VanillaG, on 13 December 2011 - 09:18 AM, said:
Adding a cost, using C-Bills not real money, to non-starter mech simulator matches would mean that the player would have to play in PvP matches to make some C-Bills so they could use the simulator. New players could play all day, every day for free as long as they use the starter mechs which should give them proper training on control layouts. Existing player could use the same starter mechs to test out changes to joysticks/control mappings at no charge with starter mechs. At a cost of 5% of winnings for a match a pilot could play 20 simulator matches with non-starter mechs for each PvP match they must play if they truly wanted to practice with their mech. Most Merc Corps should be able to do some level of simulator/training without breaking the bank.
There needs to be some kind of downside to keep people from living in the simulator since MWO is designed to be a PvP oriented game. The simulator gives the pilot a no risk environment to try out new things at the cost of C-Bills which prevents them from getting better mechs/equipment as fast as the guy who does not use the simulator and learns through PvP matches.
I never meant or mentioned that the simulator should be multi-player and have live targets in it, did I? A sort of "holodeck", virtual map with holographic obstacles or target dummies is all I'm asking for. There could be a place for spectators perhaps, but there would be no 1v1 or multiplayer combat in there. It's you alone in your own instance.
Nobody would "live" in there!?
Edited by Tweaks, 13 December 2011 - 02:51 PM.

















