Quicksilver Kalasa, on 24 August 2016 - 01:44 PM, said:
No, they just didn't have the mech balance. Tech balance was good, mech balance was always a bit off.
Tech balance and even inter-weapon group balance was terrible until MekTek stepped in.
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Ummm, wtf are you even talking about? Even with quirks, the lurm Treb is trash, the Lurmback has always been better because it can mount a TAG in the head and mount 2 ALRM10s nicely. Hardpoint counts don't mean really mean anything, not all hardpoints are equal.
Except I said "SRM/LRM", and the Treb SRMs a lot better than the Hunch specifically because of hardpoints. It's only real comparison is to be made against the Kintaro. Neither is exactly desirable.
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First, if you think assaults were the end-all be-all of MW4, you never played it well enough, heavies like the Nova Cat and Timby were dominant, there is a reason Mektek buffed assaults as the mod continued.
Second, this game doesn't do that? Hindering weapon selection is kind of a theme in Battletech because of the construction rules that have sort of an exponential ramp up of free tonnage to put into weapons.
1. I did not say "I think". That's the way the game was designed: Get the heaviest Mechs and go roflstomp through the last mission. It could be done with any Mech you wanted, really, but the progressive nature of the game pushed people onward and upward. It was even the theme of several missions.
2. I didnt say MWO doesnt do it. I said MWO does it to a lesser degree. MWO at least has quirks and fabricated variants to somewhat compensate for the inherent power creep of tonnage increase... Not that they're doing a spectacular job of managing it, it's not nearly as bad as MW4.
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No, I'm saying limiting it to 2 CT hardpoints is absolutely moronic, you assume that damage done is the only way to change play style which is a false assumption, how a mech goes about doing damage is definitely changing things. For example, the 3 Ravens all have different playstyles, the 3L has stealth if can use to poke safer, the 4X has JJs it can abuse to get better or unique angles, the 2X is more of a striker because it can mount better firepower. Each one has flavor, it just sucks that it only extend to inter-variant balance and not mech balance.
Really, I
assume?
Quicksilver Kalasa, on 24 August 2016 - 01:44 PM, said:
No, I'm saying limiting it to 2 CT hardpoints is absolutely moronic
Quicksilver Kalasa, on 24 August 2016 - 01:44 PM, said:
giving the Spider more firepower than 2 CT energy slots
Yeah... no assumption necessary - You said it. However, within the realm of the current game there are no alternative methods of contribution other than damage. So now I'm going to say it: Some Mechs need to do more of it. Some need to do less. Until there is a viable alternative to dealing damage, it's going to be the balancing factor.
As to your Raven examples, yes, they can all be played differently and indeed they usually are... Except that style of play is typically not as contributory as other Mechs and their styles... And this is my point: Damage needs to be relatively homogenized. The method by which its done I really dont give a hoot whereas you do; You want every Mech to be viable via some unique gift set for specific purposes. That's... pretty improbable given the BT universe and what PGI has to work with...which is unfortunate really. It would take a lot of redesigning to make the game more accepting of this: Weapons, Weapon Mechanics, Equipment, Maps, Radar Functionality, etc.
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Who said I wanted that exactly (this makes your next quote quite ironic)? I'm just trying to get new mechs to actually have a point rather than just be pointless wastes of resources in this game.
You did, actually. You want them to have unique equipment and abilities that ultimately leads to performance potential equivalent to other Mechs. And as I've said, the only important factor right here and now, not 4, 6, 12 months from now, but right now, is damage. However they can do it... as long as they're equal. Pretty difficult given BT is filled with carbon-copy Mechs and the moment you introduce a shiny that's shinier than the rest, you've got a problem... That includes 'unique' equipment/abilities... Like quirks! They're already doing what you want, fundamentally. It's not really working so far, giving Mechs quirks to suit unique purposes and all. Why do you think that is?
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Oh, you started the hyperbole (its latent throughout all of your argument), I just figured correcting you would not [Redacted].
Actually
you started it. CoD Mechs? You couldnt come up with
anything more original than that? And you accuse me of Hyperbolic statements... Hypocrite much?
Here comes the dismissive conjecture... le sigh.
Edited by draiocht, 24 August 2016 - 08:06 PM.
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