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Kodiak's Op


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#21 Spider00x

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Posted 04 September 2016 - 09:27 AM




If you have ANY lingering doubts the power of Kodiaks being OP, watch what happens to this King Crab, Banshee, Battlemaster, and Atlas as they push in on Taiga.

Forward to 2:55 for instant results.

"Heretik86; "Holy**** 1800 dmg on that first Kodiak..."


I will continue to post such Kodiak choke smashings until people understand how much this mech breaks the game, I had one last night were we went 48-5 running 6 Kodiaks on the first round against a 10 man on coms.

Edited by Spider00x, 04 September 2016 - 09:53 AM.


#22 MischiefSC

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Posted 04 September 2016 - 07:23 PM

View PostArkham Chase, on 03 September 2016 - 07:55 PM, said:

But it isn't.....


MWOWC performance in top tier teams plus all the leaderboard events plus, well, every viable set of telemetry we have on mech performance says otherwise. Depending on the situation either 2x5s, 2x10s or 2xgauss, 2xerppc and you've got the best overall performing assault. All the IS assaults have been nerfed repeatedly until they just can't compete with the KDK3.

There's a best in every class. That's the nature of the beast and it's not inherently a bad thing - there was a time it was the Mauler, or the 3M Banshee, or the Atlas even. My hope is that the other assaults will get buffed up to where the KDK3 is - at one time they were pretty close. The KDK3 is a great example of a top tier mech that doesn't need quirks. TBR is another one. Doesn't need quirks, negative or positive. However arguing the position of the KDK3 as the overall best assault is disingenuous.

#23 DivBy0

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Posted 05 September 2016 - 02:23 AM

Kodiak is not only the best Assault in the game... he is the best mech in the game and a Tier of his own. He is OP in a way that have broken the game. He was the final nail in the coffin and is one of the mayor reasons for the death of CW. Even Mauler and Sleipnir are junk against him.

Next week, when the CW event will come to pass (Russ give everyone who can enough time to change to clans, nice from him), Long Tom and the Kodiak end CW for the last few IS-Loyalist-Player in their overnerfed Junk-Mechs soon, and for many of them finally.

#24 B0oN

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Posted 05 September 2016 - 02:50 AM

View Postvon Haudegen, on 05 September 2016 - 02:23 AM, said:

Next week, when the CW event will come to pass (Russ give everyone who can enough time to change to clans, nice from him), Long Tom and the Kodiak end CW for the last few IS-Loyalist-Player in their overnerfed Junk-Mechs soon, and for many of them finally.


Is that an offer or a threat ?

KDK´s can be beaten quite easily .
Find out how ^^

#25 DivBy0

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Posted 05 September 2016 - 03:38 AM

No offer or threat... If you think it is all fine and should no change... PGI have good news for you.

And I am sure you can teach me nothing about the KD3. In the last few month i have killed more KD3 then Skillcrows. A single Kodiak can be beaten by two or three mechs. Most times 6 Kodiaks in the frist and another 6 in the second wave are enough to decide the game. 10 Kodiaks and two Hellbringer in the first wave.... there is barly anything you can do..... OK... you can stop playing against it. Many have choosen this strategie. Many will.

Kodiak is my best mech. With the best stats and all personal records. He is OP because of his Hardpoints and the fact that he is an IIC-Mech... which means he is an mech with the best of two worlds. Today, in the GH-System and the crappy IS-Tech, there can never exist an IS-Mech that can compete with him. This mean the game is over.. congratulation... Clan have won the game finally.

But does it cares you? As long as enough Pugs answer the call to arms to serve you as canon fodder, everything is ok.. right?

#26 SmokeGuar

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Posted 05 September 2016 - 03:47 AM

Impressive as that video is, it is not in any way unique. Had similar experience pre-phase 3 drop with MS. All dakka boat drop, oppo did not even get that far inside base, all died at gate. On that ridge UAC10 Dire is just as devastating.

Video also illustrates problem with 100 tonners, rest of deck is mighty light. How that effects rest of game, is largly dependent of map. Doing poorly on 1st can have huge problems.

