mostly because lag shooting was an essential skill (Back then people really didnt whine about lag) and your ability to overcome it was admired.
But, and this is the a big but, UACs were extremely powerful (Again, TT armor values). The Ultra AC5, Ultra AC10 and LB -10X were the most common as the UAC2 wasnt worth the weight as Mguns did the same damage and you could pack TONS of them with ammo and UAC20s, due to league build restrictions, only carried about 10 shots for a grand total of 2-3 seconds of firing duration. The main objective in drops was to get the first kills as it immediately put you at an advantage... So builds were designed specifically for short-duration combat that ensured a first kill and some damage on the enemy's fresh Mech to widen the gap on the lead.
Fast-forward to MWO where there are no respawns and people do not play to an artificial kill count; Mechs are designed to last the entire duration of a 15 Minute long combat period. Which means they carry enough heat efficiency, ammo and idealistic weapons to have both longevity and firepower to put up an adequate fight... Removing the need for longevity and the subsequent build redesigns would place Mech variants reliant on pure ammo, especially mixed energy-ammo builds, so high up the food chain it'll make the TTK much, much lower than it is now... Because all you'd need is to make that first kill and maintain the advantage.