Alistair Winter, on 21 August 2016 - 11:37 PM, said:
Some people argue that boating is inevitable, simply because it allows you to use all your offense optimally at the same time. Simply put, you won't get stuck at a given range with half your weapons either useless or inefficient at that range.
I'll go a step further, I don't think it's a problem - I think it's logial.
I think turning every mech into a swiss army knife is no different than trying to turn every mech into a boat.
Alistair Winter, on 21 August 2016 - 11:37 PM, said:
What if all energy weapons were several times hotter than they are right now? You could put multiple PPCs on a Black Knight, but you'd never be able to use them efficiently. You could put 9 different lasers on it, but you'd never be able to fire them all over time, or even do a single alpha strike. And if all energy weapons were extremely hot, the best solution would perhaps not be to only bring 1 PPC and 30 heatsinks and just alphastrike all the time like a RVN-3L. But perhaps the best solution would be to bring a PPC, some medium lasers and some small lasers, because bringing too few weapons means you have unused tonnage and boating means you'd never be able to use all your weapons at any given range.
This doesn't make much sense.
If all energy weapons are so hot, you would just ensure the death of energy mechs.
Having a bunch of different, really hot, energy weapons is clearly inferior to mixing low heat, higher DPS, ballistics with hotter, tonnage efficient, energy weapons.
In fact, we've had those builds show up many times - people complain about them anyway because they complain about anything that hurts them.
Alistair Winter, on 21 August 2016 - 11:37 PM, said:
So you bring 2-4 different types of weapons for different ranges. Long range? Use your PPC. Mid range? Medium lasers. Short range? Maybe a combination of medium lasers and small lasers.
The difference between Small Lasers and Medium Lasers lasers is a measly 135m.
You can basically fart on each other, you don't need TWO DIFFERENT weapon systems to fight at those two different ranges.
You are trying to force a thing that makes no sense.
Alistair Winter, on 21 August 2016 - 11:37 PM, said:
What if all ballistics had a cooldown of 5-15 seconds? Their DPS would be really low, so they would be at a disadvantage in many situations.
Then they would be awful, because they have a LOW alpha potential for their tonnage - people use them specifically for their DPS.
Alistair Winter, on 21 August 2016 - 11:37 PM, said:
But if energy weapons were super hot relative to ballistics, then you might want to combine some 1 ton medium lasers with those AC5's to increase your DPS.
Are we playing the same game?
This is what (U)AC5+PPC, Gauss+PPC, Gauss+Laser builds do - except its
ENERGY: High Heat, High Alpha, Low DPS, Low Tonnage cost, Low Crit slot
BALLISTIC: Low Heat, Low Alpha, High DPS, High tonnage cost, Low Crit slot
Alistair Winter, on 21 August 2016 - 11:37 PM, said:
Radically increasing cooldown (A turn in TT was 10 seconds, right?)
Bringing armour values back to normal instead of double
Radically increasing heat values for most weapons except ballistics
Results = Hide more, shoot less, die easier.
Alistair Winter, on 21 August 2016 - 11:37 PM, said:
A gauss rifle should not have anywhere near as short cooldown as an AC20, by this logic.
A Gauss rifle right now, has about
44% longer effective cooldown than an AC20 (5.75s vs. 4s. It is
nowhere near as short as an AC20.
AC 20 DPS = 4
GR DPS = 2.61
PTS GR DPS = 2.24 (slowly dwindling down to HALF the DPS)
The future PTS version has an even longer cooldown, nearly 68% longer.
I'm not trying to be rough on you but for someone who has been playing as long as you, and posts as often, you really should know something basic like the CD differences between an AC20 vs Gauss Rifle before you make posts about theories on game balance.
Edited by Ultimax, 23 August 2016 - 12:47 PM.