This is how Emerald defense should be set, getting pugs to do it is just impossible.

And using essentially pug oppo as proof that Kodiak is OP, whats that? If that been Tier1 12 man, it be different story.

#27 Fuerchtenichts

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Posted 05 September 2016 - 03:50 AM

View PostSpider00x, on 04 September 2016 - 09:27 AM, said:




If you have ANY lingering doubts the power of Kodiaks being OP, watch what happens to this King Crab, Banshee, Battlemaster, and Atlas as they push in on Taiga.

Forward to 2:55 for instant results.

"Heretik86; "Holy**** 1800 dmg on that first Kodiak..."


I will continue to post such Kodiak choke smashings until people understand how much this mech breaks the game, I had one last night were we went 48-5 running 6 Kodiaks on the first round against a 10 man on coms.


Hmm, I really can't see what this video proves regarding mech balance.

#28 SmokeGuar

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Posted 05 September 2016 - 03:50 AM

Blackjack OP, Oxide OP, Atlas OP... no problem. Kodiak OP, end of the world?

Do you see anything wrong with this at all?

#29 Nomex 99

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Posted 05 September 2016 - 03:59 AM

View PostSmokeGuar, on 05 September 2016 - 03:50 AM, said:

...Atlas OP...

Posted Image


Edited by Nomex 09, 05 September 2016 - 04:00 AM.


#30 DivBy0

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Posted 05 September 2016 - 04:10 AM

Yes I see...
Blackjack is multiple nerfed and mediocre
Oxide is the last light above average Light IS have. Oxide IIc is maybe same level or better. But who cares when you have Streak6.
Atlas is as slow useless mech and harmless above 300 meter distance. A Kodiak can kill two of them.

I see your statement is wrong. What would you tell us?

#31 SmokeGuar

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Posted 05 September 2016 - 06:38 AM

I was not referring to current situation, but earlier this year. Perhaps you just don't remember. Blackjack was huge pain in rear end, seeing players bring 4 BJ dropdecks, doing 3000+ dmg / 10+ kills game after game.

Did you saw IS boats OP back then?

Plenty of FW maps action takes place under 300 meters, Atlas may not be OP on all maps, but it is still brutally effective on some.

Jenner IIC has no tonnage to effectively carry streak6, most build are likely 4*srm6 (wide spread) or 6*srm4 (bad ghost heat).
And Jenner IIC has zero quirks.

#32 exiledangel

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Posted 05 September 2016 - 07:13 AM

just give the IS 265 tons and you will see the Kodiak disappear because every one will move IS

#33 Vasili Kerensky

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Posted 05 September 2016 - 07:28 AM

There is nothing more tiring in games, forums and conversations than the people who,
--- Completely ignore the obvious. For example Kodiak is totally broken, OP, in a class of its own.
No, No, of course it isn't. It's big and slow and needs lots of face time. Have you played a KDK? A dreadful experience let me tell you. It's just like every other 100 tonner because ...blah, blah, blah...

--- Are always ready to cancel all arguments that reinforce the obvious with an elitist line. For example, the Kodiak occupies almost all slots in every tournament, consistently achieves ungodly amounts of damage, etc.
No, no, of course not. It's just that you're not good enough. It's easy to beat KDKs and it's up to you and your team to figure out how. Go on get to it pilgrim. :)

--- They always have the most epic fail suggestion ready to end all manner of logical discussion on the subject. For example, KDK is OP and must be nerfed out of existence because it dominates everything.
Well then, if you feel that way (implying that you're probably wrong but I'll entertain your silly notion) why don't you buy and play it?

Really...just tiresome.

#34 DivBy0

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Posted 05 September 2016 - 07:33 AM

Have you ever seen that a single BJ do 1800 Damage and do 8 Kills? When someone drop with 4 BJ and waste 100 tonns... are you sure that you have seen such a genius?
And who talks about streak6 in Oxide IIC?
After the Kodiak come the Streak-Boots and you can forget to bring lights in CW. The existence of Streak 6 and the Rescale-Nerf render the whole class useless. IS-Light-Rush is gone. No need to fear the "Mighty" Oxide any longer. It is now a small medium mech with a decend firepower which can´t jump.

