Sjorpha, on 06 September 2016 - 03:18 PM, said:
I think the best route is to take three heavies and a medium, that way you can come back with tonnage advantage once the Kodiaks are down, and it sets you up well against the streakboats clanners like to bring in the last two waves. Warhammers, quickdraws and thunderbolts are still ok, a good team can use coordinated large pulse poking to trade reasonably well with dakka kodiaks. Battlemaster can also poke ok against Kodiaks.
Any form of DPS race is pretty much lost beforehand, the Mauler can't keep up with or outrange Kodiaks any more since the quirks were nerfed.
It's also often a positioning problem. All the standard strats for defense tend to have wide open firing lines and leveraging short durations and ppfld against Clan higher heat to edge ahead on a Rules of Queensbury trade. Emerald Taiga being a great example - go middle, enemy balls up, smash. All out in the open.
KDK3 changed all that. It'll out-sustained DPS any 2 mechs and so 6 KDK3s and a mix of EBJs/TBRs will roll that match up. Same with going between the gates on Boreal or the pocket on Hellbore.
Need to adjust tactics to force fights into narrow spaces where the fatties can't line up.
Conversely Vitric and Sulfurous favor the Dakka Bear for low heat. A defensive KDK3 wall is flat out insane. You can't rush it and without going roof you can't get the range to corner it out - depending of the teams skill sometimes all you can do is throw out a couple sacrifices and rush a flank. That or all 5xAC5 Maulers and focus CTS down. It's a stone ***** either way.
The KDK3 is bordering OP *because* the assaults that were quirked up to match it got nerfed way down.
Not in favor of a KDK nerf. Use it as the base to get other assaults up to.





















