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I Don't Think Boating & Alphastriking Is Unavoidable

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#141 Stone Wall

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Posted 26 August 2016 - 03:46 AM

View PostUltimax, on 23 August 2016 - 04:53 PM, said:



How low though?

Does this need to be chainfire warrior online?


There is a contingent of bads that whale for this game that won't be happy until that's basically what it becomes.


Circle strafing each other in a tickle match so they can feel so stronk in their robots.


Welcome to MechWarrior 3 and 4. That's referred to as the Circle of Death btw.

#142 Khobai

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Posted 26 August 2016 - 03:55 AM

PGI needs to just take a page from MWLL and add ticket based respawns

with respawns in the game, TTK no longer matters because you respawn, and the game can focus more on completing actual objectives than around killing enemy mechs. All 8v8 and 12v12 gamemodes should have ticket based respawns.

and solaris arena can be developed for players that just want one-life deathmatch on small maps. since solaris would only be 1v1, 2v2, or 4v4 at most TTK shouldnt be an issue either.

problem solved.


TTK is a problem that can be attacked from a different angle just by changing the gamemodes. We dont need crappy systems like energy draw.

Edited by Khobai, 26 August 2016 - 03:57 AM.


#143 Hotthedd

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Posted 26 August 2016 - 04:28 AM

Re-spawns are a lazy game mechanic that caters too much to the arcade crowd.

Not to mention, it was one of those things (along with no 3PV or consumable coolant flush) that was initially never supposed to be in this game.

Re-spawns would be the best way, however, to get rid a good number of those like me who still argue to make the game what it was originally promised to be, so maybe the arcade crowd would like that, as it would pave the way for NHUA, power-ups, and in-match repairs....

#144 Quicksilver Aberration

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Posted 26 August 2016 - 06:42 AM

View PostStone Wall, on 26 August 2016 - 03:46 AM, said:

Welcome to MechWarrior 3 and 4. That's referred to as the Circle of Death btw.

MW4 wasn't about Circle of Death unless you were a potato.

#145 Stone Wall

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Posted 26 August 2016 - 10:25 AM

View PostQuicksilver Kalasa, on 26 August 2016 - 06:42 AM, said:

MW4 wasn't about Circle of Death unless you were a potato.


MechWarrior 3 all about it. MechWarrior 4 in the beginning was about "poptart until they start dying." 4 had huge maps which limited how much time you spent in CoDs. I was referring to what seemed like CoD being called skill-less. It was a huge part of the majority of my online League play in the past. You can argue if it takes skills or not win constantly win those, but they're pretty fun either way.

Quote

View PostUltimax, on 23 August 2016 - 04:53 PM, said:

Circle strafing each other in a tickle match so they can feel so stronk in their robots.



Edited by Stone Wall, 26 August 2016 - 10:25 AM.


#146 Quicksilver Aberration

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Posted 26 August 2016 - 10:28 AM

View PostStone Wall, on 26 August 2016 - 10:25 AM, said:

4 had huge maps which limited how much time you spent in CoDs.

Again, it has nothing to do with huge maps, CoD is a movements for potatoes, moving in a predictable pattern is not good movement, and it generally doesn't use terrain to its advantage.

Edited by Quicksilver Kalasa, 26 August 2016 - 10:30 AM.


#147 Trollfeed

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Posted 26 August 2016 - 11:46 AM

View PostHotthedd, on 26 August 2016 - 04:28 AM, said:

Re-spawns are a lazy game mechanic that caters too much to the arcade crowd.

Not to mention, it was one of those things (along with no 3PV or consumable coolant flush) that was initially never supposed to be in this game.

Re-spawns would be the best way, however, to get rid a good number of those like me who still argue to make the game what it was originally promised to be, so maybe the arcade crowd would like that, as it would pave the way for NHUA, power-ups, and in-match repairs....


