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Cyclops Mechlab Sneak Peek W/bombadil


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#1 Sean Lang

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Posted 22 August 2016 - 07:43 PM



#2 Mechwarrior Buddah

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Posted 22 August 2016 - 07:48 PM

woo look at that paid preview

#3 Spheroid

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Posted 22 August 2016 - 08:01 PM

Weak quirks. Mauler > Cyclops.

It needed missile heat reduction, ballistic velocity and or better ballistic cooldown.

Edited by Spheroid, 22 August 2016 - 08:28 PM.


#4 Dee Eight

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Posted 22 August 2016 - 08:23 PM

View PostSpheroid, on 22 August 2016 - 08:01 PM, said:

Weak quirks. Mauler > Cyclops.


Cyclops shouldn't be compared to Maulers or Highlanders. They're the same tonnage but they're totally different roles and design philosophies. Maulers and Highlanders will have more tonnage to put to weapons and armor simply because they have a lower engine cap. When you cannot fit more than a 325 rating...you end up with a lot of tonnage needing to be spent on other things.

Edited by Dee Eight, 22 August 2016 - 08:25 PM.


#5 MrJeffers

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Posted 22 August 2016 - 08:27 PM

View PostDee Eight, on 22 August 2016 - 08:23 PM, said:


Cyclops shouldn't be compared to Maulers or Highlanders. They're the same tonnage but they're totally different roles and design philosophies.


Which really doesn't matter much in MWO where the only real "role" is out damage your enemy. So yes, I am wondering if I missed the 'Cyclops DOA' topic after the quirks were posted. It's underwhelming and is an assault with Archer like hit boxes, e.g. likely to not be used much.

#6 Spheroid

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Posted 22 August 2016 - 08:32 PM

@Dee: Well the intended role for the Sleipnir is dual gauss and those gauss quirks suck. I would chose something else. No redeeming qualities save the c-bill boost.

Edited by Spheroid, 22 August 2016 - 08:32 PM.


#7 jss78

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Posted 22 August 2016 - 10:09 PM

1:18:30 --> was epic. Can we have a one-day event with the game running at 5x speed?

#8 Karl Marlow

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Posted 22 August 2016 - 10:16 PM

View PostDee Eight, on 22 August 2016 - 08:23 PM, said:


Cyclops shouldn't be compared to Maulers or Highlanders. They're the same tonnage but they're totally different roles and design philosophies. Maulers and Highlanders will have more tonnage to put to weapons and armor simply because they have a lower engine cap. When you cannot fit more than a 325 rating...you end up with a lot of tonnage needing to be spent on other things.
so what you are saying is a Cyclops brings a radio to a gun fight. How is that useful?

#9 Hit the Deck

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Posted 22 August 2016 - 10:24 PM

View PostSpheroid, on 22 August 2016 - 08:01 PM, said:

Weak quirks. Mauler > Cyclops.
...

B...but it has Tacticon B-2000!

#10 Hit the Deck

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Posted 22 August 2016 - 10:33 PM

Damn, that's a really nice................. Cyclops bobblehead! Want!

#11 Appogee

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Posted 22 August 2016 - 10:41 PM

ZZTop are doing Mech previews now...?

Edited by Appogee, 22 August 2016 - 10:43 PM.


#12 Johnny Z

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Posted 22 August 2016 - 10:48 PM

I'm getting the hanging item and war horn for sure. Easily best looking war horn yet and the hanging item is one of the best to.

Neon is great but not for warhorns. Posted Image

Edited by Johnny Z, 22 August 2016 - 10:52 PM.


#13 Ace Selin

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Posted 22 August 2016 - 10:54 PM

Thats great.. Gauss always on lowest slot.

#14 lazytopaz

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Posted 23 August 2016 - 01:10 AM

This whole preview I mean good to see what's gonna happen/be possible, but this dude ... I was constantly facepalming when watching wtf he was doing there in the mechlab.
Dude that's suppose to be streaming (and kinda promoting) the game should at least be half decent mechlabber. Which he's not he stated that himself - "he's build copier".

Crimson Strait looks better with added geometry/mesh.
Cyclops will be a rather fun and supportive/offtank/2nd line assault and that's that. If sensor range addon will be something to be reckoned/noticable might be added to competetive setups. Other than that I wish arms wouldve been bigger to be able to torso twist properly... because it seems this one seems to have same problems with hitboxes that Archers are suffering from.
After seeing the part where he looks from the cockpit (and remembering how big the eye on cyclops is) I'm really starting to wonder how easy will it be to headshot cyclops.

Edited by lazytopaz, 23 August 2016 - 01:12 AM.


#15 jss78

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Posted 23 August 2016 - 02:20 AM

I have to say the Cyclops looked pretty hilarious with 6xLRM10. First the torso filled to the brim with missile tubes, and then the shoulder packs stacked on top.

I'll be bringing my ECM tonight.

I also liked how for each variant people wanted to see it boat the maximum number of LB-10X's. The fun is not dead yet. :-)

Edited by jss78, 23 August 2016 - 02:22 AM.


#16 XtremWarrior

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Posted 23 August 2016 - 03:43 AM

Those damages on the platform's pillar... Posted Image

#17 CycKath

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Posted 23 August 2016 - 03:58 AM

COMSTAR DECAL!!@#!@ SQQQQQQQQQQQQQQQQQEEEEEEEEEEEEEEE!

#18 VirtualSmitty

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Posted 23 August 2016 - 05:40 AM

View PostCycKath, on 23 August 2016 - 03:58 AM, said:

COMSTAR DECAL!!@#!@ SQQQQQQQQQQQQQQQQQEEEEEEEEEEEEEEE!



FINALLY! Blake be praised!

Edited by Precentor Martial Jarcaddy, 23 August 2016 - 05:40 AM.


#19 Kargush

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Posted 23 August 2016 - 05:46 AM

View PostPrecentor Martial Jarcaddy, on 23 August 2016 - 05:40 AM, said:



FINALLY! Blake be praised!

Give praise to Blake, it is proper to praise Him.

#20 jss78

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Posted 23 August 2016 - 06:47 AM

But what I'm really disappointed by is that (unless I looked really badly) we're not getting number decals. That must've been the most requested item in that thread PGI put up for decal suggestions. Too much convoluted stuff, not enough basics.

But what's REALLY nice is that the Periphery powers are now in, in a small way:

Spoiler






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