Flyby215, on 24 August 2016 - 07:57 PM, said:
Feel free to hit my XL! I've no shame in sporting it on the KC. [keep in mind I played the Catapult extensively back when it's nose was the size of a jumbo-jet!].
As I said, I'll probably die first; I often do (my play style is pretty aggressive/gamble-styled) but I wonder if that's the point. I walked into this debate because the OP was suggesting that the XL on a KC was so debilitating that all IS XL's should be redefined within the game.
I think an XL King Crab can be a successful member of the team, to a reasonable extent that would be extended to any other mech on the team, so long as it isn't played foolishly.
I generally send PGI angry feedback reports at least once a week [pretty sure I've been 'ignored' or been placed on the 'spam' list by now since they no longer respond to anything I send] but I do not agree with your assessment that the KC is in need of the same benefits that the Atlas enjoys.
The Atlas really should enjoy a lot of armour quirks, if for no other reason than it being an iconic tanky mech within the Battletech Universe. Even within the game the finest Atlas pilots are usually short range and often entail a generic level of respect (for no other reason than driving an Atlas).
The KC is not an Atlas, nor should it be. The KC should have some degree of quirks, I agree, to at least compete with the 100-ton Clanner monstrosity that has spawned recently. However, with significantly greater ballistic capabilities, higher mounted laser weapons, stouter form, much quicker torso twist ability, I think the KC is not a dead/useless mech by any stretch (normal gameplay, I won't touch competitive with a ten-foot pole).
Edit: Text revision
jaxjace, on 24 August 2016 - 08:25 PM, said:
Come at me with your ST hunting bro ill rek u lol
in all seriousness its a bad mech, but I like you have only known T1
I play the KGC almost exclusively, it's not a 'bad' 'mech per say, but ANY 'mech that has "FRONT" hit boxes that can be hit from completely behind, needs something.
This isn't actually a case of "bad" hit boxes either, I misspoke earlier when I stated that, it's a 'feature' of the 'mech's shape.
It's a legged "saucer", a flat platform that any unskilled LRM ****** gets away with "extra" missile hits due to the shape of the torso, and the fact that the "front" CT has a hump visible from behind, and the right torso features a "hunch", that's also hittable from any direction, such that even torso twisting won't mitigate protecting these areas in the least.
These two unfortunate features, plus the limited speed with a standard engine, OR, the extreme fragility with an XL loaded, are what make me believe that it's an ASSAULT 'mech in dire need of some ASSAULT durability, ie: Atlas level torso quirks.
The6thMessenger, on 24 August 2016 - 09:06 PM, said:
...
Would you settle for an LFE instead, or what if only Assaults require more engine critical slots to kill?
To that Atlas thing, i agree. What if King-Crab has 110, 115, or 120 tons instead? STD engine is heavy, i understand if STD-360 is not that used.
I'd be willing to try anything.
I just know the current status quo has a 'mech that "should" be an assault brawler (look at the quirks some of the variants have) left to molder in mediocrity.