It's all about how you implement these things. Would you complain about dropship coming in and dropping new lance of mechs, which I might add is ALREADY in game. Respawns would need quite a lot bigger maps and different game modes to those we have though.

#148 Hotthedd

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Posted 26 August 2016 - 12:10 PM

View PostTrollfeed, on 26 August 2016 - 11:46 AM, said:


It's all about how you implement these things.

For you, maybe. Not for me.

View PostTrollfeed, on 26 August 2016 - 11:46 AM, said:

Would you complain about dropship coming in and dropping new lance of mechs, which I might add is ALREADY in game.

Yes, actually. I was hoping the dropdeck would be used for the ability to use 4 different 'mechs in 4 different but linked battles of a planetary campaign.
Tell me, if re-spawns are such a good thing, how well is FP doing right now?

View PostTrollfeed, on 26 August 2016 - 11:46 AM, said:

Respawns would need quite a lot bigger maps and different game modes to those we have though.

Well that is a major roadblock for PGI.

#149 Mavairo

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Posted 27 August 2016 - 02:50 PM

Ultimately though... the only way this game is going to change for the better is if the entirety of PGI's upper level of design /game management is completely fired, and people with talent are brought in.. or at least people with enough intelligence to see what works in WOWS/WOT and start blending it into mwo.

#150 Ultimax

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Posted 27 August 2016 - 02:56 PM

View PostStone Wall, on 26 August 2016 - 03:46 AM, said:

Welcome to MechWarrior 3 and 4. That's referred to as the Circle of Death btw.



I know what it is, it is the tactic of scrubs or gameplay that has devolved to allow everyone to feel like a special snowflake with their participation trophy.

Encouraged by game mechanics or resulting from poorly built mechs - it's irrelevant - the conclusion is the same.

#151 Gyrok

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Posted 27 August 2016 - 06:53 PM

View PostUltimax, on 27 August 2016 - 02:56 PM, said:



I know what it is, it is the tactic of scrubs or gameplay that has devolved to allow everyone to feel like a special snowflake with their participation trophy.

Encouraged by game mechanics or resulting from poorly built mechs - it's irrelevant - the conclusion is the same.



I love how people ignore the massive PPC/laser meta that was MW4 and focus on scrub tactics that worked in the campaign.

#152 Aleksandr Sergeyevich Kerensky

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Posted 30 August 2016 - 09:53 AM

View PostMystere, on 22 August 2016 - 08:13 AM, said:


Have you considered buying a Logitech G13 or similar devices? It helps a lot.


I have not- but I shall look into it. Thank you so much! Sorry for the late response, (much to my dismay) i havent had much time to fully go through the forums of late.

#153 JC Daxion

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Posted 30 August 2016 - 09:59 AM

View PostEl Bandito, on 21 August 2016 - 11:50 PM, said:

Sized Hardpoints




This is the only thing that maters in what he said... and do i need to repaste it 5k times??? YES SIZED HP's can balance mechs better than any quirks system.. and give us far more variety!!!!! Yes, it will limit variety on mechs, but that is the whole point when you have 200+ and down the road 500+ mechs...

Sized hard points should be a huge selling point, and a reason why PGI wants to do this..

Not only balance, but more reasons to get another mech, and stop the repeats of boats, that end up showing up depending on meta.. not to mention keep mechs in more inconic builds.. Or just knowing what a mech could have by seeing it..


Not to mention power draw, meaning weapons can not always fire at a range, giving more reason to boat up short range wepaons, and have some long range.. and all that would increase TTK as well..


there is ZERO down sized to sized hard points, outside of people needing to add more mechs to their stable to play all the possibilities.. and honestly when it comes to mechs,, how is that a down side??? Collecting has always been a huge part of BT anyway.

#154 Mystere

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Posted 30 August 2016 - 10:03 AM

View PostAleksandr Sergeyevich Kerensky, on 30 August 2016 - 09:53 AM, said:

I have not- but I shall look into it. Thank you so much! Sorry for the late response, (much to my dismay) i havent had much time to fully go through the forums of late.


