dervishx5, on 30 August 2016 - 12:31 PM, said:
Not sure what limiting/removing alpha strike does to fix or improve this cycle.
Balance will always be a cycle. But instant pinpoint convergence is one of the major drivers of imbalance.
dervishx5, on 30 August 2016 - 12:31 PM, said:
What I would like to see is a true heat scale, and Alpha/group penalties not be enforced by heat, but by accuracy. PGI has never even attempted a solution along these lines.
dervishx5, on 30 August 2016 - 12:31 PM, said:
We can agree that enforced chain fire is neither of ours' goal. But I believe the fight to be just, and therefore worth the effort.
Gas Guzzler, on 30 August 2016 - 12:37 PM, said:
I cannot agree to that. Solutions that conform to the BT universe and address the problems should be discussed.
If (when) I get to the point that I concede that MW:O will always lean to the arcade solutions over sim, I will simply uninstall and vanish. Which is a pity, because I rather like the forums here.
Gas Guzzler, on 30 August 2016 - 12:37 PM, said:
Let's agree to leave other people's tangental arguments out of our debate.

Gas Guzzler, on 30 August 2016 - 12:37 PM, said:
Okay, but again, let's not attribute their biases to each other.
Ultimax, on 30 August 2016 - 12:54 PM, said:
There is a reason why firing a gun is as simple as pulling a trigger, it's not a crutch - it's simply efficient.
I never said firing a gun was a crutch, I said having multiple weapons instantly and precisely aimed to the same convergence point was easier than firing multiple weapons in succession and achieving the same result. Because it is so much easier, it is a crutch.
Ultimax, on 30 August 2016 - 12:54 PM, said:
Its more efficient when firing your weapons, and exposes you to less return fire.
It is both an offensive and defensive measure.
Yes, it is more efficient, and much easier. that is why it is the only way to play and be effective.
It also lowers TTK and is a lazy game mechanic for BT.