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Power Draw Give It A Chance, And Please Remember That Its Far From Being Done.


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#21 Drunken Skull

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Posted 22 August 2016 - 03:07 PM

I can hardly believe some of the poop people are coming up with.

3 bars? this is not a DCS Heli sim, people have enough problems with target fixation and the one bar ffs.

Don't like big Alpha's? you're playing the wrong game. There are LOTS of Stock BT classics that aren't viable now because of ghost heat, and it's introduction was responsible for the single largest die off of the player community. People migrated all right, but it had nothing to do with the season...

PGI insists that we can't be trusted and must hold our hands with GH and now **. They also insist on holding our hands in the MechLab as well, with quirks and nerfs, and the worst implementation of "Hard-Points" I have seen yet in a MW game.

The only realistic option is to go back to the original pre-GH system, yes you will see more 6-PPC Stalker builds, but guess what? that's what MW is SUPPOSED to be like.

Hardpoint system needs to be removed completely, let us put whatever the F**K we want wherever the F**K we want to put it. Same with ECM, should be an off-the -shelf item that can be put in anything from a Jeep to a Dropship.

The only thing that is going to get players back is for PGI to STOP trying to HOLD OUR HANDS as we play. They need to take all the hardpoint restrictions and quirks and shove em in the bin. Stop trying to Hold our hands at every turn, and let our imaginations run free again. If I want to put 70 MG on an atlas, that should be my prerogative, not PGI's.

Edited by Drunken Skull, 22 August 2016 - 03:22 PM.


#22 Steve Pryde

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Posted 22 August 2016 - 03:07 PM

View PostProsperity Park, on 22 August 2016 - 02:45 PM, said:

I would like someone to tell me how a "BattleTech Heat Scale" would punish someone for dispensing quad Gauss at once for a MASSIVE 4 heat.

No need for penaltys. It's ammo depending, easy critable and the weight is massive. A mech that can't get at least a bit hot is not really a well builded mech.

#23 BLOOD WOLF

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Posted 22 August 2016 - 03:10 PM

View PostSteve Pryde, on 22 August 2016 - 03:07 PM, said:

No need for penaltys. It's ammo depending, easy critable and the weight is massive. A mech that can't get at least a bit hot is not really a well builded mech.

That was the conclusion I was also coming to. The only mechs that could pull it off are 100ton assault clan mechs, even then you probably are gonna get yelled at running that build in any organized match.

#24 Felicitatem Parco

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Posted 22 August 2016 - 03:13 PM

View PostSteve Pryde, on 22 August 2016 - 03:07 PM, said:

No need for penaltys. It's ammo depending, easy critable and the weight is massive. A mech that can't get at least a bit hot is not really a well builded mech.


Alright, quad Gauss with no Gauss charge or limits to the number of Gauss being fired. Nobody would ever do that...

#25 Alex Morgaine

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Posted 22 August 2016 - 03:20 PM

View PostRestosIII, on 22 August 2016 - 12:42 PM, said:

My current motto with the game right now?


I can just hope that they balance the power levels so that a Direwolf can fire its secondary armament without breaking the threshold.


Quirk to have more energy/usage summertime ( oh, silly phone you) someone savvy enough to calculate individual weapon quirks to allow exactly the secondary weapons without allowing boating bills to break it? They may do a round two with chassis quirks.

View PostBobzilla, on 22 August 2016 - 01:15 PM, said:

I just see it causing 2 meta mechs. One that can double alpha best, and one that can single alpha best. We'll see after tweaking tho.


Sadly this would gain with really any heat system rules or even no heat rules added. But hopefully they do address this potential without running any reasonable Mechs out of OSOK fears

View PostSpleenslitta, on 22 August 2016 - 01:50 PM, said:

...
5- Energy Draw has only 3 factors that can be adjusted.
- How much energy the different weapons draw.
- The rate of energy regeneration.
- Energy bar limit. In other words how much energy you can store.
In other words something more flashy is needed to once again....make MWO stand out more to draw more players.


