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Thoughts On The New Cyclops?


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#21 Bishop Steiner

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Posted 24 August 2016 - 10:23 AM

View PostAlienized, on 24 August 2016 - 10:21 AM, said:

seen proton driving one, he got 1150 damage. cant be that bad.

actually it can be.... because it's Proton driving it.

#22 C E Dwyer

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Posted 24 August 2016 - 10:29 AM

View PostBig Tin Man, on 23 August 2016 - 01:23 PM, said:

XL friendly? my smurfy builds want to know...


I'm removing all XL's at the moment.

I've not played a lot of games with it, five to be exact

I'm averaging 420 with it, which doesn't make you whoop with joy, but doesn't make you hate it either, and three of those matches, were virgin Assaults.

just for fun, none had modules as well


Oh the missile one the Q ? its wasted as a LRM carrier

Edited by Cathy, 24 August 2016 - 10:30 AM.


#23 Alienized

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Posted 24 August 2016 - 11:00 AM

View PostBishop Steiner, on 24 August 2016 - 10:23 AM, said:

actually it can be.... because it's Proton driving it.


nope. i highly doubt it. its all about teamplay for it as with many mechs that seem to be bad.
i was gladly taking shots for him in my STD warhammer because i know he isnt holding up in the back, rather following guys to the front and noticing someone that gets shot at.
he then proceeds forward to support the teammate and go crazy at the enemy.

thats how he does damage. not camping in the rear, more like supporting the front guys with his slower assault and then punish the enemy for it.
the enemy team was camping and waiting for us. its always alot harder to defeat such teams especially if they play well but we won close, me getting second highest damage of the team.

in the end, he simply knows what to put into the mech, having some people in his team that are willing to take damage because lets be honest: if you dont want to waste one of the best players of this game you gotta take it for him so he doesnt die early.
i gladly take damage for him since i know my aim is not very good BUT i am not someone that can be killed easily (at least most of times) and im a passionate brawler. does it hurt my stats? maybe but really, i cant care less. i play in a team and i know my place in it if i see certain players in it.

what i see tho amongst most cyclops players are awful loadouts, cowardism and other things that let most mechs simply look bad as well.

most of times its not the mech that is really bad, its just the players not knowing what to do with them and how to play them.

that goes for the cyclops the same as for a victor or highlander or any other mech out there. some are just harder to learn than others but that doesnt mean that they are useless or bad. its all in the hands of the player.
coming from a guy that loves brawling in a victor, doing it successfully even in tier1 while people told me its not going to work.
trust me, it does.

#24 Bishop Steiner

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Posted 24 August 2016 - 11:07 AM

View PostAlienized, on 24 August 2016 - 11:00 AM, said:


nope. i highly doubt it. its all about teamplay for it as with many mechs that seem to be bad.
i was gladly taking shots for him in my STD warhammer because i know he isnt holding up in the back, rather following guys to the front and noticing someone that gets shot at.
he then proceeds forward to support the teammate and go crazy at the enemy.

thats how he does damage. not camping in the rear, more like supporting the front guys with his slower assault and then punish the enemy for it.
the enemy team was camping and waiting for us. its always alot harder to defeat such teams especially if they play well but we won close, me getting second highest damage of the team.

in the end, he simply knows what to put into the mech, having some people in his team that are willing to take damage because lets be honest: if you dont want to waste one of the best players of this game you gotta take it for him so he doesnt die early.
i gladly take damage for him since i know my aim is not very good BUT i am not someone that can be killed easily (at least most of times) and im a passionate brawler. does it hurt my stats? maybe but really, i cant care less. i play in a team and i know my place in it if i see certain players in it.

what i see tho amongst most cyclops players are awful loadouts, cowardism and other things that let most mechs simply look bad as well.

most of times its not the mech that is really bad, its just the players not knowing what to do with them and how to play them.

that goes for the cyclops the same as for a victor or highlander or any other mech out there. some are just harder to learn than others but that doesnt mean that they are useless or bad. its all in the hands of the player.
coming from a guy that loves brawling in a victor, doing it successfully even in tier1 while people told me its not going to work.
trust me, it does.

all I'm saying is I don't think the chassis exists that Proton can't get 1000 in. He could do it in a Spider 5V if he felt like it. Because much as I don't like stoking egos, the guy really is just that good.

Cyclops itself? Seems pure vanilla, middle of the pack, IMO. Not bad, not great. Kinda like the Atlas's little brother without the ridiculous structure, but better speed and sensors.

#25 RestosIII

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Posted 24 August 2016 - 11:08 AM

View PostBishop Steiner, on 24 August 2016 - 11:07 AM, said:

all I'm saying is I don't think the chassis exists that Proton can't get 1000 in. He could do it in a Spider 5V if he felt like it. Because much as I don't like stoking egos, the guy really is just that good.

