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#1 Countess

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Posted 21 August 2016 - 05:12 PM

http://mwo.smurfy-ne...1cf72d0490b4355

It's great for short range, just spam the small lasers and the Gauss, and for long range, with ERLL and Gauss.

It looks like it will do well with energy draw too.

Edited by Countess, 21 August 2016 - 07:14 PM.


#2 El Bandito

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Posted 21 August 2016 - 06:10 PM

The build will work. IMO, since Gauss charge has been removed, dual CERPPCs instead would work with it much better. Nothing beats viable PPFLD.

#3 RestosIII

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Posted 21 August 2016 - 06:18 PM

Not a lore build. 0/10.

#4 ScoutMaster

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Posted 21 August 2016 - 06:38 PM

Good build.

#5 Carl Vickers

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Posted 21 August 2016 - 06:42 PM

Tis ok and gives you a little bit of every range which can be good but personally, those ER-Larges, bad, 1,5 second burn time is a lot of time to be holding on a target. The other thing is modules, you have too many different weps to make best use of modules on that build.

Personally I prefer the 1 Gauss and 5 er mids. For Brawls, 2 large pulse and 6 small pulse, use the larges at range and when they are 200m or less alpha those small pulse and pick things apart.

But to each his own.

#6 Countess

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Posted 21 August 2016 - 07:10 PM

View PostEl Bandito, on 21 August 2016 - 06:10 PM, said:

The build will work. IMO, since Gauss charge has been removed, dual CERPPCs instead would work with it much better. Nothing beats viable PPFLD.


It's a nice idea. I'll put it to the test. 2ERPPC 1Gauss and 5 ERSML it is. I'll have to take out four Heat Sinks or three and the computer. Yikes. I hope I don't run too hot.

Hmm, but with the new energy draw, wouldn't it run insanely hot? it'll take the whole energy bar in one shot, and I'd have to wait a lot between shots unless I want Terra Therma in my cockpit.

View PostCarl Vickers, on 21 August 2016 - 06:42 PM, said:

Tis ok and gives you a little bit of every range which can be good but personally, those ER-Larges, bad, 1,5 second burn time is a lot of time to be holding on a target. The other thing is modules, you have too many different weps to make best use of modules on that build.

Personally I prefer the 1 Gauss and 5 er mids. For Brawls, 2 large pulse and 6 small pulse, use the larges at range and when they are 200m or less alpha those small pulse and pick things apart.

But to each his own.

Took that advice into consideration.

Edited by Countess, 21 August 2016 - 07:12 PM.


#7 El Bandito

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Posted 21 August 2016 - 07:16 PM

View PostCountess, on 21 August 2016 - 07:10 PM, said:

It's a nice idea. I'll put it to the test. 2ERPPC 1Gauss and 5 ERSML it is. I'll have to take out four Heat Sinks or three and the computer. Yikes. I hope I don't run too hot.

Hmm, but with the new energy draw, wouldn't it run insanely hot? it'll take the whole energy bar in one shot, and I'd have to wait a lot between shots unless I want Terra Therma in my cockpit.


I meant Gauss + Dual CERPPCs only. Remove the CERSLs instead.

#8 Countess

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Posted 21 August 2016 - 08:18 PM

View PostEl Bandito, on 21 August 2016 - 07:16 PM, said:


I meant Gauss + Dual CERPPCs only. Remove the CERSLs instead.

I'll give it a shot. I have a feeling it will be great for sniping, but bad for short-range situations (because of heat management).

#9 El Bandito

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Posted 21 August 2016 - 09:02 PM

View PostCountess, on 21 August 2016 - 08:18 PM, said:

I'll give it a shot. I have a feeling it will be great for sniping, but bad for short-range situations (because of heat management).


It is pretty hot, but luckily most players like to play on cold maps thinks to map voting system. In live server, I run the EBJ with Gauss + 2xCLPL, and it is fantastic.

In the Energy Draw PTS, Clan DHS is buffed from 1.1 capacity to 1.5. Which means dual CERPPCs are gonna do just fine, once the system hits live servers.

Edited by El Bandito, 21 August 2016 - 09:04 PM.


#10 kesmai

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Posted 21 August 2016 - 10:27 PM

Do you have fun with it?
Do you have fun with it and have success?

If both question are answered with yes > then the mechrating is over 9000.

#11 PhoenixFire55

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Posted 22 August 2016 - 12:55 AM

Starting at 10 points ...

A combination of ERLL and ERSL ... minus 2 points.
Long range and short range weapons spread all over the mech ... minus 2 points.
Armor stripped off the arms that are blown off at long range and that hold all the close range firepower ... minus 3 points.
Armor stripped off the legs ... minus 2 points.
Armor stripped off the head ... minus 1 point.
Featuring clan ERLLs ... minus 100 points.

Overall ... -100/10.

#12 Kotzi

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Posted 22 August 2016 - 01:10 AM

Looks interesting. Gauss and ERLL at long range. Gauss and ERSL and occasional ERLL for close range. If you can handle Gauss in close quarter its a versatile build.

#13 LordNothing

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Posted 22 August 2016 - 02:14 AM

* * *

looks a bit hot

#14 Kotzi

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Posted 22 August 2016 - 02:34 AM

Nah, chainfire the large laser in close combat.

#15 Countess

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Posted 22 August 2016 - 05:24 PM

View PostKotzi, on 22 August 2016 - 02:34 AM, said:

Nah, chainfire the large laser in close combat.

Would do less damage than the ERSML...

#16 Kotzi

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Posted 22 August 2016 - 10:19 PM

Additionally to the Gauss and ERSML in close combat.





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