Hopefully there's enough know how to measure use of the factors to let outliers work either from hard changes game wide or just chassis changes. Flashy maybe. But it's streamlined, good or bad.

Edited by Alex Morgaine, 22 August 2016 - 03:22 PM.


#26 Steve Pryde

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Posted 22 August 2016 - 03:23 PM

View PostProsperity Park, on 22 August 2016 - 03:13 PM, said:

Alright, quad Gauss with no Gauss charge or limits to the number of Gauss being fired. Nobody would ever do that...

Heavy mechs and even front loaded armor medium mechs would laugh at 60 point dmg with a reload time of nearly 7 sec. Light mechs should be careful but they're lucky enough in MWO because in the Battletech table top one gauss hit could ruin a light mech.

#27 ArchSight

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Posted 22 August 2016 - 03:52 PM

@Spleenslitta

1.What I'm tired of is the short TTK. It's horrifically boring to see people fall so quickly in FP, GQ and SQ. In quick play solo que, it's possible to have two mechwarriors focus fire most of the 12 mechs down quickly. It was a focus fire to the rear armor of each mech tactic. It was like watching Domino's fall but your mech and another mech pushing them over one by one in a row.

2. Not when the damage is 50+ to a hitbox close to a second. Spread damage is mitigated by timing, position, and tracking. Besides lrms and streaks, player's can control where they hit a hit box. Moderate to slow moving targets with big hit boxes sticking out helps too. Weapons that require stare time also put mechs in the open to receive the same amount or more damage back.

4. Yeah, in the current live server I think they're sales are being affected by what's the best builds causing them to want to release more mechs with more hard points. A weapon hard point offer's more DPS than a cool down quirk on a mech with a lower amount of hard points.

5. The heat penalty per energy over the cap can be changed too.

6. If the complicated mechanics seem simple too you that's a good thing making it into depth. Past MechWarrior games did the same thing but that little amount of depth was squashed by balance problems by practically the same things were discussing today.

7. One click alpha's is what energy draw wants to address by lowering it's damage which ghost heat failed at. Energy Draw does want player's to click more than ones to create a interesting combat loop. Energy Draw is too lenient right now on forcing player's to use less at a time. I think this is because PGI wanted to start out slowly nerfing in incremental changes to see the flaws before they nerfed further.

9.Harder also mean's takes more skills for people to invest to learn the game before they can start enjoying the game. Not everyone has enough time or tolerance of getting beaten to death to do that.

#28 Andi Nagasia

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Posted 22 August 2016 - 04:00 PM

View PostRestosIII, on 22 August 2016 - 12:42 PM, said:

My current motto with the game right now?


I can just hope that they balance the power levels so that a Direwolf can fire its secondary armament without breaking the threshold.

i can tell you im loving the DWF on the Test Server,
its still slow and needs some Structure love, but its can still throw a punch and stay viable,

#29 Johnny Z

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Posted 22 August 2016 - 04:28 PM

I'm done with the test server until it gets updated I guess some time this week or so.

#30 ArchSight

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Posted 22 August 2016 - 05:49 PM

The test server is pretty much dead. So far every time I go on it has a long waiting time in que that didn't get any matches. The testing grounds isn't enough to test builds without impending doom.

#31 JC Daxion

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Posted 22 August 2016 - 05:52 PM

View PostTLBFestus, on 22 August 2016 - 12:40 PM, said:

Is there a purpose behind your annoyingly large text?

Perhaps so older, poorly sighted people can read it?

Or does it make what you are trying to say seem more important/legitimate?



Works for me... Yes.. I'm very elderly... So be nice to your elders!

#32 General Solo

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Posted 22 August 2016 - 06:32 PM

View PostJC Daxion, on 22 August 2016 - 05:52 PM, said:



Works for me... Yes.. I'm very elderly... So be nice to your elders!


This Solhama warrior thanks you for your clear and legible post.

All I am saying is just give the new heat system and LARGE FONT a chance.

Now where is my magnifying glass so I can read the other replies?


Edit: A question for those who don't large font.

Do you even Ctrl + bro?


