The way to increase TTK correctly isn't nerfing RoF. An ac20 fired every 10 seconds still can kill a light in 3 shots. Making us shoot that slow is just annoying, makes the weapon and mech handling garbage. Also nerfing RoF rewards peak trade builds which PGI is trying to eradicate anyway. But nerfing weapon damage is how to actually meaningfully increase TTK. Ac20 that deals 12-15 damage fired every 4-5 seconds (whatever current cooldown is) will actually account for less one shots and killing a mech will take 25-40% longer.
However TTK in the current state of the game is fine. Everyone who calls it CoD speed or DOOM or some **** is being dense.
Rarely do "alpha builds" or "boats" result in oneshots if ever now. As long as you 1v1 or 2-3v1 you will survive at least 15 seconds. But when you go out in the open vs half their team you either get wrecked because youre too slow to run or you barely survive because you were fast enough. Which is good, being punished for being stupid or making stupid plays, is good.
The current state of the game rewards aim and rewards both peak trading and dps builds. If played correctly a ballistic mauler, dire, blackwidow, jager, whatever can deal just as much damage as the meta vomit or ppc/erppc gauss builds, if not more. Srm brawling is effective, yet you are restricted which is good. Cannot run across a 500m gap to wreck some sniper build as he can punish you.
Any major changes to the way this game plays are just going to lose player base. I don't think it is in the best interest of the game to try such major changes, as shortening the life span of the game doesn't help anyone even if it makes the game "better", which it really wouldn't be better, just a totally different game.
Edited by POOTYTANGASAUR, 22 August 2016 - 07:51 AM.