I'm glad to help.

Note that if you are close to a store that has a G13 or similar device on display, or know someone who has one, you might want to measure your hand against it to quickly gauge your comfort level.

#155 smokefield

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Posted 30 August 2016 - 10:13 AM

imo restricting in any way the weapons on the mechs will just limit the diversity. if i want to run a 4 ppc stalker why not...ofcourse it should be a tradeoff somewhere. like is with xl engines. but we already have killed the diversity on the battlefield. limiting it more will be even worse gameplay wise.

#156 dervishx5

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Posted 30 August 2016 - 10:40 AM

*taps mic*

:ahem:

Removing alpha strikes, changing meta, or any other "balance" mechanic will not save you from players who are better than you. They will adapt. They will still aim better. They will still find the meta. The only thing that can save you from the good players is to step up YOUR game.



#157 Hotthedd

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Posted 30 August 2016 - 10:47 AM

View Postdervishx5, on 30 August 2016 - 10:40 AM, said:

*taps mic*

:ahem:

Removing alpha strikes, changing meta, or any other "balance" mechanic will not save you from players who are better than you. They will adapt. They will still aim better. They will still find the meta. The only thing that can save you from the good players is to step up YOUR game.




Why do you think that balancing mechanisms, or removing the crutch that is Alpha/Group spam, has the ulterior motive of gimping the pros?
We agree, the better players will still be better players, but the game would be more balanced, and the skill ceiling raised.
...does not having the ability to group/group/alpha ad infinitum scare you?

#158 Quicksilver Aberration

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Posted 30 August 2016 - 10:51 AM

View PostHotthedd, on 30 August 2016 - 10:47 AM, said:

does not having the ability to group/group/alpha ad infinitum scare you?

What has the ability to alpha ad infinitum currently, is actually good, and would be affected by power draw but isn't effected by ghost heat?

View PostHotthedd, on 30 August 2016 - 10:47 AM, said:

Why do you think that balancing mechanisms, or removing the crutch that is Alpha/Group spam, has the ulterior motive of gimping the pros?

Some people believe this to be the case as many have argued essentially that alphas are a crutch.

Edited by Quicksilver Kalasa, 30 August 2016 - 10:52 AM.


#159 dervishx5

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Posted 30 August 2016 - 10:52 AM

View PostHotthedd, on 30 August 2016 - 10:47 AM, said:

Why do you think that balancing mechanisms, or removing the crutch that is Alpha/Group spam, has the ulterior motive of gimping the pros?
We agree, the better players will still be better players, but the game would be more balanced, and the skill ceiling raised.
...does not having the ability to group/group/alpha ad infinitum scare you?


Nope. But I know for 100% certainty that whatever "balance" THE PROPHET can come up with will silence the concerns only until the good players find the new meta, and then we're all back here arguing on the forum. In turn THE PROPHET must align more resources to balancing MWO rather than adding new content to it. And the vicious cycle continues.

#160 Gas Guzzler

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Posted 30 August 2016 - 11:00 AM

View Postdervishx5, on 30 August 2016 - 10:40 AM, said:

*taps mic*

:ahem:

Removing alpha strikes, changing meta, or any other "balance" mechanic will not save you from players who are better than you. They will adapt. They will still aim better. They will still find the meta. The only thing that can save you from the good players is to step up YOUR game.





This would mean more if it was in Comic Sans and there was a picture of Nicolai Malthus in your post, with some "freebirth scum" comments thrown in there.

View PostQuicksilver Kalasa, on 30 August 2016 - 10:51 AM, said:

Some people believe this to be the case as many have argued essentially that alphas are a crutch.

View PostHotthedd, on 30 August 2016 - 10:47 AM, said:

Why do you think that balancing mechanisms, or removing the crutch that is Alpha/Group spam, has the ulterior motive of gimping the pros?


Hmmm..





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