Posted Image

Edited by OZHomerOZ, 22 August 2016 - 06:37 PM.


#33 Thunder Child

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Posted 22 August 2016 - 06:55 PM

Well said BLOOD WOLF

People need a little patience with the Test Server and Energy Draw, as this is only the first implementation of it.

No doubt, they will have different quirks for the.... sorry.


I'll be serious now.
This new system is an advantage over the existing Ghost Heat. Is it the Best system available? Most likely not, but after they balance it a bit, it will allow Multi-Role Builds much more than Ghost Heat. Right now, Multi-Role Builds are only used to get around Loop Holes in Ghost Heat (or by players like me that run Super-Stock). In the new system, there are no Loop Holes for getting UBER-DEATH-ULTRA-LOL-ALPHA. Everyone has the same penalties. And after a few variations get tested (hopefully), they'll be able to tweak so that Spread weapons have less Energy Draw, Long Range weapons Draw more than the same damage output of Short Range Weapons, Lore-Based Quirks can be implemented, etc.

When the new system is finished, it WILL be an improvement over Ghost Heat. It just needs time (and for PGI to not jump in front of a Bus and rush it too early).

Edit: Okay, I was taking the piss with the first few lines, but I have NO idea what happened with the formatting in my actual response.

Edited by Thunder Child, 22 August 2016 - 06:56 PM.


#34 TLBFestus

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Posted 22 August 2016 - 07:07 PM

View PostBLOOD WOLF, on 22 August 2016 - 12:45 PM, said:

nah, i knew if i made a thread you would come trolling. Seems like I caught the fish.


Can't help myself, the stink of unwashed pom-poms is irresistible. :)

#35 Mechwarrior Buddah

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Posted 22 August 2016 - 07:53 PM

How about no?

View PostTLBFestus, on 22 August 2016 - 07:07 PM, said:


Can't help myself, the stink of unwashed pom-poms is irresistible. Posted Image


Ironically, he just admitted that this thread is itself a troll thread which puts it right into moderatable waters

View PostArchSight, on 22 August 2016 - 05:49 PM, said:

The test server is pretty much dead. So far every time I go on it has a long waiting time in que that didn't get any matches. The testing grounds isn't enough to test builds without impending doom.


Because theyve done the preview server so many times, and COMPLETELY disregarded everything anyone said about the stuff on said server, by all their "testers" that noone wants to do it anymore.

#36 ArchSight

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Posted 22 August 2016 - 09:30 PM

View PostMechwarrior Buddah, on 22 August 2016 - 07:53 PM, said:

Because theyve done the preview server so many times, and COMPLETELY disregarded everything anyone said about the stuff on said server, by all their "testers" that noone wants to do it anymore.

It had testers before just not anymore after sean lang's thread posting kanajashi's youtube clip and mentioning there's a update in the process being worked on for it. It could be because tester's are waiting for the update instead of testing further when they already have done it. Anyway that's all guessing, including what you said. Maybe its what you think but I don't think it's what everyone is thinking/doing including PGI. Russ did mention they were collecting the feedback and he has replied to others concerns on twitter.

#37 Damocles

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Posted 22 August 2016 - 10:43 PM

Posted Image

#38 PhoenixFire55

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Posted 23 August 2016 - 12:48 AM

If you'd actually had a clue or actually played on a PTS a couple of times you'd know exactly why nobody is "giving power draw a chance".

#39 Yellonet

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Posted 23 August 2016 - 12:57 AM

View PostPhoenixFire55, on 23 August 2016 - 12:48 AM, said:

If you'd actually had a clue or actually played on a PTS a couple of times you'd know exactly why nobody is "giving power draw a chance".
I've played there and I like it in general. Some tweaking is needed as big alphas should be "punished" by more heat, otherwise it's pretty good.

#40 TLBFestus

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Posted 23 August 2016 - 07:34 AM

View PostDamocles, on 22 August 2016 - 10:43 PM, said:

Posted Image



The mods need to do something about this guy. He just posted a diick pic sideways.

(What is seen cannot be unseen)

Posted Image





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