Cyclops itself? Seems pure vanilla, middle of the pack, IMO. Not bad, not great. Kinda like the Atlas's little brother without the ridiculous structure, but better speed and sensors.

I have no idea who you're talking about, so I'm assuming it's this.
Posted Image

#26 Alienized

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Posted 24 August 2016 - 11:15 AM

View PostBishop Steiner, on 24 August 2016 - 11:07 AM, said:

all I'm saying is I don't think the chassis exists that Proton can't get 1000 in. He could do it in a Spider 5V if he felt like it. Because much as I don't like stoking egos, the guy really is just that good.




and why is he that good? its not all about talent. its about working on yourself as a player to get better.
then you can play literally every mech good.

thats what many people simply dont do. they follow the trend and say that mech is bad and give it up.
many mechs are worth it to put some work and thoughts behind, maybe putting a shovel out your rear and jump over ur shadow to ask how a players does that with sucha mech.

#27 Big Tin Man

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Posted 24 August 2016 - 11:32 AM

Played it last night, agree on the middle of the road determination. Not very XL friendly. And the Q can be a beast under the right conditions. XL400, 4 SRM6+art + 3 SRM4+art, 7 tons ammo, engine stuffed with DHS... easy to get 3 kills 700+ damage if your team pushes together. Had a great match on frozen city where I snuck behind the opfor via the tunnel, waited for the push and showed up on their backside.

Splatclops is a real threat.

#28 The Basilisk

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Posted 24 August 2016 - 11:35 AM

You can either put the firepower in it, thats worthy of an assault or you can put a big ol' std reactor in it an drive an oversized medium.

Both alternatives are unfun because there are mechs out there that either do this better or simply got the better hardpoints and quirks.
For real assault brawling it lacks the missile hardpoints, tonns and quirks of the Atlas.
For longrange direct fire it lacks number and height of direct fire hardpoints.
(Maybe except the sleipnir but the Mauler does quad AC5 or quad LBX better than the cyclops and has better quirks)
Also the mech got quirks that support weapons that can't realy be used on it.
Gauss quirks for only one gauss nothing else ???
Single AC20 on an Assault ?
Energy cooldown for just two hardpoints ?
...
why???
...
All things we know from other IS Assaults. Zeus, Atlas before the quirkening, Victor, Highlander.

Thats why you put a smaler standart engine in it (325 or something) and mount LRMs.
Those suck on every mech no difference.

Maybe it does a bit better when leveled.
ATM its not impressive you just ignore its lore and standart weapons and put crazy stuff on it.

Edited by The Basilisk, 24 August 2016 - 11:38 AM.


#29 Gas Guzzler

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Posted 24 August 2016 - 11:39 AM

View PostTKSax, on 24 August 2016 - 10:22 AM, said:

All the Base package Variants seem underwhelming to me, however from watching people play the add with the ECM Variant and the Hero seem to be the 2 best of the bunch.. how surprising.


What are they running on the ECM variant. Nothing seems to great at a glance.

#30 Lightfoot

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Posted 24 August 2016 - 11:57 AM

View PostBig Tin Man, on 23 August 2016 - 01:23 PM, said:

XL friendly? my smurfy builds want to know...

No, XL is iffy at best. STs are wide and deep so take a lot of damage. It can be done, but the load-out has to be worth the risk. I wouldn't go brawling with an XL for instance, but something stand-off, high damage, like a Mauler build, might work. Haven't found the build yet though.

#31 Novawrecker

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Posted 24 August 2016 - 12:08 PM

View Post627, on 23 August 2016 - 01:14 PM, said:

to be true, that antenna looks pretty ridiculous, like someone stabbed it with a pole...


It's a friggin comm array, for christ's sake. This is mechwarrior, not fashion-bots.

View PostGas Guzzler, on 24 August 2016 - 11:39 AM, said:

What are they running on the ECM variant. Nothing seems to great at a glance.


Was about to ask you what build have you been playing around with?

#32 Moonlight Grimoire

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Posted 24 August 2016 - 12:14 PM

Cyclops is no power creep beast, it is very middle of the road half decent mech. which is what the Cyclops was in lore, so for it entering into MWO it has come in correctly. However, MWO and Lore are different beasts so hopefully the Cyclops gets some small buffs, maybe more acceleration, bit more structure (flat +5 would go a way to helping the ST's and CT). I just face palm whenever I see a 7LRM5 Cyclops though and want to shoot them in the back for being a foolish teammate. Never take 7 LRM5's, if you want to LRM boat either take 2 LRM10's or 3 LRM5+A's then bring back ups, then at least most of your missiles will land on the target and you aren't useless at the end of the match when you are the only one left alive since you were firing LRM's into a wall the whole time and not sharing that armor at all.

Also seeing a lot more people with armlock on this week than I have in the past, and a lot more not knowing that under 180m IS LRM's are spit wads.