And Atlas is on no map OP. You can play 10 Matches and see maybe only 1 Atlas. I haven´t piloted him in the last 6 months because he is to situational and most time worse than the Mauler and no match for the Kodiak... because most/all map allow to start fight over more than 300 (most time much more) meter and the Atlas is a slow piece of helpless metal

View PostSmokeGuar, on 05 September 2016 - 06:38 AM, said:

I was not referring to current situation, but earlier this year. Perhaps you just don't remember. Blackjack was huge pain in rear end, seeing players bring 4 BJ dropdecks, doing 3000+ dmg / 10+ kills game after game.

Did you saw IS boats OP back then?

Plenty of FW maps action takes place under 300 meters, Atlas may not be OP on all maps, but it is still brutally effective on some.

Jenner IIC has no tonnage to effectively carry streak6, most build are likely 4*srm6 (wide spread) or 6*srm4 (bad ghost heat).
And Jenner IIC has zero quirks.


#35 DivBy0

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Posted 05 September 2016 - 07:36 AM

Balance in QP isn´t the topic. There can anyone play what he want. We are talking about CW.


View PostVasili Kerensky, on 05 September 2016 - 07:28 AM, said:


--- They always have the most epic fail suggestion ready to end all manner of logical discussion on the subject. For example, KDK is OP and must be nerfed out of existence because it dominates everything.
Well then, if you feel that way (implying that you're probably wrong but I'll entertain your silly notion) why don't you buy and play it?

Really...just tiresome.

Edited by von Haudegen, 05 September 2016 - 07:38 AM.


#36 King of the Woad

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Posted 05 September 2016 - 08:34 AM

View Postvon Haudegen, on 05 September 2016 - 07:36 AM, said:

Balance in QP isn´t the topic. There can anyone play what he want. We are talking about CW.


He was agreeing with you by illustrating the "huh-uuuhhhh" kinds of "don't nerf me because in this mech is where my skill really shines" arguments.

#37 Vonbach

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Posted 05 September 2016 - 09:05 AM

I've got an idea we'll take a clan mech make it 100 tons give it better ballistic mounts than a Mauler make it faster than most IS heavy mechs with decent survivability to boot. No not overpowered at all.

#38 SmokeGuar

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Posted 05 September 2016 - 09:35 AM

I assume these are your main accounts. Then you lack historical perspective, you simply assume that game was balanced when you started playing and now massively favors Clan.

You implied that Jenner IIC carries streaks and is OP over Oxide. Well that is the way I read it.

And yes, only 6 months ago BJ was really that OP, mayby not dmg, but kills yes.

Personally I have done 7 kill / 1000+ dmg on FW, 1st drop on Dire. possibly bit easier on KDK, but not unheard of before. KDK3 can be a beast, IF there is a team to support it, on pug drops far less. That is something that has to be taken account for. Separate team performance and mech performance.

There are 48 - 0 results, without Kodiak, those dmg / kill counts are high as well. Thoughts?

#39 Koniving

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Posted 05 September 2016 - 09:46 AM

"OMG" the second latest assault mech is totally OP...


Kills 200 tons in less than 20 seconds!
It's soooo overpowered, it has nothing to do with positioning or skill or knowing hitboxes on old targets while the new hitboxes of new mechs like the Kodiak aren't quite memorized by the vast majority.

Even so, that enemy Kodiak drops to a frontal assault by a Cyclops and a Mad Dog.

To mention it I've fought them often enough and only started using one yesterday. So far they are fragile, feel slow despite being faster than my usual Atlas builds (that use standard 300 to 320 engines while the Kodiak still has a 400 engine) and have heat problems galore.

#40 Requiemking

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Posted 05 September 2016 - 09:56 AM

The main issue with Kodiaks is that only one variant can really be called broken, that being the KDK-3. The other variants do jobs that, in retrospect, other mech just do better. The Banshee 3M can out-wub the Kodiak 1 and 5, the Atlas out-brawls the Spirit Bear, and I'm not even sure what the 2 and 4 are supposed to be doing.





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