Kin3ticX, on 22 August 2016 - 07:35 PM, said:
Define "punish more"?
As of now with 1d/1e ratio, PPFLD is the dominant weapon group on PTS. PPFLD is a pinpoint weapon, it hits single component! If you are hit with perfectly synced 2 Gauss/2PPC combo it's 60 points of damage. You will likely lose a component or it will be severely damaged. Do I even need to explain why big pinpoint alphas are bad for the game?
By raising multiplier to 1,5 there will be no sync with such builds. You will have to fire with 2 weapon groups in 1,5 sec, either accept the penalty. Thus, no sustained pinpoint alpha are possible, but you still can do it if you want to.
Kin3ticX, on 22 August 2016 - 07:35 PM, said:
Gas Guzzler, on 22 August 2016 - 07:53 PM, said:
IS is barely affected by this: 3LPL/2ml is only 5 heat penalty. Everything else will require to fire MLs/LPLs/Gauss in a separate weapon group, thus avoiding penalty. I consider it's good, because the damage spreads more this way, so TTK will go up. And again, if you want to - you can choose to fire big alpha at once. Option that was lacking at Ghost Heat.
Though I agree - Clan ERMLs got hit pretty hard and aren't that usefull anymore. Testing is required.
Mystere, on 22 August 2016 - 08:57 PM, said:
In that case, for good measure let's also add zero convergence to the mix and see who are capable of seat-of-the-pants geometry and trigonometry. <maniacal >
Love the idea of messing with accuracy and convergence. Particularly Homeless Bill's original proposal (Targeting Computer Load), where you steadily lose convergence and accuracy once energy is completely drawn.
Both zero convergence and Bill's proposal opens a huge can of worms though: mech balance depends on hardpoint locations more, hitreg, not very intuitive, PGI engeenireeng time, etc.
Edited by AngrySpartan, 22 August 2016 - 11:54 PM.