#33 Quicksilver Aberration

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Posted 24 August 2016 - 12:19 PM

View PostGas Guzzler, on 24 August 2016 - 11:39 AM, said:

What are they running on the ECM variant. Nothing seems to great at a glance.

The only thing I could come up with is the old 733C build of 2 UAC5/2 PPC just without the ability to run an XL engine but with ECM.

Edited by Quicksilver Kalasa, 24 August 2016 - 12:19 PM.


#34 Gas Guzzler

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Posted 24 August 2016 - 12:27 PM

View PostQuicksilver Kalasa, on 24 August 2016 - 12:19 PM, said:

The only thing I could come up with is the old 733C build of 2 UAC5/2 PPC just without the ability to run an XL engine but with ECM.



I think that I would....

....rather just run that on the Highlander though.

#35 Quicksilver Aberration

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Posted 24 August 2016 - 12:32 PM

View PostGas Guzzler, on 24 August 2016 - 12:27 PM, said:

I think that I would....

....rather just run that on the Highlander though.

Hey, I didn't say it was necessarily good just that it is the best option that I can see.

Edited by Quicksilver Kalasa, 24 August 2016 - 12:32 PM.


#36 Bishop Steiner

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Posted 24 August 2016 - 12:41 PM

View PostAlienized, on 24 August 2016 - 11:15 AM, said:


and why is he that good? its not all about talent. its about working on yourself as a player to get better.
then you can play literally every mech good.

thats what many people simply dont do. they follow the trend and say that mech is bad and give it up.
many mechs are worth it to put some work and thoughts behind, maybe putting a shovel out your rear and jump over ur shadow to ask how a players does that with sucha mech.

cool story, but not remotely what I was talking about. You can post this as some sort of tryhard recruiting statement if you want, dude, simply noted that that Proton does well in pretty much any mech, no matter the "consensus" opinion of it.

Neither care, nor am interested in some soapbox lecture of how to "gitgud".

#37 Alienized

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Posted 24 August 2016 - 12:47 PM

View PostBishop Steiner, on 24 August 2016 - 12:41 PM, said:

cool story, but not remotely what I was talking about. You can post this as some sort of tryhard recruiting statement if you want, dude, simply noted that that Proton does well in pretty much any mech, no matter the "consensus" opinion of it.

Neither care, nor am interested in some soapbox lecture of how to "gitgud".


its not about the gitgud, its about testing stuff out before judging it. and its alot of testing to be done before judging a mech and it has to be done by everyone who tries to judge it.

#38 Bishop Steiner

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Posted 24 August 2016 - 12:52 PM

View PostAlienized, on 24 August 2016 - 12:47 PM, said:


its not about the gitgud, its about testing stuff out before judging it. and its alot of testing to be done before judging a mech and it has to be done by everyone who tries to judge it.

OK.

And that changes my point how? It's like when El Bandito posted his scores with the Archer. Didn't make the Archer suddenly a great mech. Proton breaking 1000 in the Cyclops is in itself relatively meaningless sans any form of context, and even then, considering the player, is hard to take to mean anything.

As you yourself just said, it needs to be tested by a lot of players, preferably ones with some small measure of understanding of the game to form any definitive consensus. One uberleet "done gud" is not enough to make any judgement on it, from where I stand.

That's all I am saying, so not sure where the debate is coming in here?

How about we get a lot of testing done before proclaiming it good, bad or ugly for the masses? And as always, regardless the MunchkinMechs crowd opinion, YMMV.

#39 AztecD

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Posted 24 August 2016 - 12:53 PM

its an average mech, nothing to write home about

#40 Alienized

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Posted 24 August 2016 - 01:20 PM

View PostBishop Steiner, on 24 August 2016 - 12:52 PM, said:

OK.

And that changes my point how? It's like when El Bandito posted his scores with the Archer. Didn't make the Archer suddenly a great mech. Proton breaking 1000 in the Cyclops is in itself relatively meaningless sans any form of context, and even then, considering the player, is hard to take to mean anything.

As you yourself just said, it needs to be tested by a lot of players, preferably ones with some small measure of understanding of the game to form any definitive consensus. One uberleet "done gud" is not enough to make any judgement on it, from where I stand.

That's all I am saying, so not sure where the debate is coming in here?

How about we get a lot of testing done before proclaiming it good, bad or ugly for the masses? And as always, regardless the MunchkinMechs crowd opinion, YMMV.



if a mech can break 1k damage it means its good enough to make it work. no matter who the player is tbh but i rather see how a mech works in battle in hands that know what to do than reading about it from people i dont know. and based on what i seen it is good. not more but not DOA. thats what i said

nothing else was implied. not everyone can do 1k damage in it and it would be bad if it would be as easy because we got too many cheesemechs already.

so i dont get why there was a debate at all after my comment. are we already at a stage where a mech has to do 1k damage in everyone's hands to be considered good?

i dont hope so. if proton can do 1k+ damage with it it should be good for 500-700 damage if played well. and that IS GOOD.





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